Posted April 24, 2011
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Agreed some late decision at Commodore did not help either but piracy finished it off.
Also essentially Amiga was UNIX/BSD based. So that´s not the point.
Apple was a similar a closed product by the time also. But the market was less gamer and more professionals & businesses. Who could actually afford it.
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Maybe I´m mistaken but I think Amiga OS is not a Unix based one. Later, at 1990 (not sure), they introduced a Unix based one called Amix, but software developed under Amiga OS were not compatible. Don´t blame me if I´m mistaken, I was only ten years old, so can´t be totally sure.
The where with expendable slots for Graphicboards, the famous Lightwave-Render cards, CPU upgrades etc. There was even a Amiga 2000 UNIX server in production.
And the Amiga had a pretty big dent in TV production back (Live overlays and Babylon 5 TV series. etc).
But piracy was the last nail in coffin. Back then maybe 1993 or so, a lot of game companies said the will close monitor their latest products. If it does not sell enough they will abandon the platform. e.g. Factor 5 (Turrican 3) was one of those Companies. After they saw how much money their games earned from the Megadrive sales. And it wasn´t that the Amiga market wasn´t big enough.
When Commodore finally got their brains together and released the CD32 (1993) it was too much ahead of it´s time and too late to safe Commodore. So it failed in 1994. Essentially the CD32 could have been the Sony PSX which was was the `new type´ console that changed ´the game´ in 1995, then.
At least that was how I experienced it all.
I used my Amiga 1200 with expansionslot board and 68060/50Mhz CPU upgrade until 1999, then I got a PowerMac because I hated Windows 98 for all it´s worth.
It worked so opposite to the ´Aimga experience´for me. And Mac was the closest next thing.
And I still have my A1200 and A2000 stored away safely.
I miss them so much, still. cheers! :D
Post edited April 24, 2011 by dyscode