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high rated
OpenTTD

Standalone installer updated: [Windows, Linux, Mac] 14.0 ⇒ 14.1.
14.1 (2024-05-03)
Add: Check that towns can build roads before generating map (#12503)
Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
Fix #12433: Width of unit number display was too narrow (#12534)
Fix #12502: Desync related to vehicle replacement (#12512)
Fix #12506: Desync after new oil rig is constructed (#12511)
Fix #12584: Crash on some tar files during tar scan (#12586)
Fix: [SDL2] Keypad numbers did not function (#12596)
Fix: Houses and industry tiles could accept incorrect cargo (#12547)
Fix: Map generation stage strings were incorrect (#12549)
Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
Fix: Smooth outliers in unbunching round trip calculations (#12513)
high rated
Against the Storm Demo

Update to V1.3.4Demo.

No changelog.
high rated
Rimworld

Update to V1.5.4084_rev673.

No changelog.
high rated
Flotsam (In Development)

Updated to 0.8.0f1r (Galaxy & Offline Installer)

Changelog from SteamDB:
0.8.0f1

Hey Drifters,

Here's a small hotfix patch for 0.8.0, mainly fixing the architect mode (again!) and some issues with the water and botanist :)

Early Access 0.8.0f1

General

• Botany duties are now locked until Botanist is rescued. Once rescued, Botany duties are available for all drifters.
• Removed Architecting from duties window, as it had no actual purpose.

Fixes

• Fixed issue where Architect Mode broke on use.
• Fixed issue where water storages could not be deconstructed.
• Fixed issue where the drink counter would not count water stored in water storages.
• Fixed issue where Botanist was not needed to unlock farming related research.
• Fixed issue where Changelog scrollbar did not work with scroll-wheel.
• Fixed issue where Botany priority was not used for planting seeds.

Visuals

• Added resource visuals for: Seaweed Sheets, Stuffed Nibbler, Bird Chow, Nibbler Chow, Gobbler Chow and Flounder Chow.
high rated
Tunguska: The Visitation

Updated to 1.83

Changelog from SteamDB:

Weapon Handling Improvements, Lots of QoL

Dear Ghoul Hunters,

Thank you for your patience! I have been working on a huge list of improvements and upgraded the engine to Unity 2019.1. Please let me know if you notice any problem after this update, since I added a lot of changes. Thank you!

• Fixed a bug with unread tutorials not showing up if there's already a tutorial being displayed. You will now see an icon flashing if there are unread tutorials.

• Added a "Auto Aim Threshold" option in the game if you want more challenge with auto-aim modes.

• Added new mutant animations reacting to injuries

• Improved the blood spatter of shotguns

• Ravens and bullet holes will no longer be lit by your red laser

• Reduced jitter on the arrow when using melee weapon with controller

• The visual recoil (camera shake) is now dependent of weapon types. Shotguns should feel more "punchy" now

• When you are reloading, you can jump to cancel it.

• Sniper rifles will more likely to knock the enemy back

• Weapons now have different critical hit chance

• Fixed a bug where if you hit a mutant, he might still hit you back even though their attack was interrupted by your hit

• When you transfer items to containers and stashes, they will stack when the container is filled up

• The whirlwind anomaly will emit a few flying leaves every once in a while to help you see them

• Added a sound effect when you are hurt by the whirlwind anomaly

• You can now use A/D left/right or mouse wheel to flip pages in the journal, orders, and discovery page

• When using the motorcycle, it will now list you destinations one map away, so you can at most skip two maps at once.

• When you injure a standing human/mutant when he's not aware, he will stumble

• Revamped the animations for throwing grenades with the quick throw key (G) to make them faster, and fixed a bug with character being stuck when trying to quick throw while holding melee weapon

• Fixed a bug with crouch-thrown grenades flying out from the wrong spot

• When using the controller, you have to hold Combo key to adjust the aim height (which now plays a clicking sound) so that you don't accidentally fix the aim to the head and miss a lot of shots.

• When using controller to craft, you can now put the cursor around the temperature slider and use DPAD left/right to adjust temperature

• When opening the serum lab, if you don't have the recipe clipbook yet and just have some recipe papers in your backpack, it'll automatically open one of them and you can use the arrow to cycle through them

• You can now use DPAD to cycle through tutorials when you open the tutorials page
high rated
Rimworld

Update to V1.5.4085_rev525.

No changelog.
high rated
Tunguska: The Visitation

Updated to 1.83-1

Changelog from SteamDB:

Update 1.83-1 Patch Notes

• Revamped the repair kits. Now it should have a minimum of 25 points of repair value. Also extended the repair amount to 100% instead of 25%, but only newly generated repair kits will have this value. Sorry about the inconvenience! I'm making this change because the repair kits don't really do well with items with low maximum durability, such as armor insertions.

