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LOSTSOUNDZ: Is there actually a list of open source games on here?
I don't really think so, but it does also depend on how you define open source games. Jagged Alliance 2 for example has had its source code released (with the release of Jagged Alliance 2: Wildfire), but the assets are still not freely distributable. A quick look shows that Arx Fatalis also has its source code released, no idea about its assets.

But I'm sure someone will come and correct me in a few hours :)
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LOSTSOUNDZ: Is there actually a list of open source games on here?
I would repeat what I said above, why do you need open source games? Open source refers to the programming code of the engine, not to the replacement of textures. Ask the right questions to get the right answers.
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LOSTSOUNDZ: Is there actually a list of open source games on here?
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nightcraw1er.488: I would repeat what I said above, why do you need open source games? Open source refers to the programming code of the engine, not to the replacement of textures. Ask the right questions to get the right answers.
Ok thank you for correcting me i am looking for games on the mac where i can replace the audio and music for a non commercial student project.
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nightcraw1er.488: I would repeat what I said above, why do you need open source games? Open source refers to the programming code of the engine, not to the replacement of textures. Ask the right questions to get the right answers.
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LOSTSOUNDZ: Ok thank you for correcting me i am looking for games on the mac where i can replace the audio and music for a non commercial student project.
That would be pretty much any game available. What you need is the right set of tools in order to handle the formats your chosen game uses for its audio (and perhaps other) data.

Look up how to mod the game(s) you have in mind.

As for Deus Ex, I don't know. If you're lucky, the game just uses MP3 files for its audio, which would then be rather simple to replace. Maybe the MP3 (or whatever audio format) files are packed into some proprietary package format, which you'd then need to find an application to unpack (and repack with your desired files).
Post edited September 22, 2017 by Maighstir
There are game engines available for the mac and/ or that are setup to be cross platformed. I don't know about replacing assets though. Most of them are for building from the ground up.

Most of the ones I've looked at are windows based so can't help much.

A list to look at: https://en.wikipedia.org/wiki/List_of_game_engines

You may want to ask your question on a forum geared more for development than end user support.

Example: https://www.gamedev.net/forums/

Hope this helps
Post edited September 22, 2017 by drmike
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nightcraw1er.488: I would repeat what I said above, why do you need open source games? Open source refers to the programming code of the engine, not to the replacement of textures. Ask the right questions to get the right answers.
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LOSTSOUNDZ: Ok thank you for correcting me i am looking for games on the mac where i can replace the audio and music for a non commercial student project.
Hey, Jason!

As per your assignment does it have to be a commercial game that's sold in stores, or would they accept any sort of game, such as a simple web game that's a community project or someone's personal project and is therefore open sourced?

Also what languages and tools are you familiar with?
Post edited September 22, 2017 by Alaric.us
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Maighstir: As for Deus Ex, I don't know. If you're lucky, the game just uses MP3 files for its audio
I can't remember what the sound effects are (probably some simple uncompressed pcm format) but the game uses a (tracker) module format for music. The engine might support other formats, but using these would not be cool! :-)
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nightcraw1er.488: I would repeat what I said above, why do you need open source games? Open source refers to the programming code of the engine, not to the replacement of textures. Ask the right questions to get the right answers.
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LOSTSOUNDZ: Ok thank you for correcting me i am looking for games on the mac where i can replace the audio and music for a non commercial student project.
In many games this would be as simple as taking a music/sound file and dumping it into an "override" folder or similar.
Or unpacking their data file, replacing the music/sound file and repacking again.

In both cases not more than half an hour of work (assuming you have the sound and music files ready) after googling for the right tool.
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_ChaosFox_: So, what exactly was YOUR point?
My point is, that I would have wished for such a post in the first place ;-P

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_ChaosFox_: So regardless of the licence in question, it's educational so it falls under fair use.
I was thinking about this too. In Germany you're probably right (although there are also some restrictions for educational use; depends on the specific use case I'd say). It looks like in the UK it's a bit more complicated. At least most universities make far more fuss about copyrights than in Germany. That might be a good source for the OP btw (@LOSTSOUNDZ: Check for info on your university's homepage regarding copyright).

