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Welcome back, bjgamer! What a journey this has been for you... Happy to know that you're doing well and that you've made a successful recovery. :D

Avast ye, mateys! Them sorcerous GM eyes be upon ye! ;)

For personal reasons, I do not believe that I can mentally (nor faithfully) invest myself in part 2 of this wild voyage.
I be mighty sorry, mateys.

But, fret not... there's a positive chance that Cap'n Barfdeck Rummyfangs may eagerly pounce ahead on this adventurous occassion without me, being the feisty plucky pirate that he is! xD Oh yes, that's right, I created quite the scrappy scallywag. And now, he's got a life of his own. xD

May your hearts be filled with the warmth of spectral rumballs...
Post edited March 18, 2024 by matterbandit
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aCyborg: Kyp goes onto the ship and grabs all eggs then reaches out his mind and communicates to all "Nice" sea creatures asking if there is anyone who would like to go on a fun trip and travel to an island with him.
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bjgamer: (roll dice) A pod of playful porpoises soon answered Kyp's call. Quickly weaving three nets from rope found in the Ship's storage, Kyp placed each Dragon Turtle Egg in a net and several porpoises took each net to tow the eggs. Finn, the wooden seahorse came along to help guard the eggs and in case Kyp wanted to ride him.

(roll dice) They were a day away from the hatching grounds when Finn warned Kyp they were being tailed by a large shark which was coming closer. (roll dice) The porpoises had been trading off towing duties and several of them began to prepare to hassle and attack the shark if it attacked, but waited to see what Kyp wanted them to do.
Kyp forgetting about what he has read about communications with sharks decides it would be best to deter the shark, he tells the gang to keep the eggs safe while he takes care of the threat.

Kyp stays close enough where he can still see the crew but also so that if the shark is still following he will be able to see the shark first.

When Kyp sees the shark Kyp will bait the shark to charge him, and Kyp knowing that sharks are sensitive on the nose plans on giving the shark a good punch in the snout when the shark is close enough.
Chapter III (part 1 of 2)

After the card night with smugglers and paying off D'Amato's debt, there wasn't much gold left in Count's chest. Dwarf wasn't even initially too happy about the amount received, but Count managed to appease him a bit with multiple mentions of the rescue and the prototype business. At the evening all feuds were (at least temporarily) gone, and they were both sitting together in the cabin, drinking and reminiscing the old times.

- Aye, must admit, 'twas a pretty good ship, alright. Shame, she deserved a better captain fer sure.
- Oh, yeah?!?! She deserved a better bloody carpenter too fer sure. Not a drunkard and a slob, like you.
- All right, kid, if ye say so - D'Amato laughed. - 'Tis long past, relax a bit. Let's change the subject. That new blade ye 'ave there?
- Aye... it's quite new - Count looked at the empty bottle on the table. - Speakin' o' which, not that you ever need one, but whaddya say to a proper occasion for the next refill? Say, a dubbing?
- Fine by me, kid. As long as this time you'll bring the hooch.
- Stop callin' me kid, dammit!
- I'll stop when ye bring that bloody bottle. Need a map, fancy-pants?
- I regret bringing you here already.
- Ahahahahah!

It's a little known fact that Count's Saber of Frostbite isn't the same weapon he originally used during his high seas adventure days. The old one was irretrievably lost during the sinking of Mircalla. The current one he managed to win in the game of cards from the travelling gnome merchant not too long ago. As such, this blade haven't seen much action before the journey started and was mostly used to occasionally chill the drinks (which was a pretty great party trick). Now, when it proved its usefulness in a more dire circumstances as well (though whoever attended parties at Madam Thunderbosom's mansion might find this statement debatable), Count, as it befits the true nobleman, began to think of the trusty blade as of a member of the family, no less. Hence it needed the name. He spent many evenings before falling asleep, thinking of something with the right vibe. And finally got it.

Count returned with the bottle, put it on the table, then took out the saber and held it in front of him while D'Amato didn't waste any time and filled the tankards. Count swayed slightly, then focused on the blade and said solemnly: "Fair saber, I dub thee... Carmilla!".
D'Amato clapped his hands, laughed heartily and raised the tankard. "Here is to Carmilla! May she serve 'er owner well an' ne'er betray 'im. An' may 'e treat 'er equally well an' not lose 'er, like the previous one."
"Sod off, you oaf" - said Count with a smirk and took a big sip from the tankard.

