It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Brandon, I have your saw!

Legend of Kyrandia, an unforgettable, classic point-and-click adventure game packed with wondrous locations, mythical creatures, and downright evil sense of humor, is available on GOG.com for only $5.99.

[url=http://www.gog.com/game/legend_of_kyrandia][/url]Welcome to the wonderful kingdom of Kyrandia, a land of astounding beauty, home to countless enchanted creatures and spellbinding locations. Alas, dark clouds gather on the horizon: Malcolm, the court jester, has done something terrible and the magical realm will never be the same again. Unless you, Prince Brandon, can achieve the impossible and outfox the demented joker. Remember when adventure games challenged you to beat them, without cutting you any slack? Remember when you had to draw a location map not to get lost in the maze, or were wary of crossing a funny-looking bridge, in fear of falling to a terrible death? Legend of Kyrandia, in all its classic charm and glory, is the epitome of those games.

Legend of Kyrandia is one of the gems of the classic adventure games era. First in the series of three titles, it established the original setting of Kyrandia, a land of unparalleled beauty, and, at the same time, menacing dangers. Celebrated for its unique tone of mischievous humor and inventive quests, it has also been considered a milestone in adventure games evolution. The game introduced innovative elements to the genre, with extremely simple interface and creative use of inventory items. It also made you suffer and die in many imaginative ways (one of them including a particularly charming slasher smile and a very sharp saw).

Prepare for some old-school questing and lose yourself (literally) in a perilous kingdom of Kyrandia, get Legend of Kyrandia, for only $5.99 on GOG.com!
avatar
damien: Is this the floppy version or CD version? and which one is better?
Man, I don't remember games on a floppy weighing in at around 53 megs :P

Yes, it's the talkie CD version :)
avatar
JudasIscariot: Man, I don't remember games on a floppy weighing in at around 53 megs :P
avatar
Ghorpm: I wonder if there were any 30+ floppies games? Because I do remember installing some software which used ~60 floppies. Man, that was time consuming...
I don't remember any that large on the PC but I do recall some games having around 7 floppies or so, I think Ultima VII did although my memory is hazy about the details :/
high rated
avatar
keeveek: I have a feeling that this would never be released if not for all the whining on the forums by various people. So good job! Now we'll have to wait several months for the sequels, because fuck you, that's why ;-)
avatar
Crosmando: This is the key to understanding GOG.
Look, I understand frustration because in the age of instant gratification, we all want everything now. The simple fact is that we're balancing a number of things here when you see our release schedule:

1. Signing games. Working with big partners is not always easy; it is very nearly always slow, and just because we've signed an agreement for part of someone's catalog doesn't mean we have the whole thing. This is why sometimes you see a gap of a year or more between releases from someone's catalog: we had to re-negotiate and sign more games from them.

2. When it is best to release a game. You want all of the games for everything now. I get it. Waiting is no fun. But if we dumped, for example, eleven adventure games on one day, or one week, or even just all in a row, we'd either have a lot of games that get lost in the noise or a lot of people who are very unhappy. In either case, varying our release schedule by publisher and by genre is a good move for us.

3. When it is possible to release a game. We talk a lot about how much work we do to restore a game and get it ready for modern OSes. We also fully test all of our classic games. So pick a game series like Wizardry, or Ultima. These games are hundreds of hours long; testing them takes all of those hundreds of hours. Some games we find have bugs in certain OSes or hardware configs that require fixing-even if you've never experienced bugs in a game doesn't mean that someone else might and, if one of our common configs catches the bug, we have to try and fix it.

I see that to you being negative and demanding more seems like a way to get what you want from GOG.com: namely, more games faster. It's not, and that because we deliver games--classic and new--to you as quickly as we can regardless. I'm sorry that you think we're some kind of evil overlord who delights in making you miserable by deliberately making our release schedule to disappoint as many people as possible. I think by saying that, you're denigrating the very real work that all 55 people at GOG.com put in every day, trying to bring classic games to light again and further the cause of DRM-free gaming.

In either case, we will continue to release the best games we can find as quickly as we can; to do otherwise would be stupid for us as a business. Patience, and good things come to those who wait.
avatar
TheEnigmaticT: ...I think by saying that, you're denigrating the very real work that all 55 people at GOG.com put in every day, trying to bring classic games to light again and further the cause of DRM-free gaming...
avatar
Kunovski: so you probably have like 20 testers out of the 55? only 20 people who all had to play more than 500 games from start to end? that's just... wow :) huge respect!
Our test team is fewer than 10, actually.

EDIT: And i'd note that only two or three of them have played any given game for work.
Post edited September 15, 2013 by TheEnigmaticT
avatar
Kunovski: so you probably have like 20 testers out of the 55? only 20 people who all had to play more than 500 games from start to end? that's just... wow :) huge respect!
avatar
Stooner: ... I feel soooo sorry for them! ;p

avatar
TheEnigmaticT: Our test team is fewer than 10, actually.
avatar
Stooner: I bet that Judas take care of half of the games, the bastard.
Nah, not really. I only step in every once in a while and even then I only do it on an emergency or something like that. I do have to give some major props to our QA team since I had some first-hand experience in what they do and it is not easy :)