Trespasser

Trespasser (1998)

by Dreamworks Interactive, Electronic Arts
Genres:Adventure, Puzzle, Shooter
Themes:Open world, Action, Fantasy, Horror, Science fiction, Survival
Game modes:Single player
Story:Trespasser is a PC game released in 1998. Set one year after the events of the 1997 film The Lost World: Jurassic Park and published alongside the film's home video release. The player assumes the role of Anne, the sole survivor of a plane crash on InGen's Jurassic Park "Site B" on Isla Nublar. With a fractured arm and no equipment to speak of, Anne must escape the remote island by solving puzzles and evading dangerous dinosaurs.Show more
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Stories about this game (24)
What’s your memory of Trespasser?Share your favorite moments and see what others remember about this game.
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user avatar@Shiginatoruser avatar@Shiginator
January 29, 2025
One of my all-time favourite PC games from the past when I was still young and could easily be immersed into a game. Back then it was "out-of-this-world" with sheer endless posssibities and a "real" sim world, where you could do "everything". Today I know, it had big weaknesses and compared to games of today it's super clunky and limited. Still I think it has a nice atmosphere. But as a young Jurassic Park fan in the 90's it was every child's dream come true.
user avatar@Cabanuser avatar@Caban
January 29, 2025
Truly outstanding and ambitious title doomed for failure considering times it was created and relased. Despite all the flaws it's still my favourite game of all times, felt like childhood dream coming true back then - huge leves with tons of items and physics that let you immerse into truly sandbox experience with VR-like gameplay without actual VR. For decades noone created something even close to Trespasser when it comes to gameplay and definitely nothing compared to its atmosphere. I'm glad devs didn't drop their initial conceptions and delivered us such impossible game. Once you know what this product is you can really enjoy it and just ignore all the flaws. The only problem I see with bringing this game back from abyss is harm it could cause to those who truly preserved it for all these years. There's small but loyal and devoted community still playing Trespasser, creating mods, collecting different builds, investigating all these quirks and easter eggs. I really fear that all this priceless content could get wiped out when Trespasser miraculously comes back on sale. Bring it back but with respect to all the legacy this game made in over 25 years of its existence.
It's one of the most ambitious, interesting failures the gaming industry has ever seen. Trespasser is not a good game, but it's a game everybody deserves to play at least once. It shot for the moon with a lot of its ideas, and though most of them lead to a broken, incoherent game, it still ended up being deeply influential on the gaming landscape. Without Trespasser, we might not have games like Half-Life 2, Far Cry, or Crysis. This game is a big deal, no matter how poorly it plays or how many of its features don't work right. It deserves to be preserved for future study.
user avatar@MetzManuser avatar@MetzMan
January 29, 2025
This was a game that has a big place in my heart. It was a project with a very ambitious concept with a few technical innovations ahead of it's time in the year of Half-Life (1998). Sadly due to pressure from the publisher the development team didn't have enough time to flesh out all of it's ideas and had to rush development to meet a deadline, causing the game to be heavily underdeveloped. It was buggy and felt like it was missing a lot of pieces, making it play like a concept or alpha stage project. But with Anne's and Hammon's voice acting adding a lot of natural sounding "Jurassic Lore", good sound effects, music and visual assets there was a sense of Jurassic Park authenticity that lifted a broken game into a memorable experience. Gameplay wise there wasn't a lot too it, even though the control method and physical world interactions made surviving and navigating the world a clunky but also dynamic exprience. There was an impressive amount of guns, especially for a game where you wouldn't expect a large variety of firearms. Trespasser had all the basic weaponry and a whole lot of extra stuff you would find in random corners, from stun batons to very specific submachine guns. For me one of the most interesting features were the fully dynamic dinosaur skeletal animations, which were physics-based and therefor dinosaurs could trip, stumble and react to physical impact. Not without error as the state of the game was unfished but you could see the potential. A technical innovation that hasn't been replicated until we had "Euphoria". Another thing this game did really well was creating a authentic sense of place. Even though the terrain detail was lacking, the environments felt big and natural somehow and any human abandoned structure had a realistic look and design to them. Especially the bigger towns felt like people lived there, it was amazing to explore and find little easter eggs. And you did feel like you were on a dangerous journey.
Hey, I am Trespasser's no. 1 undisputed fan. I remember getting the big box game at Target when it came out, I couldn't stop playing it while being ignorant to the issues with the game. I own like 5 physical copies of the the game and other merch I could find like the game guide and soundtrack. I dunno why I love this game so much. Anyway, It's pretty iconic for us old school JP fans... but not all of people are computer savvy enough to get this old game to work on modern PCs... so it really should be preserved and made accessible for everyone. (Seriously! Look up the dev history of this game!) I could go on and on, but it's a great time for this game to get revived, especially with the limited run retro JP collection release. Lets preserve some TLW and JP3 games too!
user avatar@blackace666user avatar@blackace666
January 30, 2025
This game was far from being perfect. Seriously. The controls where terrible, it had a lot of bugs. And at release as good as no one could even play it because of the hardware requirements. But hey, it had dinosaurs! And absolutely stunning graphics that were supported by the best background ambience audio of the time. The physics engine, although quite wonky, was ahead of its time. As a highlight for every Jurassic Park fan, the story was told through audio commentary by Sir Richard Attenborough and the player character spoken by Minnie Driver. I love and still play it every few years.
user avatar@ion00user avatar@ion00
January 30, 2025
Very unique game, VERY ahead of it's time. Also VERY buggy. I actually used to own a legal copy of this which I got as a reward from a subscription to one of the defunct gaming magazines in Romania. Sadly I have lost that copy :( Anyway while not an amazing game by any stretch of the imagination, it is at the very least an interesting one that deserves to be preserved. Get to it GOG!
This game is not good. However, it's incredibly ahead of its time and predicted games like King Kong and Condemned. It also had physics, honest to God PHYSICS, nearly half a decade before Half-Life 2. It deserves to be preserved.
user avatar@nobody1999user avatar@nobody1999
January 29, 2025
I can say one thing about this game: It had sooooooooo much potential and deserved much much better for its legacy... if it comes to GOG by Nightdive Studio... that would be a huge game changer...
I remember going out with my family to the cinema to see the film that for the first time had dinosaurs in 3D, so when this game was announced I spent hours looking at the pictures in magazines imagining what it would be like to be inside that world, when I bought the game my PC was not very powerful and I played at 7 fps, even so I loved playing it.
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