• Also, when repairing with wood and metal, it'll also have a minimum of 5 points of repair value.

• Fixed a bug where the rock of rejuvenation disappears

• Fixed a bug where if the secondary sidearm is showing up and you want to repair it with the kit, it tries to repair the primary sidearm instead.
high rated
Womanizer

Standalone installer updated:
[Windows] 1.12_win_gog ⇒ 1.14_win_gog
[Linux] 1.00_linux_gog ⇒ 1.14_linux_gog
[Mac] 1.12_mac_gog ⇒ 1.14_mac_gog

No Changelog
high rated
DUSK HD has been finally updated. The new "Dusk_HD_v2" ZIP file is available in the Extras for DUSK.

DUSK HD v2 (May 06, 2024)
• Various environmental tweaks and improvements
• Extensive rework of particle systems, especially blood splat
• Replaced bars and ladder sprites with 3D versions
• Added grass and foliage to outdoors environments
• Added wide new range of objects to environments fitting their themes, such as:
• Rocks and rock decals
• ““““Functional”””” mirrors
• Wires, cabling and electrical equipment
• Drains, corrugated sheets and ground debris
• Various machines, pipes and modular flanges
• Tools and throwable items
• Boxes, pallets and yard junk
• Office supplies and mundane utilities
• Military-themed props
• A single pleasant ceiling fan
• Piles of spent brass, to illicit a warm and inviting atmosphere
• Lab equipment, including papers covered in exciting nerd stuff

• Removed leftover developer camera lerp key
• Secondary weapons can now be selected via the weapon wheel
• Removed unneeded specularity on some Materials
• Added in-game lights to keycard
• Darkened Matal Particles

E1M5
• moved logs
E1MS
• Fixed a gap.
E2M1
• Removed Barbed Wire Collisions
• Fixed Exit Door UVs
• Repositioned “Turn and leap” text
• Shortened Fire effect with smoke clipping a rooftop
E2M2
• Stairs collisions flattened
• Final room Shelf explosion less wimpy
E2M3
• Fixed Some UVs
• Improved Entrace UVs
E2M4
• HD’d spiral staircase and collisions
• Corrected collisions
• Brightened "Dont Shoot The Buttons" sprite
E2M6
Updated UVs
E2M7
• Some UVs and bad lightmapping fixed
• Spikey Construct glowing particle effect spins now
E2M8
• Adjusted Sky tower energy effect
• Corrected stairs collisions
E2MS
• Big machine room floor crack Subdivided
• Big machine room wall normal error fixed
• Big machine room light added near ladder
• Room of stairs given new collisions
high rated
avatar
surfer1260: Womanizer

Standalone installer updated:
[Windows] 1.12_win_gog ⇒ 1.14_win_gog
[Linux] 1.00_linux_gog ⇒ 1.14_linux_gog
[Mac] 1.12_mac_gog ⇒ 1.14_mac_gog

No Changelog
I can only tell what has been changed from ver. 1.12 to 1.14:

- German localization improved based on my suggestions (I also don't have access to the script so I might have missed a few - the game has an extreme amount of possible paths).
- At least one attachment got fixed
- Since there has been an issue with the UI disappearing where it should not disappear they disabled the option to use the right mouse button for saving. You can still use the phone UI to do so.

Upcoming: In the German version of the game the page number in the load/save menu is not shown. This will be fixed with the next update according to kamti.
Post edited May 06, 2024 by MarkoH01
high rated
The Planet Crafter (1.005 - 06 MAY 2024)

Asteroid won't strike so close of the player anymore
Asteroid debris are now automatically destroyed if inside a base
Replaced flour with wheet in animal feeder recipe
Vegetube T3 can now be placed on grids
Fixed issue with rocket screen not displaying correct multipliers
Added an option to disable emotes keyboard shortcuts
Disable drones in autocrafter if not unlocked yet
Fixed an issue with interior panel deconstruction not reverting to an empty panel
Improved snapping precision of same type modules
Added an error message on the main menu if we try to connect to a server with a different game version



And may include whatever 1.003 that was not included in 1.002 (unknown)

Improve terrain performance improvements
Increased biomass, insects, animals rockets multipliers
Genetic synthesizer and animals rocket unlock sooner
Traits are now sorted by types and values in inventories
Reduced multiplayer factor default value
Fixed a client freeze when trying to get tooltip information of a destructed object
Fixed underwater detection for machines near a water plane
Fixed an issue allowing clients to move unauthorized items in scene inventories
Fixed an issue allowing clients to add multiple traits of the same type in the DNA synthetizer
Fixed an issue with difficulty 4 wreck starting ladder potentially leading outside of the wreck
Fixed an issue teleporting the wrong player when another player enters in a portal
Disabled emotes in the portal tunnel as it caused issues with the UI reinit when exiting the tunnel
Add species traits to potential loot
Fix error with energy when loading different games
Various optimizations and safety checks added
Fix localization issues
high rated
The Invincible

Updated to 1.24 (Galaxy & Offline Installer)

Changelog from SteamDB:
Voyager Update is out now!

