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Protect me from this world of sin



<span class="bold">Requiem: Avenging Angel</span>, a fierce FPS of Biblical fun, is now available DRM-free on GOG.com.

We all know that Earth is a mess and in dire need of some order but those Fallen angels just went too far. Now God must send Malachi, one of his less unruly lieutenants, to free humanity from the totalitarian regime established by the overzealous angels.

Apart from his heavy arsenal, Malachi is blessed with angelic powers that can wipe out his opponents in a number of novel, if ultra-violent, ways, like turning them into a pile of salt, frying them with fire or electricity, or convincing their blood to try and escape their body. You can charge some of those up for even more potent results but also try less direct approaches, like possessing enemies or resurrecting them to fight for you. Malachi will also employ a form of bullet-time as he marches through hellish levels, blowing up hundreds of angry minions and abusing his divine powers, so that he can walk up to those smug Fallen angels and ask them if they bleed. Because, by God, they will.



Go through Chaos and rain divine justice upon your fallen brethren as <span class="bold">Requiem: Avenging Angel</span>, DRM-free on GOG.com.
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timppu: Nice! Now I am waiting confirmations from people not facing game-breaking bugs and actually finishing the game, as I've understood there were serious scripting bugs on the retail game already in Windows XP.
Don't play the game in Direct3D mode, play it in Nglide and you should be able to avoid the game-breaking bugs :)
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timppu: Nice! Now I am waiting confirmations from people not facing game-breaking bugs and actually finishing the game, as I've understood there were serious scripting bugs on the retail game already in Windows XP.
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JMich: 2 playthroughs, I did encounter the first one (door not opening to visit Elijah) on the first one. Loading a save from before going up to that hotel floor seems to have fixed it, and same should happen if you die (attack the guards) and continue from the checkpoint. I heard that support was looking into fixing that trigger, but not sure if they managed to do so or not. Didn't encounter any problems with the other possible triggers.
Yep, its fixed now, as long as you use Nglide
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Crosmando: Why do angels need to fight with guns :/
Rule of cool.
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vicklemos: BANNED IN HERE?
No problem. Got it. Not banned anymore! :D
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mrkgnao: Banned where?
Brazil or at least it might have been at one point in time and definitely not banned here :)
Post edited April 14, 2016 by JudasIscariot
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trusteft: Out of curiosity, why no Windows XP?
We tested the game on a fully updated Windows XP install, it did not work and, thus, we cannot comfortably support it here.
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JudasIscariot: We tested the game on a fully updated Windows XP install, it did not work and, thus, we cannot comfortably support it here.
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nipsen: ..that's kind of weird. After the 1.3 patch, it only worked on WinXP or in win98 compatibility mode :)
That's technology for you :)
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rampancy: So...anyone tried this in WINE yet?
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hyperagathon: Also interested.

I played a demo of this back in the day, and really liked it. This is the second time in a short while that GOG has surprised me - first Eradicator, now Requiem. Maybe the real surprise now would be Hexen 1+2? :)
Doesn't work at all in WIne 1.9.7 Staging for me.
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boomboris: Thank you, GOG team, for this game!
Two thins I can tell so far about your version:
1. Bug with hotel area and Elijah speech doesn't appear on D3D version on my machine
(Win10 Home, AMD FX 8500, GTX 760, 8Gb Ram DDR3). I can pass easily through guards and get a discussion with character.
2. When selecting some heavy veapon as greande launcher, rocket launcher and so on, some odd body mesh appears on left and right borders of screen. Seems like biceps.
This is why we advocate playing the 3dfx/nglide version whenever possible. However, if you wish to play the game in Direct3D, you'll need to switch to nglide for the duration of the event with Elijah. After that, you can switch back to Direct3D :)
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boomboris: I'm saying that all event with Elijah Direct3D mode works perfectly. Guard speech, Elijah's speech, opening a door in a floor... While playing in Direct3D mode yesterday, I've reached next Rebel base without any bug occuring, exept strange mesh.
as far as i know that strange mesh is not present in nglide version
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shmerl: I was actually thinking about it not long ago. Pretty good release, but the original was very crash prone. I'll probably buy it to test it in Wine.
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JudasIscariot: Doesn't work at all in WIne 1.9.7 Staging for me.
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shmerl: Good to know. What Windows version did you set it to? Try Windows 98 or something. May be installing some old DX would help too? Also, please update Wine AppDB. So many recent results aren't posted there...
I tried most of the end user Windows versions so 98, XP, Vista, 95 (not NT 4.0 or 2000 )

It just refused to work. I have Wine 1.9.8 (not Staging atm) and IIRC Requiem also refused to work under 1.9.8.

As for updating AppDB I would do so for my tests if they could bother to actually approve the updates a little bit faster, I've had way too many things waiting to get approved that I almost don't feel like bothering anymore.
Post edited April 21, 2016 by JudasIscariot