Undeservedly destroyed by the community reinterpretation of the cult Japanese series by British developers. The greatest example of aggressive meat slasher in a unique atmosphere of tension and chaos.
DmC is not a masterpiece and does not claim to be 10/10 and peak in the franchise, but it is still a good hack'n slash with amazing gameplay. The combat system here is simple, maybe not brilliant, but varied enough for the player to start learning how to make unthinkable combinations in practice. Two pairs of weapons per angelic-devil essence of the Nephilim(s), several types of cannons, hooks. Dante (and Virgil) absorbed(s) almost all the gameplay elements from the classic quadrilogy, with the correction that they were reworked with the vision of the developers from Ninja Theory. But even here there are problems in the face of strange gameplay design decisions in the face of opponents, requiring the use of certain elements (weapons) during the mass slaughter, which can momentarily break the dynamics. One sloppy feast and you lose all your accumulated rating. Otherwise, I have no complaints about this aspect of the game.
The visual style, locations, staging of cutscenes, characters and acting are great. The handwriting of the British is very similar to what the Japanese could produce after DMC 4. The main stumbling block is the simple plot that tells of Dante getting on track, remembering his lost past and fighting for his freedom and the freedom of people. Personally, I don't find it to be at all obtuse, the developers reveal the characters at the right pace, and the narrative works for the game and its levels. Even the most abrupt transitions have some justification, and that's great.