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JudasIscariot: For Elex do you have a link about this patch by any chance? I can't find anything so any additional information about this patch.
It's mentioned in this thread - https://steamcommunity.com/app/411300/discussions/0/1620599015861245549/?ctp=10#c1697168437863237293 , but no changelog so far it seems.
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JudasIscariot: As for Dead in Vinland, we are actually working with the developer as I write this so they can start updating the game on their own schedule like they would basically on Steam.
Top. GOG - Version 1.02, Steam-Version 1.05 from 24. Apr.

Elex-Patch (User Eisberg, Post #146):
https://steamcommunity.com/app/411300/discussions/0/1620599015861245549/?ctp=10#c1697168437863237293
Post edited April 24, 2018 by Ulf2016
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PaterAlf: Bare Mettle Entertainment? The guys who took about $200 000 from a Kickstarter campaign and were supposed to develop a game (Sui Generis) that was supposed to be out in May 2014? And that made a completely different game (Exanima) instead? Which also isn't really out yet, but still in development? And who even stopped doing Kickstarter updates in November 2015.

I'm not sure, if I would take these guys as a reliable source when it comes to updates...
Honestly, I have no idea about the situation of Exanima, or pretty much any other game for that matter.

Bottom line, though, is that GOG should be far more proactive in ensuring the products offered on their site are up to date.

Regardless of whose fault it is (developers, publishers, GOG itself), in the end outdated titles reflect poorly on GOG first and foremost, as far as the average consumer is concerned.

But I guess I need to console myself with unwanted social media features instead.
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JudasIscariot: As for Dead in Vinland, we are actually working with the developer as I write this so they can start updating the game on their own schedule like they would basically on Steam.
If it was just a matter of running a single script, I'd assume two work days sufficient to update to most recent version (1.5 on Steam).

Instead, GOG's is still at 1.2 from a week ago.
Post edited April 25, 2018 by Lukaszmik
It sucks, when Developers / Publishers don't update their games. Some of them do regular updates on their game - the good guys from Devolver - but some don't - the lazy guys from tinybuild. Still got a game breaking version from Punch Club in my libary. Such games should be removed from gog or publishers shouldn't be allowed to release their games on this platform.
For me, "Dead in Vinland" has done. The developer just does not want to patch the GOG version. No patch 1.03, 1.04 and 1.05 on GOG. I paid as much money as the Steam gamers. Too bad, would have been a good game.

Translated with Google.
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Ulf2016: For me, "Dead in Vinland" has done. The developer just does not want to patch the GOG version. No patch 1.03, 1.04 and 1.05 on GOG. I paid as much money as the Steam gamers. Too bad, would have been a good game.

Translated with Google.
I suspect GOG prefers to wait some time until the game is more stable, before putting the patches online.
That's why I rarely buy new games. I'd rather wait a full year until the game is properly patched and "complete".
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karnak1:
I thought that the French are more reliable than the rest. But "Dead in Vinland" is not the only game. As I wrote above, Elex got a patch in March, not on GOG.

Planet Nomads is already available in version 0.8.12.1, but I can only download 0.8.12.0 on GOG. When I bought my first game here in 2016, there was not yet such a catastrophe with the patching of games.

Translated with Google.
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Ulf2016: For me, "Dead in Vinland" has done. The developer just does not want to patch the GOG version. No patch 1.03, 1.04 and 1.05 on GOG. I paid as much money as the Steam gamers. Too bad, would have been a good game.
It was updated to 1.05 today. It does take more time for these things to reach GOG sometimes (don't ask me why), but usually they do sync up with Steam in the end.
Post edited April 25, 2018 by WinterSnowfall
I don't think a few days or weeks of delays for the patches are a drama, the problem is when the patches are delayed by years and developers also start to troll who asks for information, and unfortunately there have been several cases.
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semi-necropost, but i've been busy the past few days with some issues (more annoying than serious), so i missed out on this thread.

Given GOG universally uses Inno, how exactly do the games get into those setups? Does the dev just upload the files and they get automatically thrown in on GOG's side?

This still begs the NDA question: is there one or not?

As for galaxy hungry getting special support, we can't simply take GOG's word, but it is a sign of good faith by opening up in this thread.

Transparent gog sounds nice.
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kohlrak: Given GOG universally uses Inno, how exactly do the games get into those setups? Does the dev just upload the files and they get automatically thrown in on GOG's side?
Based on what GOG staff have said in various threads, essentially yes. Dev uploads a new build to Galaxy, GOG get's some kind of notification and then GOG takes that build and packages it with inno which is then uploaded to the site. At-least that is my understanding of the process. As far as we know, GOG handles the offline installers themselves.
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kohlrak: Given GOG universally uses Inno, how exactly do the games get into those setups? Does the dev just upload the files and they get automatically thrown in on GOG's side?
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BKGaming: Based on what GOG staff have said in various threads, essentially yes. Dev uploads a new build to Galaxy, GOG get's some kind of notification and then GOG takes that build and packages it with inno which is then uploaded to the site. At-least that is my understanding of the process. As far as we know, GOG handles the offline installers themselves.
I'm curious how they can automate it for galaxy but not automate it for inno.
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kohlrak: I'm curious how they can automate it for galaxy but not automate it for inno.
I'm not sure how they are doing the compression, but with Galaxy you are just connecting to a repo that holds the game files and downloading those files. If I had to guess, I would say Inno is more susceptible to corruption and may need more oversight depending on how the game is packaged compared to Galaxy and that Galaxy can self repair that corruption if it happens with a Galaxy downloaded game.

Apparenlly the new way they are doing the internal stucture of the games will make making standalone installers faster and quicker but you will still have some delay.
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kohlrak: I'm curious how they can automate it for galaxy but not automate it for inno.
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BKGaming: I'm not sure how they are doing the compression, but with Galaxy you are just connecting to a repo that holds the game files and downloading those files. If I had to guess, I would say Inno is more susceptible to corruption and may need more oversight depending on how the game is packaged compared to Galaxy and that Galaxy can self repair that corruption if it happens with a Galaxy downloaded game.

Apparenlly the new way they are doing the internal stucture of the games will make making standalone installers faster and quicker but you will still have some delay.
I know gog disagrees, but i feel gog would be well serviced by making their own installer engine. In a way, they already do this with galaxy, anyway, so they just need to figure out how to stick it into a few files instead of a bunch of files. Heck, a universal gog installer that takes .zip renamed to something like .gogi with a second file (in the zip as a file, or as a merged thing into the format) for special instructions like registry keys should be strong enough. They already have a custom installer for linux, do they not? Using that idea, they could make a sort of installer for their main target OSes as one, and cut down on the files. They could use multiple archive files and save space on their own servers using this method: resources that are shared between OS builds can be a single file. Doing so would allow complete automation. This would dramatically decrease the workload when done, and given how you say all games use this repo method, installers can be made from the repos as they are updated, so gog wouldn't even have to worry about the workload of a mass conversion: the legacy installers for games never to update again don't even need changed.
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Apparently Parkitect just updated and is now using GOG's new tool to update their game. The claim the same as what GOG stated in this thread, they can update the GOG build with a single click.

If the devs of Parkitect can do it, devs have no fucking excuses...

http://themeparkitect.tumblr.com/post/174825836292/devlog-update-198
Post edited June 13, 2018 by BKGaming