The journey back passed mostly uneventfully, maybe with the exception of the strange dream that occurred to Count Karnstein during the very last night on the Black Emanuelle...
Chapter III (part 2 of 2)

The Dream
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Count woke up in his cabin on The Ship with the feeling of being watched. He lifted his head and saw Spectral Cap'n Rummyfangs standing on the far end of the bed. Count squinted his eyes with disdain - "How many times do I need to tell you: don't be a creep!" Spectral Cap'n Rummyfangs smiled innocently (or maybe sassy) and disappeared before the heavy boot flew over the place where felinoid was a split second ago. At that moment Aeshma woke up too and lazily looked at her side.
- Good morning, my prince - she said with heavenly smile.
- Sorry, babe, didn't want to wake you. That bloody fleabag was here again, creepin' on us.
- Oh, don't mind him. It could be something important. Listen, what's going on out there? - Count only now started noticing the commotion coming from outside the cabin. Strange noises, excited voices, and... dramatic organ music which could be easily taken for a thunderstorm if didn't sound confusingly similar to one of the Hans Zimmer's compositions.
- I'll better go look. Y'know those whippersnappers, can be worse than children.
- You do that, sweetie. And I'll go make you a breakfast. Today will be your favorite. Not unlike on any other day - she smiled even more heavenly.

Count went out into the hallway. Through the ajar door to another cabin he saw Bhrigu, furiously writing the latest part of his best-selling series. After his breakthrough novel: "Part I: Cursed Crew versus the DRM-Alliance", the somewhat scandalous "Part II: Cursed Crew in the Search of the Venus' Furs", now the conclusion to the most epic chapter yet, "Part III: Cursed Crew Saves the World from the Interstellar Threat", was in the making.

On the outside, Count looked around The Ship. Only it wasn't a mere ship anymore. It was a floating fortress, the size of a large castle, with gigantic cannons reaching towards the sky like a lofty towers.
- Captain Aylar, report! - Count commanded loudly, and half-elf almost immediately appeared next to him, using a rope to nimbly swing down from the quarter deck.
- Thank ye for coming, my lord. 'Twas I who sent Rummyfangs to yer cabin, please, forgive me this inconvenience. If our intel is correct, the Grog'tial's Half-brother's mothership is right ahead of us and we shall encounter it soon. It can be the decisive battle of the war. Any special orders, sir?
- Aylar, Aylar, I can't always hold your hand, can I? Just do what you always do and we'll be good. I trust you, captain.
- Aye, my lord - with that Aylar ran back to his post.
"And let's hope Grog'tial succeeded with that ridiculous sabotage plan of his" - Count added in mind.

Around, battle preparations were in the full swing. Durik was right in his element, like in a mad trance operating the guns controls, making sure they'll be ready to shoot at the exactly right moment. Though waiting while having such immense firepower within reach must've been incredibly hard for him.
Meanwhile the Mighty's monkey, now the size of the three-story house, was loading the guns with the huge cannonballs. Mighty himself was sitting nearby with his lizard named Cracker on the shoulder and was giving an interview. He became a celebrity figure of sort, winning multiple "Pirate of the Year" awards. Recently he was even proclaimed a honorary king of the Monkey Island, and a squad of their elite warriors - seen behind the orc - was sent to help in the battle.

At the very rear of the fortress, a colossal pipe organ was placed. The source of a thunderous music could be seen from any point on the deck and heard from any point in the radius of many miles, crushing any courage left in the hearts of foes with its magnificent sound. Before, looking almost like a tiny ant in comparison, sat Captain Baldbeard and played like inspired by some divine force.
"I swear, one more minute of this cacophony and I'll blow this damn thing to pieces!" - somebody shouted in obnoxious, high-pitched voice. It was Origi, raised from the dead, with scarred face, now known as the "Lich Queen", worse than ever. As to prove she wasn't kidding, lightning bolts sprouted from the tips of her fingers. "A cannon on her own" - thought Count.

