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The fate of Kyrandia games lies in your hands, together we can make it happen some day.

If you like Westwood games and The Legend of Kyrandia in particular, then please vote respectively, tell your friends, contribute ideas.

Vote at http://www.gog.com/wishlist/games#search=kyrandia

Visit GOGstarter thread to get a little still a chance to win Thief Collection
http://www.gog.com/en/forum/general/gogstarter_the_legend_of_kyrandia_trilogy_fables_fiends

Who knows, maybe we will achieve something great. At least it worth trying.
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Cadaver747: The fate of Kyrandia games lies in your hands, together we can make it happen some day.

If you like Westwood games and The Legend of Kyrandia in particular, then please vote respectively, tell your friends, contribute ideas.

Vote at http://www.gog.com/wishlist/games#search=kyrandia

Visit GOGstarter thread to get a little still a chance to win Thief Collection
http://www.gog.com/en/forum/general/gogstarter_the_legend_of_kyrandia_trilogy_fables_fiends

Who knows, maybe we will achieve something great. At least it worth trying.
http://www.gog.com/game/legend_of_kyrandia
Whenever an old game gets released, is it really truly necessary to dig up and necro every goddamn thread about the game there ever was?

Edit: Thank god nobody did that with System Shock 2. That would have taken up the first 4 pages of the forum.
Post edited September 12, 2013 by Wishbone
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Wishbone: Whenever an old game gets released, is it really truly necessary to dig up and necro every goddamn thread about the game there ever was?

Edit: Thank god nobody did that with System Shock 2. That would have taken up the first 4 pages of the forum.
Does that really happen a lot? I've seen a few necros in this context, but not all the time.
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Wishbone: Whenever an old game gets released, is it really truly necessary to dig up and necro every goddamn thread about the game there ever was?

Edit: Thank god nobody did that with System Shock 2. That would have taken up the first 4 pages of the forum.
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tfishell: Does that really happen a lot? I've seen a few necros in this context, but not all the time.
Ive only seen it a half dozen times personally, also your rep today is 777.
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Wishbone: Whenever an old game gets released, is it really truly necessary to dig up and necro every goddamn thread about the game there ever was?

Edit: Thank god nobody did that with System Shock 2. That would have taken up the first 4 pages of the forum.
I'm on it!
Kyrandia Book 1 is bullcrap, avoid it at all cost or play it only with walkthrough in other hand, and trust me, it does not spoil the game, it only helps.

Game puzzles are type of trial and error, figure them out from nothing. Often you must run around places/mazes back and forth by means to get stuff you have to test. If you are fool enough to dare to play it without walkthrough, at least save often and NOT over other saves. There are several unforeseen pitfalls that will ruin your game and force you to start it over again.

As example: You are using magic potion (by trial and error, of course) and turn yourself into pegasus so you can fly over the sea to other island. There you find a grave you must put some valuable items on. Now, if you don't have a walkthrough, you waste countless hours, days, weeks, or months to figure out impossible. Actually, you are stuck. You must put a flower there, but if you don't have it in your inventory, and you cannot fly back...you are stuck and flawed design won. If you have no save, you must start game from a scratch.
Post edited September 18, 2013 by Sips
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Sips: Kyrandia Book 1 is bullcrap, avoid it at all cost or play it only with walkthrough in other hand, and trust me, it does not spoil the game, it only helps.

Game puzzles are type of trial and error, figure them out from nothing. Often you must run around places/mazes back and forth by means to get stuff you have to test. If you are fool enough to dare to play it without walkthrough, at least save often and NOT over other save. There are several unforeseen pitfalls that will ruin your game and force you to start it over again.

As example: You are using magic potion (by trial and error, of course) and turn yourself into pegasus so you can fly over the sea to other island. There you find and grave you must put some valuable items of. Now, if you don't have a walkthrough, you waste countless hours, days, weeks, or months to figure out impossible. Actually, you are stuck. You must put a flower there, but if you don't have it in your inventory, and you cannot fly back...you are stuck and flawed design won. If you have no save, you must start game from a scratch.
That was usually the case with alot of old adventure games which required you to save often.
If you do save often then it's not making the game not totally unenjoyable.
Also for anyone wanting spoiler free hints http://www.uhs-hints.com/ (its free).
Post edited September 18, 2013 by lugum
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Sips: Kyrandia Book 1 is bullcrap, avoid it at all cost or play it only with walkthrough in other hand, and trust me, it does not spoil the game, it only helps.

