TwinBee Yahho!: Fushigi no Kuni de Ooabare!!

TwinBee Yahho!: Fushigi no Kuni de Ooabare!! (1995)

by Konami
Genres:Shooter, Arcade
Themes:Action, Fantasy
Game modes:Single player, Co-operative
Story:TwinBee Yahho!: Fushigi no Kuni de Ooabare!! is a vertical-scrolling shoot-'em-up released by Konami as a coin-operated video game in 1995. It is the third and final game in the TwinBee series released for the arcades. During the same year as its arcade release, the game was released for the PlayStation and Sega Saturn in a two-in-one compilation with its predecessor, Detana!! TwinBee, titled Detana! TwinBee Yahho!. It was later included in the PlayStation Portable compilation TwinBee Portable, released in 2007. Like most games in the TwinBee series, it was released exclusively in Japan, although an unproduced international version was planned under the title of Magical TwinBee.Show more
user avatarAdded by @AnotherBlob
Vote to bring this game to GOG and help preserve it.
29
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of TwinBee Yahho!: Fushigi no Kuni de Ooabare!!?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with TwinBee Yahho!: Fushigi no Kuni de Ooabare!! and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 950
581
Lupin the 3rd: The Typing
Lupin the 3rd: The TypingA re-worked version of the arcade game "Lupin the 3rd: The Shooting," this game has you typing out words and phrases instead of shooting dudes.
Educational
Educational
27
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake EaterMetal Gear Solid 3: Snake Eater is the follow up to Metal Gear Solid 2: Sons of Liberty. It is the first prequel in the series, taking the series to the year 1964. The player takes the role as the series' original antagonist, Big Boss, then known as Naked Snake. MGS3 is the first game in the series to take place in a jungle. This unique setting created an opportunity for new mechanics. The player can adapt to the environment by swapping Snake's camouflage, hunt animals and gather plants for food. This iteration in the series introduced a new feature in which the player must apply medicine and perform medical procedures on Snake if he is damaged in combat. Apart from the survival themed features, the controls and gameplay of the game are very similar to Metal Gear Solid 2. Like other Metal Gear games, the focus is on stealth, but the player can go through the entire game like a shooter if they choose to. Throughout the game Snake acquires weapons of all types; non-lethal firearms, handguns, sniper rifles, machine guns, shotguns, sub-machine guns, and explosives. Metal Gear Solid 3 was the first game to implement the CQC (close quarters combat) system. CQC allowed Snake to beat enemies down to knock them out, or put them in a chokehold to knock them out, kill them, or and/or question them. Metal Gear Solid 3's health system required the player to occasionally pause the game and treat Snake's ailments. When Snake is shot, there is a chance that the bullet didn't pass through him, requiring the player to use a knife to remove the bullet, apply disinfectant, apply styptic and bandage the wound. This was done through a submenu in the pause screen. Other ailments the player must treat Snake for include: leeches, broken bones, burns, cut, arrow/bolts/needles, stomach sickness, colds, and food/venom poisoning. Adding to the survival elements of the game, Snake Eater lives up to its name by requiring the player to scavenge food for Snake. Under the life bar there is stamina bar. If Snake does not eat any food the bar depletes, causing various effects. When the stamina bar is low, the player's ability to aim is severely handicapped, Snake's hands will shake in the first person aiming mode. Just like real life, Snake's stomach can also rumble, enemy soldiers can hear this, and will be alerted to Snake's presence.
Action
Fantasy
Historical
Stealth
Survival
Drama
Action
Fantasy
Historical
Stealth
Survival
Drama
21 238
11
Metal Gear Solid: Peace Walker
Metal Gear Solid: Peace WalkerMetal Gear Solid: Peace Walker is an action-adventure stealth video game and is the third action-based Metal Gear title made specifically for the PSP. The gameplay consists of two primary modes: Mission and Mother Base. Mission are the actual action sequences of the game where the player must infiltrate an enemy territory or fight a boss, whereas Mother Base is an army management. Some changes have been made to the standard Metal Gear formula: the player is now unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.
Action
Fantasy
Historical
Stealth
Action
Fantasy
Historical
Stealth
1 941
3
Lupin III
Lupin IIIThe first home console Lupin III game, released for Super Cassette Vision in 1984.
Action
Comedy
Action
Comedy
8
Metal Gear Solid 2: Sons of Liberty HD Edition
Metal Gear Solid 2: Sons of Liberty HD EditionMetal Gear Solid 2: Sons of Liberty HD Edition is a timeless stealth-action classic which defined the tactical espionage genre back in 2001. Play as the legendary hero, Solid Snake, as he sets out in pursuit of a tanker carrying a new Metal Gear prototype, and as Raiden, a rookie within the special ops unit, FOXHOUND, sent to infiltrate the Big Shell and rescue the US President from a mysterious group called Dead Cell. World peace hangs in the balance.
Action
Stealth
Action
Stealth
1 094
1
Metal Gear Solid 2: Substance
Metal Gear Solid 2: SubstanceMetal Gear Solid 2: Substance is a re-vamped and revised edition of the original Metal Gear Solid 2: Sons of Liberty, in which Solid Snake must recover the stolen Metal Gear Ray from a group of terrorists bent on using its power for unthinkable reasons. Along with the original espionage shooter comes a collection of 200 virtual reality (VR) missions. Missions range from killing certain targets and using particular weapons, as well as seeing the world of Solid Snake from different perspectives and styles, with first-person target modes and a variety mode including crazy characters of different shapes and sizes. Also included are various alternative missions, ranging from the protagonist sneaking around and snapping photos of targets to bomb disposal, all out destruction, and more.
Action
Stealth
Action
Stealth
26 803
12
Armored Core
Armored CoreArmored Core is a mecha video game released in 1997, the first in the Armored Core series. It is an action game played from third person perspective.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
1 656
9
Metal Gear Solid
Metal Gear SolidMetal Gear Solid is a Game Boy Color spinoff of the popular stealth action game Metal Gear Solid. This is not a port of said game but an original game made specifically for the Game Boy Color. Metal Gear Solid is a non-canon game that serves as an alternate sequel to the events of the original Metal Gear.
Action
Stealth
Action
Stealth
1 377
1
Armored Core: Project Phantasma
Armored Core: Project PhantasmaA Raven operating out of Isaac City receives an unusual request. Not only is the request both vague and cryptic, stating simply: "Infiltrate the underground urban complex, Amber Crown,", but it also bypasses normal channels of communication and is sent directly to the Raven in question, without anyone else seeing the message. No sender name or corporate affiliation is mentioned, but the monetary reward promised is massive. Because of the amount, the mission will obviously be intensely dangerous, but Ravens aren't the type to shy away from any challenge. With interest piqued, the Raven climbs into the AC and heads toward Amber Crown.
Action
Action
1 038
2