Lightnings danced sparsely reflected on the surface of a massive crystal dome placed in the middle of the main deck. It was a ceiling of Argy's famous restaurant "At the World's End". Filthy rich people paid outrageous money for being able to witness from the first row the most important battle of our times. Either the most significant victory in known history or the end of the world we know. In either case, it was probably worth it.
Speaking of filthy rich, none of this would be possible if not Foggy who, after extracting all the cursed gold thanks to ultra-rare genetic mutation making him immune to its effect, became the richest person in the world and the major sponsor in the war against Grog'tial's Half-brother from outer space.
Restaurant's specialty were dishes made of a fresh seafood provided every morning by Kyp. To Argy's delight, Kyp was currently forced to work double shift also as an in-house accordionist, due to his third child being on the way (during the "Part II" a fisherman's daughter fell in love with him and asked a sea hag to transform her into a mermaid. Unfortunately poor thing forgot to precise which half she meant to remain human, but Kyp didn't seem to mind).
In the restaurant's darkest corner, far from the dome, Larissa tended the bar, preparing the exquisite cocktails and various other concoctions. She looked even paler than ever before and sneakily sipped Bloody Marys under the counter.

One of the Origi's lightnings sizzled on the Gilius' beard, and the dwarf shook his head, muttering something incomprehensible but sounding similar to dwarvish profanities. Druid spent most of his time these days on the grove deck, where he could meditate amidst the nature, watch the small creatures living there, and nurture the plants in this small oasis of serenity among the turmoil. But today he wasn't in a peaceful mood. Especially after what happened to his stone elemental during one of the encounters with Grog-tial's Half-brother's forces.
On the far end of the bow, silhouette of Bellandra could be seen. Probably intently looking out for danger. Or perhaps chatting with the figurehead. Or thinking of the future. As the founder and leader of first ever association fighting for ships rights and helping abandoned vessels to find a new purpose, she was already planning how to expand and take care of all the spaceships out there.
The figurehead itself was a lifelike imitation of a dragon turtle's head. Wait, was it an imitation or the fortress was built on the back of an actual dragon turtle? Count started to wonder but before he could further investigate the subject, something moved above and distracted him. A very comfortable looking armchair in the place of the usual crow's nest shifted to the side from the long telescope fixed to the mast in front of it, revealing Pugwash sitting there. "Enemy ahead" - he yelled and rang the bell.

Seconds later the small black spot appeared on the horizon. It was growing faster and faster, soon covering large part of the sky. When Grog'tial's Half-brother's mothership hanged above floating fortress, sun got completely blocked by it and suddenly it was dark as night. At least until the cannons fired with deafening rumble, and explosions high above lit up the darkness. Apparently Grog'tial managed to disable the force field!

And then nothing happened. No Grog'tial's Half-brother's mothership, no sky, no sun, no ocean, no sound, no light. Only floating fortress with its crew amid the infinite void. Count looked around and saw Aeshma with breakfast tray standing next to him, saying nothing, completely absent. The infinite void around them unveiled like a curtain, revealing a room with bunch of people sitting behind desks and writing something. In the middle stood a bigger figure, resembling... that penguin creature, like the old ship's figurehead? Or perhaps it was just a mask. Whoever it was, was clearly furious and yelled at the people behind desks: "I am the GM here and none of this stupid shit ever happened in my game! I'm cancelling it right now." The figure turned angry eyes to the Count, and at first Aeshma evaporated, blending with the steam from the hot coffee, now spilled on the deck among the rest of their would-be breakfast. Then everything else started to fade until nothing left. "Just you wait till I get the dice!" - were the final words Count heard in the void before he and the world ceased to exist.

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When Count woke up in the morning, Monkey Island could already be seen on the horizon.
Post edited March 21, 2024 by ssling
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ssling: Chapter III (part 2 of 2)