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_ChaosFox_: The assets are under a Creative Commons licence (CC-SA-BY-4.0), so even if the OP chooses to use Warsow assets and even if it wasn't for educational purposes, it'd still be allowed.
Warsow's EULA clearly states that artwork, musics, dialogues, stories, names, 3d models, etc... are under a proprietary license - reuse prohibited. This isn't uncommon, open source often only covers the code and not the artwork.

Regarding Deus Ex, their Eula is pretty clear as well:
3. Restrictions
You are not permitted:
[..]
(b) except as expressly permitted by this EULA and save and to the extent in the circumstances expressly permitted by applicable law, to rent, lease, sub-license, loan, exploit for profit or gain, copy, modify, adapt, merge, translate, reverse engineer, decompile, disassemble or create derivative works based on the whole or any part of the Software Product or use, reproduce, distribute, translate, broadcast, publicly perform, store in a retrieval system or otherwise deal in the Software Product or any part thereof in any way.
[..]
Your use of this product/service is subject to the GOG User Agreement.
"expressly permitted by applicable law" might be the key as you stated. If it covers OP's use case of educational usage, it might be possible, but he would pretty sure never be allowed to give his final product to anyone outside the pure educational context.
The last sentence shows what I mean with GOG's installers. It's not about ownership, but about what you are allowed to do with the product.
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USERNAME:LOSTSOUNDZ#Q&_^Q&Q#GROUP:4#Q&_^Q&Q#LINK:18#Q&_^Q&Q#Ok thank you for correcting me i am looking for games on the mac where i can replace the audio and music for a non commercial student project.#Q&_^Q&Q#LINK:18#Q&_^Q&Q#
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HI there thank you for replying and well being friendly!
I have done this with other games -i.e Hedgehog Wars and UFO-ALIEN UNKOWN so i am famiilair with ogg files
but thats about it.It doesnt have to be commercial as such just i guess i was looking for a bigger game as this is deemed to be a bigger assignment.I am currently looking into Fallout 3 becuase i believe that might be able to be modded but i welcome any other suggestions!
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LOSTSOUNDZ: HI there thank you for replying and well being friendly!
I have done this with other games -i.e Hedgehog Wars and UFO-ALIEN UNKOWN so i am famiilair with ogg files
but thats about it.It doesnt have to be commercial as such just i guess i was looking for a bigger game as this is deemed to be a bigger assignment.I am currently looking into Fallout 3 becuase i believe that might be able to be modded but i welcome any other suggestions!
Fallout 3, Fallout New Vegas, Elder Scrolls: Oblivion, and Elder Scrolls: Skyrim all have official modding tools, though I don't think the modding tools were released for the Mac, so you might have to run them under WIne.

For the fallout series, the modding tool is called GECK (Garden of Eden Creation Kit), for Elder Scrolls: Oblivion it's called the Elder Scrolls Oblivion Construction Set, and for Skyrim it's the Elder Scrolls Skyrim Construction Kit.
Post edited September 23, 2017 by Maighstir
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LOSTSOUNDZ: I am currently looking into Fallout 3 becuase i believe that might be able to be modded but i welcome any other suggestions!
Replacing stuff in Fallout 3 has nothing to do with coding. Fallout 3 and NV use BSA archives, which can be extracted and repacked, replacing the sounds. The "modding" is not really coding and not really academic. I say it as an author of bunch of F:NV mods.

If you want opensource game project, head to github, enter "game" in search field and sort by stars.
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LOSTSOUNDZ: I am currently looking into Fallout 3 becuase i believe that might be able to be modded but i welcome any other suggestions!
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Lin545: Replacing stuff in Fallout 3 has nothing to do with coding. Fallout 3 and NV use BSA archives, which can be extracted and repacked, replacing the sounds. The "modding" is not really coding and not really academic. I say it as an author of bunch of F:NV mods.

If you want opensource game project, head to github, enter "game" in search field and sort by stars.
Hi thanks for replying.

