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Make your collection even more legendary.

The GWENT Starter Pack is now available on GOG.com.
This is a limited, one-time only offer and a great way to reinforce your card collection with additional units, spells, and heroes, including a guaranteed Legendary card! Whether you’re new to The Witcher Card Game or a seasoned player, you’ll get a total of 51 cards of various rarity, plus crafting resources for creating premium animated versions of cards.

Once you purchase the GWENT Starter Pack, the items included in it will automatically be added to your account and become available the next time you log in to GWENT.
Post edited August 29, 2017 by litek
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Ixamyakxim: Quick question - the page for this called the item "limited" - does that mean it's limited to one per account, or that GoG will only be selling this Starter for a short time.

I haven't figured out if I'm going to take the Galaxy plunge for this game yet, but if the Starter is only going to be for sale for a short time I might buy it "just in case."

Also, anyone know if it can be bought as a gift just in case I never do get Gwent / Galaxy?
One per account, so everyone will have an equal boost.
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BKGaming: If serious, for instance in a first person shooter, it is a small pack of weapons that are added to the game with purchase that are separate from the main game. These can sometimes be obtained in game, or in the case of GOG added to your account with an installer.

They are simply extra optional content.
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richlind33: OK, that sounds like basic DLC, whereas microtransactions tend to be single items.
or the gold pack : https://www.gog.com/game/shadow_warrior_2_deluxe_upgrade
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richlind33: I'm not seeing any mention of microtransactions?
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amok: the corporate bonus thingy
Looks like basic DLC to me.
low rated
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BKGaming: If serious, for instance in a first person shooter, it is a small pack of weapons that are added to the game with purchase that are separate from the main game. These can sometimes be obtained in game, or in the case of GOG added to your account with an installer.

They are simply extra optional content.
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richlind33: OK, that sounds like basic DLC, whereas microtransactions tend to be single items.
Yes it can be. Microtransactions and DLC can be the same thing depending on the content. A weapons pack would typically be considered DLC and a microtransaction while something like an expansion pack would be considered DLC only because it offers a large amount of content and micro typically means "small" or "small in comparison"

http://www.dictionary.com/browse/micro-
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richlind33: OK, that sounds like basic DLC, whereas microtransactions tend to be single items.
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amok: or the gold pack : https://www.gog.com/game/shadow_warrior_2_deluxe_upgrade
Another thing that differentiates microtransactions from standard DLC is that they are done in-game.
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richlind33: Another thing that differentiates microtransactions from standard DLC is that they are done in-game.
Again no they are not. This is wrong.

DLC simply means downloadable content. Any content is which you download and add to your game is downloadable content or DLC

Microtransaction simply means a small transaction which is typically applied to small DLC but which is priced at a smaller value than say an expansion pack.

How you acquire that content is irrelevant to the meaning of those terms.
Post edited August 31, 2017 by user deleted
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richlind33: Another thing that differentiates microtransactions from standard DLC is that they are done in-game.
says who? or is it one of those arbitrary definitions again, as with DRM... in which case it will all just become a shouting match of "I say" "You say".
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richlind33: OK, that sounds like basic DLC, whereas microtransactions tend to be single items.
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BKGaming: Yes it can be. Microtransactions and DLC can be the same thing depending on the content. A weapons pack would typically be considered DLC and a microtransaction while something like an expansion pack would be considered DLC only because it offers a large amount of content and micro typically means "small" or "small in comparison"

http://www.dictionary.com/browse/micro-
Steam's usage of the term is consistent with my own understanding.

steampowered.com/steamworks/ov_micro.php
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richlind33: Steam's usage of the term is consistent with my own understanding.

steampowered.com/steamworks/ov_micro.php
This is a very narrow view point. Yes this is microtransactions, but it does not encompass all they ways in which a dev can do microtransaction.

There are simply saying if you want to offer microtransactions in-game we have a system for that...

Let's say you offer a weapon pack in-game as a purchase. Now let's say you offer that same weapon pack on the store DLC section in Steam or as installer here on GOG?

