Posted April 22, 2019
high rated
Just finished Prey (2017) on PS4 on normal difficulty. I started playing this one expecting a rather linear shooter with some gimmicky powers and some interesting enemies that I would finish in 8-12 hours. Yeah no.
After a short while it occurred to me that I'm playing something that's as close to being System Shock 3 as it can be without using the System Shock license. There's a big consistent world, there's some RPG elements, there's stealth, some mediocre shooting, lots of hacking and repairing stuff and there are some moral decisions to be made.
According to the stat screen that is displayed after finishing the game it took me 42 hours to beat the thing. I'm not sure I was well-entertained. The story is kinda interesting and the game has a pretty cool atmosphere but, to be honest, Prey does virtually nothing novel or particularly interesting - I don't feel like it does anything noteworthy with the immersive sim formula that the likes of Thief, System Shock 2 and Deus Ex didn't do twenty years ago. Also the alien abilities, like being able to disguise oneself as almost any object or turning a human corpse into a phantom fighting for us, have left me rather unimpressed.
The biggest problem for me, though, is that the game utterly lacks character. There's no Shodan, no Big Daddies, no Andrew Ryan or Rapture. The space station, Talos 1, looks pretty much exactly the way you would expect it to look. The creatures we fight, the Typhon, are a decent sci-fi idea but aren't really an interesting villain. It doesn't help that eventually they aren't even that much of a threat and I feel like their background is a tad too obscure. I get that this is by design but it doesn't make the experience better, as far as I'm concerned.
That said, I wouldn't have (apparently) spent 40+ hours playing this if I hadn't enjoyed it and once in a while it gave me a good chuckle when I found a clever way to easily dispose of a strong enemy or two and it made me care about the fates of the other inhabitants of the space station. Also, Mick Gordon's soundtrack is fantastic and it's thanks to the music that I got goosebumps during more profound moments. However, at the end of the day it's just a competently made "immersive sim", as far as I'm concerned.
After a short while it occurred to me that I'm playing something that's as close to being System Shock 3 as it can be without using the System Shock license. There's a big consistent world, there's some RPG elements, there's stealth, some mediocre shooting, lots of hacking and repairing stuff and there are some moral decisions to be made.
According to the stat screen that is displayed after finishing the game it took me 42 hours to beat the thing. I'm not sure I was well-entertained. The story is kinda interesting and the game has a pretty cool atmosphere but, to be honest, Prey does virtually nothing novel or particularly interesting - I don't feel like it does anything noteworthy with the immersive sim formula that the likes of Thief, System Shock 2 and Deus Ex didn't do twenty years ago. Also the alien abilities, like being able to disguise oneself as almost any object or turning a human corpse into a phantom fighting for us, have left me rather unimpressed.
The biggest problem for me, though, is that the game utterly lacks character. There's no Shodan, no Big Daddies, no Andrew Ryan or Rapture. The space station, Talos 1, looks pretty much exactly the way you would expect it to look. The creatures we fight, the Typhon, are a decent sci-fi idea but aren't really an interesting villain. It doesn't help that eventually they aren't even that much of a threat and I feel like their background is a tad too obscure. I get that this is by design but it doesn't make the experience better, as far as I'm concerned.
That said, I wouldn't have (apparently) spent 40+ hours playing this if I hadn't enjoyed it and once in a while it gave me a good chuckle when I found a clever way to easily dispose of a strong enemy or two and it made me care about the fates of the other inhabitants of the space station. Also, Mick Gordon's soundtrack is fantastic and it's thanks to the music that I got goosebumps during more profound moments. However, at the end of the day it's just a competently made "immersive sim", as far as I'm concerned.
Post edited April 22, 2019 by F4LL0UT