Just "finished"
Super Mario Odyssey on Switch. I say "finished" because so far I've only beaten Bowser, after which the credits rolled. I also already "brought peace" to all the worlds, e.g. defeating their unique bosses and resolving other big crises. I've only collected less than half the moons thus far, though, and apparently there's still A LOT of content left, including more worlds and endings. Anyway...
My first impressions of the game were pretty bad, actually, although it may have a lot to do with the fact that I first played it in handheld mode - the game really loses a lot of its appeal this way. However, my first issue with the game was this: I haven't played a 3D Mario game since Super Mario 64 and that game is almost 25 years old. I expected that Mario has hugely evolved since then but Odyssey feels shockingly similar to Mario 64 - the basic move set is almost the same, the moves are largely even triggered the same way and also the worlds don't feel much bigger.
It actually still follows the format introduced by Mario 64 and that tons of other 3D mascot games from its era used (and I beat a lot of those during the last two years). Odyssey may look great and be more refined than those oldies but in the end it neither feels much bigger nor far more advanced than those - most of the new stuff in Odyssey is rather gimmicky and feels like it could have just as well appeared in an N64 or at least Gamecube title. Even Odyssey's main feature, the ability to assume control of enemies which gives you entirely new options and allows you to solve all sorts of puzzles, feels super similar to Banjo-Kazooie's transformation feature.
That said, once I was able to play it on a big TV and with the Pro Controller I pretty much fell in love with the game, at least once I got a few more levels in. Even if it basically is just an updated Mario 64: that one was a hell of a game and so is Odyssey and Odyssey fixed pretty much everything I disliked about Mario 64, in particular Mario's handling and the camera are vastly improved here. And while Cappy, Mario's anthropomorphic hat, is mainly about being able to control enemies it also adds a ranged attack which is much easier to use than any attacks in Mario 64 and makes the whole experience far less stressful.
But what really matters is that the game just oozes joy and love - it's a ridiculously innocent game simply designed to make you feel good and you can feel it in everything: the graphics, the sound and music, the character designs, the animations, the dialogue and a million of small details that most developers wouldn't even think of. And it is often quite imaginative and will surprise you and reward you with the weirdest things. And while I complained about the scale of the worlds at first it
does make you feel like you're embarking on a grand adventure as is beautifully captured by the
Fossil Falls theme.
However, there's still some things that bothered me a bit about the game. For starters: it has possibly the most forced and unnecessary implementation of motion controls I have ever seen in a game - most things triggered by motion controls either aren't very important or can be accessed via button presses as well but there's one very useful attack that can apparently only be triggered by quickly turning the Joycons or Pro Controller. It's kinda insane that they did this since it's not only awkward (and potentially dangerous to your controller - I once almost threw my Pro Controller halfway across the room), these moves actually don't work in handheld move at all. It's particularly crazy since the game only uses half the buttons in the first place.
Then there's a problem I have with various Nintendo games: the lack of urgency or progression. There's really nothing in the game seriously urging me to go on. I mean, it's Peach being Peach, getting abducted and all, it's obvious how it ends, and the world's different crises are just too silly for me to take them seriously. And there's also no motivator in the mechanics. Usually games like this have growing health bars and unlockable manoeuvres - there's nothing like that here. There's tons of unlockable outfits but at least the ones I've obtained so far don't affect Mario in any way whatsoever, other than allowing him to enter certain optional areas. That kinda sucks. Only certain outfits unlocked via Amiibos seem to provide mechanical benefits. The saving grace is really that you regularly encounter new enemies or other objects that you can "capture" to temporarily get some new abilities.
Oh yeah, and the game was a tad too easy in my opinion. There seem to be a lot of tougher optional challenges but just getting through the game to rescue Peach is a walk in the park, even boss fights killed me maybe two or three times. I feel like the game could have been just a tad more challenging.
Anyway, I could go on and on but in summary it's just a fantastic game, easily a 9/10 title for me and that's even if there were not much content left after defeating Bowser but it seems that there's actually still quite a lot waiting for me and while I most definitely won't do 100% (I mean, I still haven't collected HALF the moons in the game - the thought makes my head spin) I will certainly try to get to the next ending. Nothing I will find will make it a 10/10 game for me but it may very well reduce some of my bigger complaints.
Also, I have a serious crush on Pauline now. Don't tell Peach. Or my wife.