The Dream
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Count woke up in his cabin on The Ship with the feeling of being watched. He lifted his head and saw Spectral Cap'n Rummyfangs standing on the far end of the bed. Count squinted his eyes with disdain. "How many times do I need to tell you: don't be a creep!" Spectral Cap'n Rummyfangs smiled innocently (or maybe sassily) and disappeared before the heavy boot flew over the place where felinoid was a split second ago.
ROFL! His smile was definitely sassy. ;)
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ssling: "I am the GM here and none of this stupid shit ever happened in my game! I'm cancelling it right now." ... Then everything else started to fade until nothing left. "Just you wait till I get the dice!" - were the final words Count heard in the void before he and the world ceased to exist.
ROFL! That sounds like B in GM mode. Thanks for posting these fun chapters for Karnstein!
And yes, definitely a sassy smile for Rummyfangs! ;)
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aCyborg: When Kyp sees the shark Kyp will bait the shark to charge him, and Kyp knowing that sharks are sensitive on the nose plans on giving the shark a good punch in the snout when the shark is close enough.
The porpoise crew continued hauling the nets with the eggs as Kyp turned back towards the shark. (roll dice) Kyp baited the shark to charge at him, evading it at the very last minute and dealing it a solid kick to the nose and punch to the eye. (roll dice) Several of the porpoises also joined to butt it in the flanks. The shark soon took off for more easy prey and Kyp and the porpoises hauled the eggs to the hatching grounds. There Kyp buried the eggs in the warm sand on a secluded beach. He knew the Dragon Turtle eggs would take some time to hatch but hopefully he would survive the Voyage and be able to return to see them hatch.

With that, Kyp thanked the porpoises and mounting Finn, turned back for the several days journey back to the Ship.
When Kyp gets back to the port with the ship, he decides to go into town.
Kyp goes to the local tavern to see if he can overhear any news and to see how expensive the food and drink are.
Aeshma was worried. Captain Aylar was not himself. He was acting odd and she didn't fully understand it, but she had a suspicion and she really did not like what she had begun to suspect. True, a lot had happened and he was concerned for the Ship, but he was driving himself and the Crew ragged. At first Aylar had talked and worked with Captain Jac, trying to stabilize things and that was understandable, although it would have been easier had Clíodhna been here. But Aylar didn't call Clíodhna, and as the days passed, Aeshma couldn't fully contain her disappointment in him. Instead Durik, Mighty and Rocky, directed by Gillius, had been assigned to doing the heavy work and patches, helped along by the phantoms and Bellandra. Once they had reached Monkey Island, however, Durik had worried about his human mother and what might happen, so had left to visit her. Count Karnstein didn't hide his dismay about Aylar's ideas for fixing the ship and claimed to be able to bring the help of the "real professional". He had taken off the moment they made port at Monkey Island without a word to her. Captain Baldbeard had also left on a Brethren ship, after vowing to her once again that he would find and trace the scent she had given him. Kyp had resupplied their fish stocks before going off to take the Dragon Turtle eggs to the hatching grounds. Pugwash continued his watch, took care of the livestock supplying the now back to normal eggs and milk, and helped Argy resupply the Ship's food supplies with a bit of hunting and harvesting while exploring the island. Argy had kept everyone well fed, and well supplied with grog once they had finally made port at the island.

Then there was the new member of the Crew, Devin of Moonsea. Aeshma had never met him, but she knew of him. A bard, a scoundrel, a rumored rogue that the Council looked down on as not fully trustworthy, yet Clíodhna had once told her that if anything unforeseen, dire or disastrous ever happened to her to tell a bird to summon Devin. The fact he was here did not sooth Aeshma's mind. She had watched him board the Ship, 'overheard' what Captain Jac told Captain Aylar about him, and what the bard had demanded. Captain Aylar had cordially welcomed Devin onboard, gave enough information to answer his questions and set him upon the Aboleth, and told him that they were working towards springing the admiral free again and his contributions be welcome. [Per PM] But the Captain had said nothing to Devin about Circeana's treachery nor the fact of the familiar bond ... and still Aylar didn't call Clíodhna, but continued to concentrate on the Ship while sending Devin off to seek out his own discoveries and devices.

Captain Aylar, thought Aeshma to herself, was slowly going mad. Not the angry until you couldn't think beyond vengeance type of mad, although she knew he was angry. Actually, he was very angry, but at what or who he wouldn't tell her. Instead he hid it from her and and Crew, assigning them and the phantoms to work on certain repairs while he himself took to whittling and carving all over the Ship. She didn't think he held her accusations of leaving Clíodhna behind against her, but he had retreated into himself, his position as Captain, and his whittling at all hours.

