Posted February 21, 2019
Just finished Eschalon. Started in 2017, played for a month and a bit, stopped when I was uncertain about something, very briefly tried to get back a month later, advanced there but was still uncertain so stopped again after just minutes of play time, then only got back to it at the end of January. Actually first finished it last evening, but wanted one more level just to have the best character I can, so used that golden statue for quite a bit of goblin grinding to get to 17 (specialist) and then the eggs to get to 18 (master). Just for the heck of it. 39h listed in game as play time at the end, but spent at least 2 just running around to get that best build and gear and spells there at the end.
Won't be reviewing this one, with this 2 year break and being close to the end when I got back to it now, my current impressions are just about the endgame, would be hard to write properly about the whole thing.
Do want to point out the annoying skill increase model, which requires you to read a guide and know what's available before playing, since there are trainers that train certain skills up to 5 and books that either give you the first level if you have none (normal skill point cost = 3) or give +2 (normal skill point cost = 2) if you do. So need to know all the skills that have trainers and put no skill points and read no books for them until you get them to 5 that way, and need to know all the skills that have books but no trainers and look for the books first to get them to level 1 before putting any points.
Another annoyance would be the limited container space, only 8 items / container, so need to spread out item storage, had my stuff in 3 chests and 2 cabinets in Aridell. But that's a small thing, and otherwise I quite liked it. Not something to write home about, as they say, but a pretty nice game and a nice enough... feel to it.
Won't be reviewing this one, with this 2 year break and being close to the end when I got back to it now, my current impressions are just about the endgame, would be hard to write properly about the whole thing.
Do want to point out the annoying skill increase model, which requires you to read a guide and know what's available before playing, since there are trainers that train certain skills up to 5 and books that either give you the first level if you have none (normal skill point cost = 3) or give +2 (normal skill point cost = 2) if you do. So need to know all the skills that have trainers and put no skill points and read no books for them until you get them to 5 that way, and need to know all the skills that have books but no trainers and look for the books first to get them to level 1 before putting any points.
Another annoyance would be the limited container space, only 8 items / container, so need to spread out item storage, had my stuff in 3 chests and 2 cabinets in Aridell. But that's a small thing, and otherwise I quite liked it. Not something to write home about, as they say, but a pretty nice game and a nice enough... feel to it.