An RPG where you can get a good ending before even getting out of the first cutscene, simply by admitting that adventure isn't always the best path in life. And make no mistake, you get an ENDING for admitting that. There's about 3-5 minutes of ending from that choice, and it makes the game really feel awesome that it actually tells you about the adventure you missed, while not downplaying that you DID have a happy life.
Mind, it also gives you clues on how to find two of the more hidden sidequests, and the game itself is a blast to play. Finding a dog able to battle tanks, doing battle with a cult dedicated to body building, or just hunting down the next bounty since you need it to keep affording your 'spells' which cost not MP, but cash.
This was a great time, and I hope it comes to GOG. If not, I'll always have my memories.