He was driven, but not out of his mind insane ... well she didn't think he was. He was hiding things, she knew, but he wasn't exactly insane. That told her Clíodhna was still alive, somewhere. The thing was, Aylar might not be insane, but he wasn't functioning totally sanely either. He was pushing beyond what was practical and his obsession with this carving of his was getting on everyone's nerves. He had even proposed to carve 'protective tattoos' on Bellandra and her kin! A proposal Bellandra had declined [per PM]. She knew some of it had to do with wards, but she didn't recognize most of them and this was driving him well beyond the limits of any being with little sleep or rest to the point of self-destructive madness. Now he was saying something about dumping the remaining Crew here on Monkey Island while he took off with the Ship to some mysterious node, except the Count had not returned with his "professional" carpenter and shipwright yet and the Ship wasn't fully physically seaworthy let alone the holes she could detect in it's magic!

What little rest Aylar did take was in the Captain's Cabin, with that traitorous siren, Circeana staying there as well. Aeshma had thought Aylar was immune to the siren, but who knew what mischief she was weaving while he rested? She shouldn't be able to influence him, not with the phoenix bond, should she? It definitely wouldn't happen if Clíodhna was here. But Clíodhna wasn't here, she was missing, and Circeana, that servant of the Aboleth, was given the freedom of the Ship. Captain or not, Aylar needed to rest. He needed to sleep, to dream, and to call Clíodhna back as only he could ... only he wouldn't. She had tried to get him to rest, to tell him, but Aylar refused to listen. He wouldn't talk to her about it anymore. Now the suspicion of exactly what might be happening haunted Aeshma. Circeana would do anything not to have Clíodhna back, and Aylar was the key.

Aeshma looked at the colorless, odorless and almost tasteless liquid as she carefully poured it into three vials and sealed them. Drastic measures were called for. For the good of himself and the Crew, and for Clíodhna, Aeshma told herself. Aylar needed to sleep, a sleep that Circeana would not be able to disturb, influence or penetrate. If he wouldn't listen to reason and do it on his own, then Aeshma would do it for him. With a sigh, Aeshma concealed the vials and went to the galley to look for Argy and enlist the halfling's aide.

Once she got Argy alone, Aeshma quietly explained to Argy that she suspected Circeana was pulling her old tricks and influencing Aylar, keeping him from a restful sleep and who knew what else. She told Argy the sleeping potion should allow Aylar to sleep deeply and magically enough to keep Circeana from influencing him or keeping his rest from him. Argy would just need to slip the contents of a vial into his grog for the next few evenings and hopefully they would get their Captain back and free from the siren's clutches.

As she exited the galley, Aeshma noticed Devin had returned from wherever he had been. He swiftly bowed to her with a flirtatious smile as she passed, then proceeded into the galley. Had she seen a certain intensity in his eyes before the admiring and teasing gleam? She had sworn nobody was around when she had come, and her little watcher hadn't warned her of anyone. Strange.

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(This was taken from PM's to allow some actions to proceed. More to come later.)
ANNOUNCEMENT:
Part 2 will be delayed until the next Pirate Day GA in September due to RL issues for half the Crew (and your GM). All current Crew spots as of the end of Part 1 will be reserved and some new spots will be available during the September Pirate Day GA for those who might like to come aboard. I will be tying things up for this part of the story after the interim posts by the Captain and a couple more Crew.
Perched by the bow of the Ship in a rare moment of stillness, Aylar considered the movements of the stars, the passage of time, and the weight of his current predicament. Great many things seemed to be coming together, and with their docking at the Monkey Island and everyone getting to their own devices, many more things would. Be it general exhaustion or the newfound solitude within his own mind, he has found himself with a lot of patience despite all the turmoil the fates have seen fit to throw upon the Crew.

