Posted December 13, 2020
I have certain Cybermods that are supposed to execute at less than x% health. I have the strange feeling that when you combine more than one, they no longer work correctly. Anybode else having seen something like this?
For example, I have one that is supposed to give me a health infusion at less than x% health, and one that is supposed to send out an energy blast damaging all enemies around me. I feel like one of them overrides the other, instead of both triggering.
For example, I have one that is supposed to give me a health infusion at less than x% health, and one that is supposed to send out an energy blast damaging all enemies around me. I feel like one of them overrides the other, instead of both triggering.
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