Super Mario Bros. 3

Super Mario Bros. 3 (1988)

by Nintendo R&D4, Nintendo, Playtronic
Genres:Platform
Themes:Action, Fantasy
Game modes:Single player, Multiplayer
Story:Super Mario Bros. 3, the third entry in the Super Mario Bros. series and Super Mario franchise, sees Mario or Luigi navigate a nonlinear world map containing platforming levels and optional minigames and challenges. The game features more diverse movement options and new items alongside more complex level designs and boss battles.Show more
user avatarAdded by @residentevilfanjoe
Vote to bring this game to GOG and help preserve it.
378
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (2)
What’s your memory of Super Mario Bros. 3?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
Give this epic the gog preservation treatment and bring the greatest Mario game of the 8 Bit era, to gog in its original glory! No updates or enhancements, please!
user avatar@SOTURICATuser avatar@SOTURICAT
March 19, 2025
very 1st time playing with my friends house in early school years She had 3 & 1 of the mario games on NES. NES was very expensive in 80-90s era in my country Finland
Those games also need your vote!
Pogo Joe
Pogo JoePogo Joe is a computer game for the Commodore 64 and Atari 8-bit family, written by William F. Denman, Jr. and Oliver Steele. Michael Haire did the artwork, and Steven Baumrucker wrote the sound and music subroutines, designed and named the levels, and wrote the music. It was published by Screenplay in 1983. Pogo Joe is a Q*Bert clone with several extra features. The player takes the role of the eponymous Pogo Joe, a boy on a pogo stick. The game takes place over 65 different levels, each consisting of a different arrangement of barrels. To complete a level, Pogo Joe must jump on every barrel. To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies, contact with which is fatal to Pogo Joe.
Action
Action
11
Caverns of Khafka
Caverns of KhafkaFind 5 holy seals in a labyrinth and attach them to the gate at the temple of Pharao Khafka to open the gate. Enter the tomb, outwit the ghost guards and get the treasure. . . . . This sounds easy, but it is not, because the people of the pharao does not live any more but all lockings and traps still work well. Furthermore, evil bugs, rolling and falling rocks, magma and bats obstruct the search. And finally, some tunnels and channels are very narrow so that our brave treasure hunter (or tomb raider) must crawl through them to avoid hurting his head. In the unlikely event that you find all seals and get to the guards of the treasure, the most dagnerous task will follow, as you need to pass the guard without touching it. If this succeeds the adventurer will be awarded the Treasure of the Pharao, if not he will die a cruel death. . .
Action
Action
10
Door Door
Door DoorDoor Door is a single-screen platformer first released in 1983 for the NEC PC-6001.
Action
Action
11
Boggy '84
Boggy '84You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use ladders to climb between floors. You must also use those in order to decend to a lower floor. Later levels add touches such as a ski slope you must ascend while avoiding the enemies. Hitting them from below will put them out of action.
Action
Action
5
Shamus: Case II
Shamus: Case II
Action
Action
18
Chuckie Egg
Chuckie EggChuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.
Action
Action
23
Mario's Cement Factory
Mario's Cement FactoryMario's Cement Factory is a Game & Watch game. Two versions of the game were produced: the first was for the Game & Watch Table Top and the second was a more conventional New Wide Screen Game & Watch. In both versions, Mario's mission in the cement factory is to open doors to prevent cement containers from overflowing. To get to the different containers, Mario has to jump onto moving platforms. The game was remade as a downloadable DSiWare title.
Action
Action
24
Hard Hat Mack
Hard Hat MackHard Hat Mack is a classic jumping arcade game. Your goal is to place all bricks to the right places without being kicked/killed or whatever by any other moving object or person. There are some special tools ready for you too.
Action
Action
18
Keystone Kapers
Keystone KapersFlash! Harry Hooligan, notorious con-artist, thief and all around-not-a-nice-person, has escaped!! He is now at large and in the vicinity of Southwick‘s Emporium. At this moment, Hooligan is failing every attempt to end his felonious freedom. On the scene is Keystone Kelly, the pride of the men in blue. Officer Kelly, what’s it like in there?” Oh, ‘tis o cryin' shame! Shenanigans like yo wouldn‘t believe! Dastardly deeds that defy description! That rogue is hurlin' everything in reach! Shopping carts, biplanes, beachballs- everything but cathedral radios. LOOK OUT! It's a cathedral radiol! Gotta go! I mean to recover the loot and bust that brute!" Will that double-dyed hoodlum keep Keystone in triple trouble, or will YOU help the greatest gumshoe going catch that no good galoot?? Grab your billyclubs and joysticks! lt's curtains now, Hooligan!"
Action
Action
20
Jumpin' Jack
Jumpin' JackYou have to navigate Jumpin' Jack through the openings in the horizontally moving barriers from the bottom to the top of the screen.
Action
Action
11