He thought back to the aftermath, back to when the waves settled and the flotsam-and-chum choked waters of the battle were left behind. Gone was the phoenix presence, save for the lingering starfire warmth in his chest. The Ship was dead in its silence, and he knew that though he knew now the soul that once dwelled within the Penguin, he would not get to speak with him, nor ever feel the usual displays of amused approval. The Sword, dismayed by having been denied its quarry, has been returned back into its sealed dwelling soon after coming upon the deck. Even the roiling storm in his soul has died down, fierce howling winds to a faint whisper. In that whisper, he felt a resettling of a part of himself that was for so long a fragment split away and crudely stitched back in by a thread of fates, and with it, came the great weight, settling upon his shoulders. Perhaps, it was calling a price not paid for a long time; perhaps, he has simply exerted himself too greatly through this ordeal. Perhaps, his exploits on this cycle led him to mature - in the ways of his people - and so, he felt it way more acutely this time, the crushing drain of mundane banality. In a way, his existence in this realm was always cyclical: exploits of carnage, plunder and derring-do punctuated by stretches of absence, when he would be compelled to cross back to where he belonged, or weather the consequences of being moored on mortal shores. His duty, however, called to maintain his position and conduct, despite the threat of muddled thought, loss of sleep or rapidly fading magickal ability. Until the Ship and the Crew would take refuge in a safe port, and until all that needed be taken care of, was taken care of, he would endure, he would manage and control, and take the frustration and embarrassment the condition was inevitable to bring, to both himself and the others.

It was for this state that Aylar decided, very early on, to take upon the Work, purposely seeking a great task that would serve well to focus his mind and efforts. It was an exploitable quirk of a fey mind, the ability to churn away and power through through many a sickness or setback, if only there was a fixation, an obsession to fuel it, and so he had opted, quite literally, craft one for himself. Now looking over the Ship from his vantage spot, he noted with satisfaction just how close to completion his current phase of preparations was. On the first night of their return to the Ship, while working to reweave Grogtial’s old amulet in order to replace Count’s destroyed one, he idly wondered if that was just over-reactive concern born out of recent events; some measly scraps of lingering bad-future prescience that was not meant to come to pass to begin with, but quickly resolved to cast those kinds of thoughts aside. He would ensure that what has transpired aboard in their voyage so far would not repeat itself - the wards set up upon it would be great, terrible, and incredibly annoying to anyone he would consider an enemy, as well as make up for him having to give up his initial repair ideas, that have caused Count much huffing and him a small lesson of not rushing to steal good work from the locals, even if he be of belief that his people would have done a fairer job in some aspects. Judging by the exasperation of a certain witch, the Work also was incredibly incomprehensible to anyone else, but he wasn't about to divulge family secrets.

He could tell that Aeshma had found some fault with him. Be he in a better state of mind and not upset at her assumptions, he might have sought counsel; however, as his own unsure attempts have proven, the witch seemed to be mistaken in her expectations. There was that stillness in his mind, where something was before, stillness that would not part or move even when he would climb atop the crow's nest in the middle of the night and reach for the stars, concentrating for any kind of a sign, a feeling, a faint whisper in the silence where should have been, at the aasimar's adamant assurance and expectation, something. Whatever was it that she had expected him to be capable of, he evidently wasn't; not for the lack of trying, but perhaps for the strangeness of it all. There could have been so many reasons. Witching magick followed rules. His only lightly considered suggestions, on a good day. He didn't cast, he thought it, willed it, and on more than one occasion, wrathed it into existence. Maybe Clíodhna couldn't hear him, maybe he wasn't calling out loud enough. He still carried the last of the starfire she had given him inside, but he also was quite sure that there was no flow, even the faintest, of it to or from him anymore. Maybe there no longer was a connection to call through. Maybe something kept both of them from drawing on it. By now he knew she couldn't do much where she was, so this meant that he had to be stronger to get through - something that he wasn't and couldn't be at this time.

He fully meant it when he had reassured Rummyfangs that they would get her back, just as he had meant it when he told Devin that the overgrown eel was to blame for the Admiral's absence, and that there would be a way to set things right again, once they had a chance to rebuild and gather intel for a counterattack. Naturally, he still was not in a hurry to extend the complete trust to the other half-elf, but the choice did not trouble him. These things would come with time, and in some things, like the exact connection he shared with the phoenix they both were allied to, he felt like he had not a full understanding of it, especially after what has transpired, and the sense of something more going behind the scenes - something that he had likely broken with all those stunts of his - led him towards even greater degree of caution. He has seen that secrecy and caution returned, declaration of cloak and dagger made in quiet certainty; despite the differences in their demeanor and positions in the tapestry of machinations, there was an unspoken understanding achieved between them, purely through their nature alone. There was no benefit for them to not cooperate; they wanted to succeed in the same task and see same creatures dead; he could recognize the concealed impatience of a predator eager to set off after his quarry, and a part of him delighted at being able to assist him in the hunt, looking forward to vicariously partaking in the fruits of his success.

