Area 51: Site 4

Area 51: Site 4 (1998)

by Atari Games
Genres:Shooter, Arcade
Themes:Action, Science fiction
Game modes:Single player, Co-operative, Multiplayer
Story:Area 51: Site 4 is a light gun arcade game developed by Atari Games in 1998. It is a sequel to the original Area 51, picking up where that game left off. Though the graphics have been improved, they rely on the same FMV streaming technology as the original, and the gameplay remains largely the same as the original game.Show more
user avatarAdded by @Swedrami
Vote to bring this game to GOG and help preserve it.
48
Trailers and screenshots
Screenshot
Stories about this game (0)
What’s your memory of Area 51: Site 4?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Area 51: Site 4 and inspire others.
Those games also need your vote!
Dead Island: Epidemic
Dead Island: EpidemicOn 7 August 2013, Deep Silver announced a new game titled Dead Island: Epidemic. As a MOBA (multiplayer online battle arena) game, Epidemic has three teams of players battling one another for survival while facing the hordes of undead that inhabit the series. On 19 May 2014, Epidemic was released through Steam early access, allowing players to actively participate in the final development stage of the game, reporting bugs and issues within the game so that the release is polished. Epidemic was a free-to-play title. In 2015, the game was cancelled during the open beta phase.
Action
Horror
Action
Horror
60
Far Cry: Primal - Special Edition
Far Cry: Primal - Special EditionIncludes 3 extra missions - play as the almighty mammoth.
Open world
Action
Open world
Action
104
Scarface: The World Is Yours
Scarface: The World Is YoursThe game begins in the film's final scene, with Tony Montana's (Andre Sogliuzzo) mansion being raided by Alejandro Sosa's assassins. But this is the point of divergence from the film. Instead of being killed by the Skull, Tony manages to sense him and shoots him down. He fights through his mansion, with many deaths on both sides. In the ensuing chaos, Tony sneaks to the front of the mansion, barely alive, and manages to escape in his car. Sosa is then informed that Tony's mansion has been seized and his massive drug empire has been reduced to nothing. Hiding in a safehouse located outside of Miami, Tony regrets the decisions he has made but swears revenge on Sosa.
Open world
Action
Sandbox
Open world
Action
Sandbox
8 435
21
Far Cry: Bronze Pack
Far Cry: Bronze PackDiscover the Bronze Pack, gathering the first three games of the Far Cry franchise.
Open world
Open world
77
Far Cry: New Dawn - Superbloom Edition
Far Cry: New Dawn - Superbloom Edition
Open world
Action
Open world
Action
70
Far Cry: New Dawn - Deluxe Edition
Far Cry: New Dawn - Deluxe Edition- The Deluxe Edition includes additional weapons, outfits, and vehicle skins to help you survive a new dangerous frontier. - Fight to survive in a post-apocalyptic world as you take up arms to fight alongside a friend in online co-op. - Lead the fight against the highwaymen and their ruthless leaders, the Twins. - Build up your home base and recruit specialists to upgrade it as you unlock all-new features. - Battle your enemies for resources in Hope County and around the country as you venture to new locations.
Open world
Action
Open world
Action
180
Far Cry: New Dawn - Limited Edition
Far Cry: New Dawn - Limited EditionFar Cry: New Dawn Limited Edition includes: - Base Game - Knight Pack
Open world
Action
Open world
Action
19
Far Cry: Silver Pack
Far Cry: Silver Pack
Open world
Open world
20
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 121
565
Far Cry: Gold Pack
Far Cry: Gold Pack
Open world
Open world
25