Let's get to the elephant in the room here. Yes this is a vastly different game from the first two Banjo-Kazooie games. Yes this is the third in a trilogy of games despite that. It's a weird follow up to Banjo-Tooie that removed most abilities from the first two games. There's platforming to a degree just not as great in comparison. Even the magic users are reduced what they do for you in the game. I know all of that may come off as a huge red flag. Well I'm here to tell ya this game actually quite amazing!!! This is more of an unique vehicle game. You gotta get creative to complete the challenges. In a sense this is more of a spiritual successor to Blast Corps. The worlds are much larger than those of Banjo-Tooie's. A lot of familiar characters returns as well. The bosses aren't that great I'll be honest about that. There's plenty to do within each world. Even the hub world itself is filled with a lot of stuff as well. Banjo-Kazooie: Nuts & Bolts also had DLC adding a location with it's own content. I know some people might get turn off by Banjo's appearance. I'm glad Kazooie actually looks more femine from the previous entries. Some could argue this felt more like a weird spin off than a main entry. In a way it's borderline on both to a degree. Grunty comes back even lesser than expected from Banjo-Tooie. If you are willing to give this a chance. Also don't go in with the same expectations of the first two games. I do believe you may absolutely enjoy this Banjo-Kazooie game. This is among their finest Xbox 360 games as well. They even completed a feature they couldn't pull off originally on Nintendo 64. Now that feature been completed including this into the mix. I felt it's a good representation of Rare's early Microsoft years.