Just as cautiously, he came to accept temporary presence of Captain Jax as well. He was among allies, was he not? His allies, her allies, gathering up to pull them along the newly chartered course, like a bunch of threads drawn together on a loom. Was this, too, another design of other powers spun beyond the reaches of any of their awareness? He understood that everyone had their own plans, and that he was likely a wrench thrown into the workings of theirs as well and not just the aboleth's. He chose to take the assistance of new arrivals with composed gratitude and a show of trust, despite the lingering exasperation the presence of strings invisible kept giving him. He would carry himself as steady as he could.
Post edited March 31, 2024 by LordKaylar
Aylar wrinkled his nose. He never was much of a crafty manipulator, puppeteer dangling a troupe of souls around for his own enjoyment or merit. He preferred to be a meddler, a trickster, willing to only put his own neck on the line when it mattered, rather than exchange someone else's. He would goad his enemy into losing their temper, he would feint and mock and be anything other than subtle. If someone betrayed him, he would run his well-sharpened blade through their gut and throw them overboard. Long-term scheming was for the elders. Maybe that's why the simple-minded siren was still drawing breath inside her shell, safely locked inside the cabin's chest - through the recent ordeals he has finally matured enough to learn patience and cold, calculated reason, be it for now through grit teeth.

At that moment of confession in the Great Cabin, many a violent scenario of retaliation ran through his head. She was the reason for this, for so much of this. The Sword didn't get the prize he was setting aside for it, but it would gladly have her soul, he was sure of it, and all facets of him were in complete agreement to destroy her in vengeance. But then, in her complete foolishness and damnation, in the torrent of manipulative, pouting indignation at a mark that would just not respond to her efforts, the siren spouted a seal on all the assurances of devotion, three simple words, a proclamation.

"You own ME," she declared, staring up at him with expectation, face of a petulant, spoiled child, and the time slowed down to a trickle, entire room around them drawing out of focus as the ancient magick in him shifted, signaling an opportunity that he could not pass. As the siren, and then eventually the entire room fell quiet, gathering themselves over the gravity of the reveal, he looked her straight in the eye.

"Did I hear ye right, daughter of the ocean? Even after all ye have done, ye be swearing fealty to me?"

Despite all of his wishes, he stayed his tongue and not threaten, not gloat openly. He had hoped at least some of the Crew would understand the entertainment of this silly wretch trying to buy his mercy with desperate pleas like this one... or maybe indeed, she was this airheaded, this unaware.

The siren doubled down. Of course she was devoted to him, she would be way better than any stupid bird, she would-

"Very well, then. Thy servitude be mine." And with that, the trap was shut, and ceremonial part of it was over. How disgustingly proper he must have sounded back then. He studied her face briefly for any sign of realization, but was met only with gullible pretense of adoration. "But do nae even think yer crimes will let you get off easy. Back to the shell with ye, now."

She obeyed, then. She obeyed several a time later, basking in her security, so sure she got off scot-free. She told him everything she knew, everything-everything, useful and useless alike. After all, he had told her, if he were to break her curses, he'd need to know more. He would patiently nudge the conversation the way he wanted it to go, "absorbed in his silly arts and crafts", as she happily and idly played with the selection of rune-carved beads he "absentmindedly set aside for later", chattering away while they picked up on the thoughts in her mind, latching onto anything to do with the Aboleth, the Hag, any other creature, merfolk or other that has been serving his enemies, anything that would feed his Work, that would hopefully crush the delicate gears of the eel’s intricate plans as it would attempt inevitably to launch another attack upon his domain. If he was younger, maybe he'd feel a twinge of amused pity towards her, a confused little fish constantly blundering from net to net. Now, though, his calling for blood and retaliation was soothed by the important payback of benefit. Slowly, he dissuaded her attempts to get out on deck and irritate the Crew with her presence, ordering her back to her shell and locking it in the chest till the next time, drawing out summons longer and longer. A small, tiny, still-human part of him hated to deprive another creature of freedom in such a manner, but at the end of it all, she was in a trap of her own making, and by now, he felt no remorse over it. Just one more time was left to call upon her, after all.