Astronaut,

Look at the foreign horizon. Stretching wide before you, inviting you to search through its every nook and cranny. Reddish sand gives way to the force of your feet walking briskly toward the unknown. You open the rover’s door, sit behind the wheel and start the engine. Somehow it feels as if a completely new perspective unfolds in front of your eyes. You can only imagine what mind boggling discoveries await you on Regis III…

The Invincible Voyager Update is here! We have enhanced the exploration of Regis III and improved a few elements of your astromission. Thank you, astronauts, for supporting us along this journey! We are awaiting your feedback regarding the improvements, so let us know what you think in the comments, Discussions or on our Discord.

The Invincible - Voyager Update 1.2 Trailer

What's new in the Voyager Update:

Dynamic Camera Views during Rover ride

Experience the thrill of exploring Regis III from a new perspective... Now, with our latest update, you can switch your camera from First-Person (FPP) to Third-Person (TPP) during your Rover ride. It’s time to dive into a world of scientific wonder and look at astounding landscapes from a new angle.

Enhanced Walk & Sprint Speed in some locations

We have tweaked the speed in which Yasna travels through Regis III, as it was an adjustment you highly requested. Further improvements are limited due to the expanded dialogue system and the pacing problems that would occur if Yasna were to move faster. However, we still wanted to enhance your gameplay experience in this matter, so we gave Yasna a little boost wherever it was possible.

New Story slides to discover

The scope of mysteries awaiting to be discovered by you has expanded with additional slides scattered across Regis III. Unearth these hidden treasures to delve deeper into the rich lore and mysteries of the planet. Each discovery brings you closer to unraveling the mind-boggling phenomena of Regis III…

*Experimental Feature: Wider FOV in Accessibility Settings

We have heard loud and clear your desire to have a wider FOV option. Our team has been working on finding a way to do that without breaking the game almost from the release date. During this process, we have widened the FOV from 70 to 80 and then 90. We found out that further FOV iterations may cause some technical problems, i.e.:

• HUD interaction icons start to move around, which may cause problems with the navigation and controls
• proportions of environmental elements and NPCs are changing unnaturally
• one can see holes in the spacesuit

However, given that the wider FOV is one of the most requested features of The Invincible and that we really want to enhance your immersion on this otherworldly mission, we decided to release an experimental feature of wider FOV (100, 110, 120) for those of you who want to try it out.

You will be able to use it freely and see whether this partial solution works for you. In the near future we will try to minimize a part of the visual and gameplay issues coming from wider FOVs.

The only important thing to keep in mind is that wider FOV settings may result in higher performance demand - it works similarly to choosing a higher quality of graphics. Apart from that, we hope that this new feature will be to your liking!

You can **access the experimental FOV by following two steps:

1. Toggle on experimental FOV option in the Accessibility Settings tab.
2. Go to the Graphics tab and change the FOV.**

Additionally:

• Added in-game input to directly launch comics, allowing you also to dive into your unique play story with the possibility to enlarge exact frames.
• Changed flashbacks fade in/out color.
• Added an option in accessibility to turn off automatic interactions.
• Updated decal appearance to indicate the possibility to climb.
• Bug fixes for some camera movement and slides inspect mode.
• Minor animation and audio adjustments.
• Performance and UI issue fixes.
• Minor localization adjustments.

Take care!
Post edited May 07, 2024 by Hustlefan
high rated
Megaquarium

Updated to v4.2.3g (Galaxy & Offline Installer)

Changelog from SteamDB:
v4.2.3 patch

v4.2.3 Changelog - 07/05/2024

• Misc: Upgraded back up to Unity 2019.4.40f1 after fixing the issue causing textures and audio files not to load correctly on OSX and Linux.
• Optimisation note: Upgrading to 2019.4.40f1 has yielded a significant boost in the rendering side on my Macbook Pro. I don't know if this is limited to OSX, but it felt like possibly all versions were running a bit smoother. Nice to have!
• Misc: Changed Peacock Squid latin name to: Taonius Borealis.
• Fixed bug: In staff level up tooltip, on hover over skill, modifiers from talents that were zero (--) appeared in red, instead of green.
Post edited May 07, 2024 by Hustlefan
high rated
ΔV: Rings of Saturn

Update to V1.49.2.

