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amok: Because they have moved on from classical games, where a lot of the goodies where in public domain or built up over time, into new games where the material either do not exist or is part of different IPs (for example music)
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Azhdar: Even wallpapers, artworks and avatars?
In order to make some wallpapers, artworks, and avatars we have to have something to work with and when games made in the early to mid 90s have their official art in 320x200 or 640x480 or something of the sort i.e. really small resolution sizes then there's not much there for us to work with as it becomes a bit difficult to stretch something like that that will work with modern resolutions :)