Game puzzles are type of trial and error, figure them out from nothing. Often you must run around places/mazes back and forth by means to get stuff you have to test. If you are fool enough to dare to play it without walkthrough, at least save often and NOT over other save. There are several unforeseen pitfalls that will ruin your game and force you to start it over again.

As example: You are using magic potion (by trial and error, of course) and turn yourself into pegasus so you can fly over the sea to other island. There you find and grave you must put some valuable items of. Now, if you don't have a walkthrough, you waste countless hours, days, weeks, or months to figure out impossible. Actually, you are stuck. You must put a flower there, but if you don't have it in your inventory, and you cannot fly back...you are stuck and flawed design won. If you have no save, you must start game from a scratch.
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lugum: That was usually the case with alot of old adventure games which required you to save often.
If you do save often then it's not making the game not totally unenjoyable.
Also for anyone wanting spoiler free hints http://www.uhs-hints.com/ (its free).
Kyrandia 1 is one of the worst old adventures i have been ever played. There are SOME logical puzzles, indeed, but great majority is illogical, without any clue.

I have UHS and even this one has hard time with game like Kyrandia.

I cannot wonder how this game is liked so much, even on 1992 there was loads of better adventure games than this. i started playing Kyrandia 1 some 20 years ago, and got stuck right away, obviously, because i had no hints. Now i have, and i must say that , even nostalgia cannot save it....

Now i found out, from hints, how to get past of Herman. I must use healing spell to put him sleep (why not hit him with a rotten fish or poo on his big toe?)...Thank you, game designer, you are fired! ;)
Post edited September 18, 2013 by Sips
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Sips: Kyrandia 1 is one of the worst old adventures i have been ever played. There are SOME logical puzzles, indeed, but great majority is illogical, without any clue.
...
I cannot wonder how this game is liked so much, even on 1992 there was loads of better adventure games than this.
...
Thank you, game designer, you are fired! ;)
The only thing that is utter shit about Kyrandia 1 is puzzle design. Which is kind of important in an adventure, but here's your answer: it is liked for everything else.

I think the cave still holds up well, though. It's genre-inappropriate now, and the death sequence is way too long, but it wouldn't be out of place in a game where death is fast and cheap.
Post edited September 18, 2013 by Starmaker
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Sips: Kyrandia 1 is one of the worst old adventures i have been ever played. There are SOME logical puzzles, indeed, but great majority is illogical, without any clue.
...
I cannot wonder how this game is liked so much, even on 1992 there was loads of better adventure games than this.
...
Thank you, game designer, you are fired! ;)
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Starmaker: The only thing that is utter shit about Kyrandia 1 is puzzle design. Which is kind of important in an adventure, but here's your answer: it is liked for everything else.

I think the cave still holds up well, though. It's genre-inappropriate now, and the death sequence is way too long, but it wouldn't be out of place in a game where death is fast and cheap.
Agreed. Kyrandia 1 was beautiful for 1992 and still beautiful today. It was funny and didn't take itself too seriously, what with all the silly ways to die. And lots of in-jokes for people who played Lands. The puzzles were obscure, yes, and the cave was actually pretty tough since it required player mapping and trial and error i.e. dying and reloading. But that's par for the course for adventure games of that era.
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lugum: That was usually the case with alot of old adventure games which required you to save often.
If you do save often then it's not making the game not totally unenjoyable.
Also for anyone wanting spoiler free hints http://www.uhs-hints.com/ (its free).
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Sips: Kyrandia 1 is one of the worst old adventures i have been ever played. There are SOME logical puzzles, indeed, but great majority is illogical, without any clue.

I have UHS and even this one has hard time with game like Kyrandia.

I cannot wonder how this game is liked so much, even on 1992 there was loads of better adventure games than this. i started playing Kyrandia 1 some 20 years ago, and got stuck right away, obviously, because i had no hints. Now i have, and i must say that , even nostalgia cannot save it....

Now i found out, from hints, how to get past of Herman. I must use healing spell to put him sleep (why not hit him with a rotten fish or poo on his big toe?)...Thank you, game designer, you are fired! ;)
Kyrandia is the kind of game that demands a social interaction. This game was HUGE for us back in 1992 because its difficulty demanded that you and your friends band together to figure out how to solve it. The puzzles were maddening and involved a lot of trial and error. A lot of the adventure games back then had that trial and error feel to it. If you can't put yourself in that 1992 world, then you can't understand its appeal.
Okaaaay. Clearly not my type of game. I shall pass.