Changelog:

1.49.2 - Birds of Foraging

Latent Behavioural Imperatives Found
Once deemed a failed project due to unexpected social behaviours among the drones, the Nakamura-Titan Mining Companions are making a comeback. These refurbished autonomous mining drones were originally sidelined when they exhibited complex social interactions that hampered operational efficiency. Recent breakthroughs in adversarial neural network manipulation now permit a small-scale reassertion of their original behavioural imperatives, potentially restoring their intended capabilities.

Mitsudaya-Starbus Grinder Recall
Mitsudaya-Starbus has launched a recall on grinder tips of their Prospector-series ships, including the widely-used Eagle Prospector. Now coated with industrial-grade diamond, the new grinder tips are designed to endure the most extreme mining conditions. Mitsudaya promises to double the lifespan of previous models, effectively addressing the durability issues highlighted in a recent class-action lawsuit.

H.475 available for Recon Craft
The H.475 codec, recently introduced to reconnaissance crafts, now incorporates AI-driven algorithms to enhance the compression and clarity of high-dynamic range video. This development is pivotal for missions near high-glare asteroids and moonlets, ensuring detailed and artefact-free imagery that greatly aids astrogational accuracy.

Maintenance Logs
* Improved lighting shaders. This release features a new way to process lighting on objects in the game. It should have the same performance as before, but now it will remove some noise and shimmering artefacts when you view big, detailed entities (like moonlets) with your camera zoomed out.
* You can issue more orders to mining companions.
* You can now restock the propellant on a Nakamura-Titan Mining Companion that is in your cradle arm.
* A new tuning setting was added to control propellant transfer to the mining companions.
* When your mining companion is out of propellant in an autonomous mining mode, it will ask you for instructions instead of returning to the station immediately. You'll have an option to order it to return to your cradle for resupply instead.
* Increased velocity of the mining companion docking protocol.
* You can now order your Nakamura-Titan Mining Companions to perform a cargo transfer protocol.
* Your Nakamura-Titan Mining Companions will now reverse the polarity of their grinder when executing the ore transfer protocol.
* NT Mining Companions that you ordered to return to Enceladus will not call you immediately back, inventing an excuse for why they are leaving.
* When you order a drone to dock to your ship, its tactical marker will disappear immediately after the docking is complete.
* You cannot hail mining companions that docked with you and powered down anymore.
* You can attempt to hail a ship or drone again that did not reply to you. Earlier, a lack of reply would lock you out from subsequent tries, even if that specific NPC had something to say later.
* Attempting to hail a Mining Companion just as you release it should not cause it to ignore you for 10 seconds anymore.
* Asteroid grinders are now better at grabbing (smaller) rocks and doing more damage. Success in grinding larger rocks still largely depends on their shape and your ability to get a good grip on them.
* Picking up an entity with active transponder into your cargo bay will now immediately remove it from your pilots contact list.
* Racing team now has a separate conversation option when their drone is not operational, and will not schedule a race nobody can win.
* Additional Racing Team encounter.
* The bearing and distance to identified contacts will now be exposed in your Pilot tab.
* Fixed Virtual Flight Service access in the Tuning menu when using a gamepad or keyboard. Moving downwards with MVFS selected will now put you on the first tuning item, as expected.
* Fixed POI descriptions overflowing the Astrogation window if you scrolled them by dragging the scrollbar with your mouse.
* Fixed line-of-sight in the Space Bar being rendered wrong in one of the corners if you got close enough.
* Fixed a bug that caused ore to vanish if your Nakamura-Titan Mining Companion left the detailed simulation range with cargo inside and then came back near your ship. In such cases, that cargo would vanish immediately after it left its cargo bay during the Cargo Transfer Protocol.
* The interior of the space bar now properly blocks you from astrogating away and hides your exhaust and laser flares from the visual feed.
* Updated translations & credits.
high rated
Stellaris

Standalone installer updated: [Windows, Linux, Mac] 3.11.3.0 ⇒ 3.12.1.

