GameRager: Gonna play the devil's advocate here for a bit, and it will seem as if I support devs/etc more than customers, though I do support customers slightly more than companies.....I ask that one bear that in mind when reading the following:
Timboli: It's a good idea & concept, but alas many publishers struggle with the notion of fairness, ethics & honesty.
GameRager: It would be nice if they did so...but they are businesses, not charities. :)
It's not a matter of asking for charity it's a matter of asking for them to use ALREADY existing media storage concepts that DON'T break incredibly easily and if they do want to insist on using inferior media storage formats THEY should eat the cost of their inferior products NOT the consumer. That's the way ANY big industry usually works, if you buy a product and in a short period of time (usually one to three years is the manufacturer warranty) it breaks, it is NOT the consumer's responsibility to go buy another one its the manufacturer's responsibility to replace the inferior one they sold in the first place.
Timboli: When it comes to getting money from you more than once for the same game, most are morally weak and think more money ... yum yum yum.
GameRager: Eh, to me the ones who ask for more money for copies one lost or broke are mcuh better than those who charge for the same games on multiple(newer generation) systems.
I dont like either of those types of devs but hey this isn't a convo about what types of games they release its about the format they use when they do release them. Also its not just games, its the entire media industry, and they weren't the first ones to come up with the concept of designing a product to break over a short period of time, Henry Ford originated the idea in the early 1900's his first cars were all reliable and easily maintained so once everyone who needed and or could afford one had one his sales dropped off and he was worried his company would crash without increased sales so he began designing cars for "fashion" and making it popular to own the newest model to show your status in society while at the same time he also designed his new models to have parts that ONLY he and his mechanics would be able to work with using special tools so people couldn't do their own maintenance without purchasing special tools and he also added to these new models the concept of intentionally designing his cars to break down more quickly in serious ways and thus need to be replaced so it would increase his sales further. After Henry Ford implemented these strategies in the automotive industry many other industries followed suit and began making their products about fashion and new models and or designing their products to wear out and break after a set amount of time. Now NOT ALL industry leaders decided to follow suit which is why when you buy tools some of them are extremely well made and will last your entire life but they cost a little bit more than the ones that are not designed to last indefinitely so a lot of people stupidly buy the inferior models, but anyone who works with tools professionally will always know to spend the extra buck for quality. I should also note that not all automotive manufacturers bought into the ideas there are a couple that genuinely tries to create quality products, but they are insanely expensive to make up for not making as frequent of sales
Timboli: So, it is not surprising that most of us gamers, don't have an awful lot of love and respect for the publishers etc.
GameRager: Fair enough, but most gamers are a hard to please bunch who seem to want more and more from ip holders while complaining about not getting that extra thing here and there, and even when those same IP holders give us some things some still complain it's not good enough. Not ALL do that, but a good number do.
lol yeah, I've noticed with games in dev people who donate money to help make the game are never all happy with the way it turns out, there's always one or two guys yelling about how they should have done this or that even though when I go to play the game it seems like a good game to me.
But this isn't a matter of game developers having to decide whether or not the suggestion should be added to a title, its just a kind of common respect thing. If someone sells me something they know will break easily and they act like its a quality product, I personally would be and am incredibly offended. It's almost like being robbed legally.
Timboli: It is my belief, that the Games Industry would be a lot healthier today, if respect was a two-way street.
GameRager: True....the problem is a small number seem to think respect means ip holders giving them everything they want or ask for, and that them saying no is disrespectful or wrong of them to do...even if the ip holders give them the moon otherwise.
It seems like you are swerving away from the point again, it's not about game development it's about media format. So unless you're saying that the IP's hate the consumers because of their development complaints and thats why they don't use a better media format, then it seems like your point is completely irrelevant to the topic.
Timboli: Many DEVS are doing it hard and many games are unfinished or poorly finished, full of bugs and unrealized elements etc.
GameRager: Games have had bugs(sometimes more, sometimes less) since games have been a thing. I agree, though, that some companies are lackluster when it comes to squashing them before shipping....though those same games are often full of thousands of lines of code and tons of data.
Having their games have lots of code and data isn't a good excuse for releasing a buggy game since thousands of games are released on a regular basis which have all been properly bug tested and fixed, thats what a BETA release is for, if a dev isn't sure their game is ready they should get a huge group of beta testers on it rather than selling it as a finished product and waiting for people to ask for their money back.
But again this is veering away from the topic at hand which is media format.
Timboli: Publishers and or Developers need to come on board and utilize them.
GameRager: It'd be nice, but to support GOG people could/can wait for sales and buy the games here for less than the price of a fancy coffee in some cases in the meantime. :)
LOL Well I like hard copies of things I own so I almost never buy digital games except from GOG and a few from the PlayStation store when their like %80 off and they aren't a game that I want to own a hard copy of. I also get free games or exclusive games from epic or steam. I dont like digital games because I've lost access to E-mails and other digital accounts multiple times through the years and if that happened to an account I had thousands of dollars of digital content on I would probably literally go nuts. So for now I have more than a few hundred hard copies, and just take crazy good care of them and dont let little kids near them! MUAHAHAHAH! Games aren't for kids, they're too fragile! See thats what bugs me about the current media format, only Nintendo makes games kids can use. So whenever I can I try to buy Nintendo hard copies, unfortunately, most of my favorite games are on PC and PlayStation.