Soon, very soon, he thought with grim satisfaction, his own designs, too, would come to a head.
[Devin requested I post this first part for him as he is currently traveling. The rest will come after he has a chance to get back and update his adventures per dice and GM approval. ;) ]

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Devin stowed his things in his old cabin, next to the Captain's Quarters. It appeared rather hastily made up. They had not been told of his coming then. He looked up as Sensei entered bringing his old chest out of the Ship's restricted stowage. Devin noted his old comrade's spectral form and returned Sensei's respectful bow. Sensei's eyes went to Devin's braid and nodded. No words were needed. Whatever had happened Sensei either couldn't protect her or had died trying. It was in Devin's hands now and he would not fail and never stop. He moved for the door. He'd put everything just right later. For now he had a more pressing purpose. He asked his old friend to lead him to the one called Cap'n Rummyfangs.

On deck he paused to return Argy's greeting by gently taking her hand and bowing low over it with a smile. As he straightened he conjured a small wildflower native to the halfling homeland but made of moonlight into her hand. it would only last for several minutes before it faded in the sunlight, but he hoped it would bring her good memories and joy. With a quick wink to her he turned to follow Sensei to find Rummyfangs.

While sailing to Monkey Island, Devin talked with Rummyfangs several times. He performed the duties assigned him and was pleasant as he got to know the Crew. He toasted Argy's cooking with a saucy wink and a smile. In the evenings he would bring out his lute and entertain the Crew along with Captain Baldbeard and Kyp with a round of sea shanties and ballads, joining his voice in harmony to Durik's and Argy's. After he would drink and dice with his crewmates engaging in the ribald jokes and tall tales and joined Bellandra for a game of chess.

Bellandra was an intriguing delight to Devin. It was obvious to him that she was not a magical construct, but rather a true being with her own essence and spirit. She was beauty and grace in wood, but unlike the nymphs and fey from his home. He happily bowed and offered to practice swordplay with her, admiring her moves and learning her strengths while developing ways to fight together at need. He also made time to spar with the rest of the blade-wielding Crew, but Bellandra was a unique challenge he enjoyed sparring with.

Aeshma, however, was keeping a secret. Oh she was pleasant, but aloof. She returned his smiles but hers did not reach her troubled eyes. His overtures were not rebuffed, just politely ignored. Indeed the Aasimir witch watched him and kept an eye on Captain Aylar, while her lovely countenance became more sad.

The only female aboard that Devin did not smile or bow to was the siren. He did not avoid her, but it was obvious to him that Argy did not like her while the siren took great pleasure in trying to taunt the lady halfling. This Devin took exception to, so he made sure to give his best smile and flirtatious compliments to Argy in the siren's presence whenever he saw it happening, while ignoring the siren completely. He made sure to not touch nor interfere with Circeana unless provoked, for she was magically marked to his eyes as Captain Aylar's, but his hand was never far from his silver blade when she was near and his eyes were cold and hard on her. His warning to her was as clear as he could make it without direct threat - one transgression too far not contained by her lord and Devin would have her descaled and filleted for Argy's culinary pleasure.
Two things: (1) It's nice to see all of the creative efforts behind everyone's intricate posts. Great storytelling! (2) I find it amusing and touching how some of you have "adopted" Cap'n Rummyfangs and given him small cameo appearances in some of your narratives. It's just brilliant! :)
Post edited April 03, 2024 by matterbandit
Argy makes an effort on trying to make cap'n Aylar, normally distant and absent-minded, more acquainted to the crew, inviting him to some of the crew meetings and personally serving him some jugs of the best grog onboard (which is basically the same grog everyone drinks). She is also very pleased with the new crewmate Devin and his attentions. However, does he have hidden intentions? He boarded the ship shortly after Grog'tial disappeared. Maybe he was somehow involved in the abduction? "Shiver me timbers! That's 'xactly what scurvy dog Grog'tial would have thought. Nay, forget those foolish ideas!" She takes a sip of grog and returns to her tasks.