Civilization: Call to Power

Civilization: Call to Power (1999)

by Activision
Genres:Strategy, Simulator
Themes:Fantasy, Historical, 4X (explore, expand, exploit, and exterminate)
Game modes:Single player
Story:Civilization: Call to Power is a turn-based empire building game. The players start a civilization in the stone age and lead them to the future through science, diplomacy, war, trade, and other actions. Eventually, the player will be building colonies in space and cities in the ocean if the player can survive.Show more
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Stories about this game (7)
What’s your memory of Civilization: Call to Power?Share your favorite moments and see what others remember about this game.
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This game is a very special game like no other. It's the only Civilization-type game where you can start in the stone age and eventually end the game with hover tanks and underwater cities. It incorporated pollution as a real factor in the gameplay (including world-altering floods if the pollution became too high). It also allowed you to fly craft in their own space layer. This game is really like no other, and every match is an unpredictable wild-ride. A GOG version would be game-changing for the community, as the game is sadly completely unlisted from all stores.
user avatar@biffwebsteruser avatar@biffwebster
February 02, 2025
This was the very first Civilization game that I ever played, and in a lot of ways I think it is still better than modern Civ games. For example, this game doesn't just stop in the modern age, it continues on into future ages. You can have fusion tanks, leviathans, underwater cities, space cities, space marines, etc. All of these futuristic things are just plain fun. Yes it lacks many of the modern day quality of life features, but in my opinion the game is still fun enough that those can be overlooked.
This game presented some new philosophical and political concepts that are now paradigmatic. These have not appeared in later civilization -like games: ecotopia, corporate republic, technocracy, virtual democracy. Also, the possibility to use space tiles, the timespan into 3000AD are significant elements at the time. Furthermore, the game brought a spectacular critic to our society, almost providing clues (25 years in advance) to major trends in the current world. These are simbolizem by units such as the lawyer, the corporate branch, the ele-evangelist, athe infector, the eco-terrorist, the eco ranger, and the obnoxious subneural ad
Hear me out: a civ-like game that has underwater cities, eco-terrorists and MECHAS Please, bring this game to GOG even if it requires some work purging the name "Civilization" from all the assets!
This game is an improvement on the core of Civilization. I don't understand why they haven't released an HD version yet or why they simply don't sell it on the platforms anymore.
Includes a lot of content never added to the mainline Civilization games like deepsea cities and space colonies. The government system is a lot less customizable than CIvilization IV and latter games but still allows for various strategies. The game continues to 3000AD instead of ending in 2050(?) like most Civilization games. There's some unique units like Slavers, Televangelists, bio-warfare related units, etc. that never appear in other Civilization games. I never played Civilization III and just went straight from this game to Civilization IV so for me this game is classic Civilization.
user avatar@BigBear4Uuser avatar@BigBear4U
April 18, 2025
This game was so fun playing as a kid. I bought Call To Power 2 thinking it was this game but missed the mark. It has a feature in it with pollution which if left unchecked will create map altering disasters through global warming, like sea levels rising or lush pasture tiles going desert tiles so you really can have some serious problems and even lose coastal cities if the water rises and wipes them out. So me like the good global green citizen I am gets advanced technology and we reduce and eventually wipe out the pollution in our cities and civilization. Well I look at the global pollution charts and as a whole we are all still headed towards a global disaster event so being the aforementioned good global citizen I take it upon myself to demand every other developing, polluting, backwater civilization to reduce their pollution. They respond and tell me to mind my own business and so with my advanced technology (it would take forever to march my troops across the land to other continents) we decide to launch our armies into space (since you can travel 20 times faster that way). Well as advanced as we are, it still takes rockets to launch whole armies and a lot of fuel to do so. Pollution from us is off the charts now and we go and start massive wars and all in the name of reducing pollution we create a whole bunch more, wipe out a few cities and put our technologically inept inferiors in their place for rejecting our demands. We won the wars and showed our strength. Oh and yeah, the world still plunged into a terrible disaster and the sea levels rose as everything was turning more desert, but hey, we were stopping people from polluting! I know that was long winded but this is such an awesome game with surprisingly huge strategic and economic depth. You get corporations you can set up to steal production and lawyers to sue these corporations and remove enemy corporations from your cities stealing your production, just amazing. I actually miss this game.
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