I guess my wording of my initial enquiry hasnt helped !
Im not trying to code or mod i guess,just replace assets (sound)with my own creations.I guess i looked at Fallout 3 becuase i love the game and it would certainly be step up fro the size of game i have worked on before.
Do you know if you can also replace the voices of the characters aswell as sounds and music in Fallout 3?
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LOSTSOUNDZ: HI there thank you for replying and well being friendly!
I have done this with other games -i.e Hedgehog Wars and UFO-ALIEN UNKOWN so i am famiilair with ogg files
but thats about it.It doesnt have to be commercial as such just i guess i was looking for a bigger game as this is deemed to be a bigger assignment.I am currently looking into Fallout 3 becuase i believe that might be able to be modded but i welcome any other suggestions!
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Maighstir: Fallout 3, Fallout New Vegas, Elder Scrolls: Oblivion, and Elder Scrolls: Skyrim all have official modding tools, though I don't think the modding tools were released for the Mac, so you might have to run them under WIne.

For the fallout series, the modding tool is called GECK (Garden of Eden Creation Kit), for Elder Scrolls: Oblivion it's called the Elder Scrolls Oblivion Construction Set, and for Skyrim it's the Elder Scrolls Skyrim Construction Kit.
Thank you for your reply.
I have already downloaded GECK i am on a Mac so i would probably have to use Bootcamp i assume,but sorry what is Wine?
Post edited September 23, 2017 by LOSTSOUNDZ
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Maighstir: Fallout 3, Fallout New Vegas, Elder Scrolls: Oblivion, and Elder Scrolls: Skyrim all have official modding tools, though I don't think the modding tools were released for the Mac, so you might have to run them under WIne.

For the fallout series, the modding tool is called GECK (Garden of Eden Creation Kit), for Elder Scrolls: Oblivion it's called the Elder Scrolls Oblivion Construction Set, and for Skyrim it's the Elder Scrolls Skyrim Construction Kit.
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LOSTSOUNDZ: Thank you for your reply.
I have already downloaded GECK i am on a Mac so i would probably have to use Bootcamp i assume,but sorry what is Wine?
Wine, and the probably easier-to-use related projects WineBottler, PlayOnMac, and Crossover is a way to run Windows applications on your Mac without having to get a Windows license, install Windows to another partition and reboot - which you have to using Bootcamp.

All those are Wine, packaged with some sort of graphical interface to make it a bit nicer to use. They all do the same thing, in slightly different ways. Wine is nice, but not perfect, I haven't tried the mentioned mod tools, but the related games run fine as far as I've tried.

Of course, if you already have Bootcamp set up, it's probably easier to just go that way.
Post edited September 23, 2017 by Maighstir
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LOSTSOUNDZ: Im not trying to code or mod i guess,just replace assets (sound)with my own creations.I guess i looked at Fallout 3 becuase i love the game and it would certainly be step up fro the size of game i have worked on before.
Do you know if you can also replace the voices of the characters aswell as sounds and music in Fallout 3?
That should both be possible without any problems. In fact, Music is really easy because it is not even inside a BSA but just in the game's installation folder. Replacing these files (in Data\Music) with files of the same names is already enough for them to be played in the game.

Voices and sounds may be a bit more complicated. First, you have to extract the BSAs in the Data folders to know which files you want to replace. This can be done with BSA Browser (yes, that is a Fallout 4 mod page, but it can open BSAs from all Bethesda games since Morrowind).
The BSAs you are looking for are Fallout - Sound.bsa and Fallout - Voices.bsa. Extract them to a location of your choice (but better not the Data directory itself) to have access to the files inside. To replace the sounds in the game, you have to create sub folders in the Data folder that match the subfolder in the BSA, for example Data\sound\fx\amb, and then place files with the same names as the sounds in the BSA in these folders. The game should use them automatically (although you'll probably need this to deal with an engine bug that prevents replacers to work in Fallout 3).

It may work similar with voices, but I am not sure about that, as the voice files come with .lip files which make NPCs move their lips correctly while speaking. If you only replace the voice files the game would still use the original .lip files and it might work, although it could be a problem if the sounds have different lengths and also the lip movements would possibly not be correct any more. I read that .lip files cannot be generated in the Fallout 3 GECK for some reason, which is why the Oblivion Construction Set has to be used for that, although I found this video, which might help you with that: https://www.youtube.com/watch?v=qVFr20Nf0Ws
Post edited September 23, 2017 by Pherim