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richlind33: make Galaxy open source
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Starkrun: This cannot happen or we would never be allowed to cross-play with or use steam servers/databases for certain titles, current and future.
Do you really think multiplayer cross-play with Steam is more important than DRM-free gaming?
Considering the pre-order for Absolver still says it's DRM-free, I'm guessing there's no real issue here for those of us who don't give a shit about multiplayer.

Granted, this looks about as likely to last as For Honor, so why anyone would want to buy it to start with amazes me, but I don't see anything different from the standard GOG game.

People just seem desperate to find evidence of GoG being devious. Until there's a legit DRM-crippled game here, or unil the Unity asset flips start coming by, I think we can rest safe that this isn't the beginning of the end.
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Starkrun: This cannot happen or we would never be allowed to cross-play with or use steam servers/databases for certain titles, current and future.
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richlind33: Do you really think multiplayer cross-play with Steam is more important than DRM-free gaming?
DRM-free != open source.

In that connection, cross-play with closed networks does not preclude DRM-free. What is true though is that DRM-free does preclude the implementation of common online identities. A game can be both DRM-free and make use of an online identity platform, but the features that make use of that platform will always remain inactive as long as the game is used within a DRM-free framework. It will never get better than that. That is what Galaxy seeks to achieve - to impose Galaxy's use only when its features are actually used purposefully instead of simply abusing the API for DRM or lazily requiring the client to be running.

Of course, if you want to demand that developers implement LAN and direct IP play just for GOG, ultimately you and all of us will lose, because developers will do what developers did before Galaxy existed - simply strip out multiplayer entirely (see Brütal Legend, Anomaly 2, Torchlight 2, The Chaos Engine, Spelunky).
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_ChaosFox_: Snip...
You get it, this is what and why Galaxy exists... this is how we have a lot of different games here. Dragons Dogma: Dark Arisen wouldn't be here without Galaxy, same for AVP, No Man's Sky and tons of other titles... and if you look at the recent fiasco with Two Worlds 2, GOG didn't follow suit with Steam. We are not forced to have micro transactions in our version of the game.

As for dreams and wishes... I only want gog to get back into the development of game fixes to get old games DRM free and into our hands... like a permanent Games for Windows Live work around so we could see the newer Red Factions here... or maybe the Dungeon Siege's <3
Since this got bumped:

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mechmouse: Your missing my point. If you didn't use galaxy the game would come with a unique key which would have to be used with a private hosted service from the developer.
If the developer wants official leaderboards and shit, they should release server software and host the official server. Ever if it's computationally intensive and unaffordable for private individuals at present, communities can run it on server hardware now and private individuals will be able to run it on baby monitors in the future when the publisher goes belly up. Not releasing server software is just a shitty excuse for DRMing an important aspect of play.
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richlind33: When a game with multi-player functionality is released without the option to use a non-proprietary client for multi-player, you have a paywall, which is every bit as bad as DRM, and serves to make DRM a moot point -- which renders the notion of "DRM-free" a hollow sham that has no real value.

At this point, I think it's pretty clear that GOG *has* made it's choice, and is not in any way, shape, or form, committed to DRM-free gaming per se.
Multiplayer was never part of Gog DRM-free promise, it always only concerned the single player part, it's a "choice" but it's one they made nearly ten years ago. Gog's games requiring online activation, third party account, etc... for multiplayer predate by Galaxy by multiple years so it's nothing new.
high rated
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nightcraw1er.488: Quite happy with that thanks, rather than than some coffee swilling androgenous job-shy leftie :o)
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groze: Yeah, oddly enough, most of the nerd apolitical proud old fart gamers I know still live with their parents, ...
This is not aimed at you in person, but at a pattern of behaviour that annoys me everytime I encounter it. There is a nasty stigma against people who struggle in life, people who have made mistakes or are fighting to get their life in order. They are frequently ridiculed and badly stereotyped in media: that if you are not part of the middle- and upperclass norm, you are a loser in life.

I mean, what option do these people have ? the people I have met who still live with their parents do so for very valid reasons: health problems, employment problems, lack of affordable housing (a big problem in Sweden), their parents being sick and needing help, etc.

Is it better to be homeless and live in the streets, with all the dangers that come with it, than in your parent's home?! I don't think it is. Is it not the point of being a 'family' that you help each other when needed, why is this so shameful ?

It's also the hypocrisy that surrounds it. It's apparently OK for your parents to buy you a car or apartment/house, to babysit your kids all the time, ... yet it's not OK for them to give you roof over your head. It's an odd reasoning to me.

It's a cultural behaviour. In most countries around the world it's quite normal to live with your parents until you get married or can afford your own housing. In many countries it's also normal for the parents to move in with one of their children's family, and vice versa.
Post edited July 31, 2017 by Ricky_Bobby
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zeogold: I forget who, but somebody posted this on the Discord server. The left picture is the poster used for Steam, the right one is the one used for GOG. Not sure this is really relevant to the thread, but I found it amusing.
Also, the game's description at GOG has this:

Offline Single-Player Experience Available: Journey on an adventure that will take you from Prospect to Absolver in an exciting campaign, available both online and offline. The single-player mode pits you, and you alone, against lost Prospects and legendary warriors in the ruins of the Adal empire - complete with all content, free of interactions and encounters with other players.
On Steam, this part is completely absent.
This is not good.I do not access to the internet all the time.I think For Honour had the same problem.
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richlind33: Do you really think multiplayer cross-play with Steam is more important than DRM-free gaming?
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_ChaosFox_: DRM-free != open source.

In that connection, cross-play with closed networks does not preclude DRM-free. What is true though is that DRM-free does preclude the implementation of common online identities. A game can be both DRM-free and make use of an online identity platform, but the features that make use of that platform will always remain inactive as long as the game is used within a DRM-free framework. It will never get better than that. That is what Galaxy seeks to achieve - to impose Galaxy's use only when its features are actually used purposefully instead of simply abusing the API for DRM or lazily requiring the client to be running.

Of course, if you want to demand that developers implement LAN and direct IP play just for GOG, ultimately you and all of us will lose, because developers will do what developers did before Galaxy existed - simply strip out multiplayer entirely (see Brütal Legend, Anomaly 2, Torchlight 2, The Chaos Engine, Spelunky).
I won't lose, because I'm more concerned about the proprietary issues than the volume of games available -- especially when quality is becoming increasingly inconspicuous. If you want to submit to the people that are running this industry into the ground, fine, but I'm convinced that there are far better alternatives in the long-term, and have no qualms about making short-term sacrifices.