Full Changelog
3.12.1 "Andromeda" Features

• Added a button to resync/wait for a resync to the Multiplayer Out of Sync dialog
• Added the ability to select to continue playing as another empire after game over

① Improvements
• Managers, Priests and Telepaths now automatically inherit _add modifers from Bureaucrats in addition to _mult modifiers
• The Rackets and Ketlings are now related.
---• The Ketlings no longer need Mind over Matter to undertake Psionic Ascension
---• The Rackets are now cyborgs with the trading algorithms trait
⯈ More Machine Improvements:
• Machine and Robot Uprisings have a chance to spawn as Individualistic Machines (requires The Machine Age)
• Undergoing synthetic ascension now grants species the robot version of various origin linked species traits
• Robots and Machines now have the option to select genders. (Indeterminate remains an option.)
• Machine Intelligences no longer suffered from additional empire size from colonies
• Machine Worlds:
---• Jobs on Machine Worlds are doubled if you have the Machine World AP
---• Machine Worlds have a new Coordinator District
⯈ Fallen Empire Improvements:
• The Fallen Materialist empire now uses cybernetic portraits for owners of The Machine Age
• The Fallen Materialist empire's primary species will now have the Cybernetic trait
• The Fallen Spiritualist empire's primary species will now have the Psionic trait

② Bugfixes
• Fixed median preferred attack range being calculated incorrectly.
• Now cannot start fleet upgrade if you can't afford it outright and your balance for the missing resources is not strictly positive
• Homicidal Empires will no longer get the Spiteful Leader trait since they can not have rivals.
• The Princeps Drone trait should no longer improve regular pop output.
• Added a tooltip to inform the player why some scientists might not be able to be assigned to the council
• ancrel.10 now has a working title
• Fixed a spelling error in Lost Junker
• Mega-Engineering no longer shows the Quantum Catapult as an unlock
• The ship previewer in empire creation now uses the same lighting as the ship designer
• All namelists should now have fallback generic names for army types
• Warplings now use the correct localisation for their army name
• Fixed numerous Negative Mass bugs
• Fixed an event referring to the Animator of Clay as the Architect of Clay
• Fixed a blank line sometimes showing up on some species trait tooltips
• Kaleidoscope event chain: fixed Kaleidoscope occasionally spawning in fallen empires
• Kaleidoscope event chain: the "Wonder Sphere" can only be built once
• The fully upgraded Dyson Sphere is now hidden from the Megastructure outliner unless you can upgrade it to the Wonder Sphere
• Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
• Made removal of expired leader from leader pool only happen on refresh
• Restoring a ruined orbital ring should no longer use Megastructure build capacity
• Addded a fallback case for distar.1 if you have no valid neighbors.
• Fixed system not being annexed in total war if its planets are occupied by other empires in other wars.
• Invading the Solarpunk Empire with troops will now properly get them to yell at you.
• Marauder fleets can now go to systems that are only reachable through bypasses.
• Enigmatic Cache can now go to systems that are only reachable through bypasses.
• Caravaneers can now go to systems that are only reachable through bypasses.
• Upkeep for jobs that provide pop assembly no longer state "Pop Assembly Upkeep but instead use scripted loc to fetch the job name
• Statospheric Vents now properly have a description
• Fixed some army modifiers from governors' traits not being applied.
• Fixed the modifier for the Unifier trait only applying to unity from administrator jobs instead of unity from all jobs
• Fixed the Ion Cannon having the wrong muzzle flash
• Added checks to ensure the Chosen only declare on valid empires
• Corrected some auto-assignment weights for worker jobs when near a deficit
• Corrected the Psionic and Latent Psionic species traits using each others' icons
• Fixed a COUNTRY_RESOURCE oos happening on the next month change after a hotjoin
• Fixed a crash when switching between countries while in observer mode with the Leader View open.
• Fixed a typo that was causing issues with AI leader assignment
• Fixed a Void Dweller Prosperity tradition having an outdated tooltip
• Fixed missing ORs in the AI weights for Defender of the Galaxy
• Fixed revolts sometimes generating illegal empires
• Fixed some typos in the triggers for colony types
• Fixed the tooltip for recruiting a curator scientist
• Lithoid farmers will no longer abandon their jobs if they live in an empire that uses food
• Planets depopulated by Clone Army pops dying off from lack of Clone Vats should no longer permanently be rendered as having 0% habitability
• Reduced the chance for Galactic Doorstep empires to find Skrand from 91% to 33% for your starting gateway and 67% for other repaired gateways
• The Princeps Drone trait should no longer improve regular pop output.
• The Quantum Catapult can now be correctly researched and built before researching Mega-Engineering, which is only required for the final stage
• The Shallarian System will now spawn just out of reach of the Xenophobic Fallen Empire's reach.
• Your empire will no longer part with irreplaceable science ships such as the Vivairum no matter how much the Caravaneers ask.
• The uplifted species trait will no longer mention being a pre-FTL.
• Situation log and anomaly entries should no longer have part of their border missing when hovering over them.