What is the difference other than how you obtained them? Is it not the same content?
Post edited August 31, 2017 by user deleted
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BKGaming: Yes it can be. Microtransactions and DLC can be the same thing depending on the content. A weapons pack would typically be considered DLC and a microtransaction while something like an expansion pack would be considered DLC only because it offers a large amount of content and micro typically means "small" or "small in comparison"

http://www.dictionary.com/browse/micro-
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richlind33: Steam's usage of the term is consistent with my own understanding.

steampowered.com/steamworks/ov_micro.php
The code-word on that page is "can", several F2P games on Steam allow you to buy the microtransactions in game, or from steam page
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richlind33: Another thing that differentiates microtransactions from standard DLC is that they are done in-game.
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amok: says who? or is it one of those arbitrary definitions again, as with DRM... in which case it will all just become a shouting match of "I say" "You say".
Microtransactions are most commonly provided through a custom store interface placed inside the app the items are being sold for. Apple Inc. provides a framework dubbed "in-app purchases" for initiating and processing transactions.[3] Google's framework for the same use is referred to as "in-app billing", named more from the developer's point of view. Apple and Google both take 30 percent of all revenue generated by microtransactions sold through in-app purchases in their respective app stores. Steam offers support for microtransactions in games on its platform through the Steamworks SDK.

en.wikipedia.org/wiki/Microtransaction


So in-app, which may or may not be in-game.

And no, THERE WILL NOT BE ANY SHOUTING!

Furthermore, it looks to me like the microtransaction model was developed partly as a new form of DRM.
Post edited August 31, 2017 by richlind33
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amok: says who? or is it one of those arbitrary definitions again, as with DRM... in which case it will all just become a shouting match of "I say" "You say".
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richlind33: Microtransactions are most commonly provided through a custom store interface placed inside the app the items are being sold for. Apple Inc. provides a framework dubbed "in-app purchases" for initiating and processing transactions.[3] Google's framework for the same use is referred to as "in-app billing", named more from the developer's point of view. Apple and Google both take 30 percent of all revenue generated by microtransactions sold through in-app purchases in their respective app stores. Steam offers support for microtransactions in games on its platform through the Steamworks SDK.

en.wikipedia.org/wiki/Microtransaction


So in-app, which may or may not be in-game.

And no, THERE WILL NOT BE ANY SHOUTING!
Did you miss the part that says... most commonly provided? That doesn't mean always.

Also Steam is a custom store interface. So is GOG/Galaxy. It's an application (ie app). Steam is a software application, so is Galaxy. GOG.com is a web application.
Post edited August 31, 2017 by user deleted
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amok: says who? or is it one of those arbitrary definitions again, as with DRM... in which case it will all just become a shouting match of "I say" "You say".
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richlind33: Microtransactions are most commonly provided through a custom store interface placed inside the app the items are being sold for. Apple Inc. provides a framework dubbed "in-app purchases" for initiating and processing transactions.[3] Google's framework for the same use is referred to as "in-app billing", named more from the developer's point of view. Apple and Google both take 30 percent of all revenue generated by microtransactions sold through in-app purchases in their respective app stores. Steam offers support for microtransactions in games on its platform through the Steamworks SDK.

en.wikipedia.org/wiki/Microtransaction


So in-app, which may or may not be in-game.

And no, THERE WILL NOT BE ANY SHOUTING!
and the code words in that quote is "most commonly"... shall we discuss what it means? Can I shout a little bit?


edit - quick, go and edit the Wikipedia page!
Post edited August 31, 2017 by amok
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amok: edit - quick, go and edit the Wikipedia page!
I think we have quoted most of it by now. xD
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richlind33: Microtransactions are most commonly provided through a custom store interface placed inside the app the items are being sold for. Apple Inc. provides a framework dubbed "in-app purchases" for initiating and processing transactions.[3] Google's framework for the same use is referred to as "in-app billing", named more from the developer's point of view. Apple and Google both take 30 percent of all revenue generated by microtransactions sold through in-app purchases in their respective app stores. Steam offers support for microtransactions in games on its platform through the Steamworks SDK.

en.wikipedia.org/wiki/Microtransaction


So in-app, which may or may not be in-game.

And no, THERE WILL NOT BE ANY SHOUTING!
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amok: and the code words in that quote is "most commonly"... shall we discuss what it means? Can I shout a little bit?

edit - quick, go and edit the Wikipedia page!
ABSOLUTELY NOT!

Yeah, I know -- "mostly". Seems kind of funny, tho, to come up with a new term that doesn't have unique meaning.