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The only in app purchase it has if someone wants to remove the ads (And didn't use ad blocker :P) or simply wants to support it.

I used Unity (No need to re-invent the wheel :D)
I started with JS and then Unity started supporting it less. Then i added the IAP and Play services and what not, and had to start using C#.
And since JS is run time, and C# is compiled ahead of time, the two wouldn't see each other.
So i used the SendMessage command. DON'T DO THAT. It's a blind command and it won't tell you if something is wrong!
You'll know it when you run the game and either nothing happens, or it crashes.

It took 2 years and the thing that took the most time was modeling the levels/ building blocks for them.

I laid down a couple of rules of what the ball could do and did the stuff around that.
For the levels, i would draw them on paper, think how i could mess the player up, and then try it in Unity. If it worked ok i would texture it.

This is not my day job so I haven't been doing it for long. But hey, someone saw this and asked me to make them an app for their organization so i guess it paid up already.
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zeogold: This looks like Super Mario 64, but if Mario was a ball, there were touchscreen controls, stuff was made out of blocks, and literally everything in the universe was put in place for the sole existence of ending his meager life.

+1, would play. Don't introduce any microtransactions or we'll have your hide hanging from a pole in the middle of the town square by noon.
Actually, i had longplays and speed runs of Mario64 and Super Monkey Ball playing while working on it.
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GeorgeCY: ...
Thanks for your answers and good luck!
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GeorgeCY: ...
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Firebrand9: Thanks for your answers and good luck!
Thanks :)
Available in itch.io for those that prefer it through there.
https://singlepixel.itch.io/the-adventures-of-a-rubberball
Post edited October 18, 2016 by GeorgeCY
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GeorgeCY: Available in itch.io for those that prefer it through there.
https://singlepixel.itch.io/the-adventures-of-a-rubberball
Now we're talkin'.
Edit: Wait, it's...free?
I might just get it.
Post edited October 19, 2016 by zeogold
Congrats. Not my type of game though.
Seems interesting!
I'm also changing stuff to make a PC/Mac version available through humble bundle.
And when i started messing with it i realized that i need to make a couple new graphics and remove the references to "tap" "touch" and "accelerometer" :P :D