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ZFR: Never played Minecraft, but this is neat!
You never played it? You really should. Knowing your tastes and interests, you would love it, especially some of the mods for it. I imagine you could do awesome things with the ComputerCraft mod or some of the similar mods.
Well, for those of you who played Infinifactory, there are lots of amazing solutions to some puzzles out there. This one however is a whole new level of amazing.

The Fire Control System (the only defense level in the game; penultimate one) done without any switches. Fully automated.

https://www.youtube.com/watch?v=zO1Ff_pA4dE
Post edited October 15, 2017 by ZFR
TIS-100 created in Infinifactory:

https://www.youtube.com/watch?v=yMnOEgbm2fE
Dragon Warrior (NES) beaten in less than an hour. The interesting part of this is not just that it's done quickly, but that the run involves a lot of RNG manipulation, which saves something like 5 hours from the run.

https://www.youtube.com/watch?v=Bgh30BiWG58

(The OP says not to be focused on speedruns, but this one stands out because of its manipulation of the RNG to accomplish something that otherwise wouldn't be possible. Also note that the game is competed at level 7, while I consider level 17 to be an absolute minimum without RNG manipulation (because that's when you learn the spell that allows you to outheal the final boss's damage).)

Edit: Also, this was done without tool assistance. RNG manipulation in this game was formerly thought to be impossible in real time, but now it has been done.

Edit 2: Somebody pointed out that II already posted this example; however, the link is new, as it points to the AGDQ run. The notable difference is that this particular run was done live in front of an audience, and as a result, he could not reset if the run went bad; the previous link was just to a non-marathon run, in which the player could just start the entire run over if something went wrong. Similar things happen with other tricks; first the trick is done in a TAS, then somebody does it in real time, then somebody improves it to the point where the game is safe to run in a marathon like AGDQ; it happened with Super Mario World Arbitrary Code Execution, for example.
Post edited February 06, 2018 by dtgreene
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dtgreene: Dragon Warrior (NES) beaten in less than an hour. The interesting part of this is not just that it's done quickly, but that the run involves a lot of RNG manipulation, which saves something like 5 hours from the run.

https://www.youtube.com/watch?v=Bgh30BiWG58

(The OP says not to be focused on speedruns, but this one stands out because of its manipulation of the RNG to accomplish something that otherwise wouldn't be possible. Also note that the game is competed at level 7, while I consider level 17 to be an absolute minimum without RNG manipulation (because that's when you learn the spell that allows you to outheal the final boss's damage).)

Edit: Also, this was done without tool assistance. RNG manipulation in this game was formerly thought to be impossible in real time, but now it has been done.
You already posted this one.
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dtgreene: Edit: Here's another one: Beating Dragon Warrior, on a real console, in under an hour. What makes this speedrun interesting is the amount of RNG manipulation that had to be done to pull it off. (For anyone unfamiliar with the game, you normally need to spend hours leveling up to at least level 17 to learn Healmore to have a chance (I note that Hurt and Sleep almost never work on the final boss); this run beats the game at level 7.) https://www.youtube.com/watch?v=xswf_3ZD-1k
Post edited February 06, 2018 by paladin181
fully functional GameBoy with Pokemon Red in Minecraft

https://www.youtube.com/watch?v=z3dHTfrSzM8&index=96
Post edited February 06, 2018 by amok