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high rated
Cultist Simulator

Updated to 2023.10.r.10 for Windows, Linux and Mac.

No changelog.
high rated
Factorio

Mac and Linux have been brought up to parity with the Windows update from two weeks ago. They were lagging far behind.

Mac offline installer 1.1.80 ⇒ 1.1.94
Linux offline installer 1.1.80 ⇒ 1.1.94

Changelogs from SteamDB:
Version 1.1.87
Version 1.1.91
Version 1.1.94
Post edited November 15, 2023 by maxpoweruser
high rated
Crypt of the NecroDancer

Updated to 3.7.5-b4897 for Windows and Linux.

Changelog from SteamDB:

Update v3.7.5 and we're officially Steam Deck Verified!

Crypt of the NecroDancer v3.7.5 is now available! And GREAT NEWS for those with a Steam Deck, Crypt of the NecroDancer is now officially Steam Deck verified!

Bugfixes

Gameplay bugfixes


• Fixed Aria unlocking Zone 2 upon completing Zone 4 if AMPLIFIED DLC is enabled

Interface bugfixes

• Fixed various damage sources displaying as "Unknown" on the leaderboards

Level editor bugfixes

• Fixed cursor getting stuck in view panning mode if "Publish Dungeon" menu is closed by clicking the "Upload" or "Cancel" options
• Fixed music for Melody's final boss fight not playing correctly
• Fixed some search queries showing empty result categories in the object panel

Visual bugfixes

• Fixed Familiars not being able to match the speed of Suzu's charge or Dash Spell

Modding bugfixes

• Fixed tags being reset when publishing a mod update to mod.io
• Fixed [noparse]ObjectPreview.getVisuals()[/noparse] not working correctly on entities with attachments
Post edited November 15, 2023 by (ø,ø)
high rated
Another World: 20th Anniversary Edition

Download removed: Bonus, development diary
Download removed: Bonus, manual (17 pages)
Download removed: Bonus, HD wallpapers
Download removed: Bonus, soundtrack (MP3)
Download removed: Bonus, soundtrack (FLAC)
Download removed: Bonus, technical handbook
Download removed: Bonus, Another World 15th Anniversary Edition

✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰


UnderRail

Standalone installer updated: [Windows] 1.2.0.11 ⇒ 1.2.0.12.
Version 1.2.0.12

⯈ Bugs
---• Fixed not being allowed entrance to Epione Lab in a certain instance. Talking to the guard again will resolve the issue
---• Fixed an instance in which the player could get vision inside the Battery Recycling Plant even when nowhere near the surveillance monitor
---• [Expedition] Fixed missing trapdoors in a laboratory the player visits while being in a very special state
---• [Heavy Duty] Fixed the idle animations for Protectorate Marine when holding a grenade launcher
---• [Heavy Duty] Fixed a certain boutique owner not offering special merchandise when he should
---• Minor dialog/zone fixes
high rated
Vagrus - The Riven Realms

Updated to 1.1501114C for Windows, Linux and Mac.

No changelog.
Post edited November 16, 2023 by (ø,ø)
high rated
Tunguska: The Visitation

Updated to 1.74

Changelog from SteamDB:

Update 1.74 Is Ready! And Slaughterhouse DLC Update!

I have just finished building the scene for Slaughterhouse DLC. It took me almost two months, but it looks awesome :)

With the biggest chunk of work out of the way, I was coding for the enemy spawning mechanism and the Ethereal Trader who will sell you all the items in the game throughout the battles. This progressed pretty fast and in a few days I'll be able to start slaughtering :)

Check out this atmospheric shot of the Slaughterhouse map below:

*Use link to changelog to see picture.*

Now, here are some improvements I made in 1.74:

• You will now receive caustic damage from getting puked on by the spitters. A tutorial will pop up on the first time telling you that you must use clean water (from the wells) to wash off the caustic damage. Just right click on the bottle water and then click "Use". Or, you can just wait for the effect to wear off.

• When you have bleeding effect or caustic damage effect, the screen will flash red blood so that you don't overlook it.

• Now, if you eat food, the green bar will slowly convert to energy (blue bar). But if you sit next to a campfire, this process goes faster, and you'll also receive more energy from the eaten calories than when you are away from campfire.

• If you keep your energy level almost full, your stamina restore speed will be significant higher. If you are pretty much 100%, your stamina will restore even faster. This change aims to reduce the amount of frustration when you use melee weapon and run out of stamina - as long as you are well fed.

• Improved the auto-arrange feature, now it'll try to rotate the item if it doesn't fit.

• Hans Eppstein from Zernaskaya Village will sometimes sell you fertilizer.

• Changed the hotkey to switch between Sidearm 1 and Sidearm 2 while in the inventory, from ALT key to CTRL key. This is to prevent confusion when player Alt-Tab out of the game.

• Added sound effect for when you get shot at. Now it sounds like it hurts! Again, another little detail I learned from call of duty...

• Not sure if I mentioned this before - but with control schemes with auto-aim, the red crosshair will now appear at wherever the gun is aiming at, instead of at the foot.
Post edited November 16, 2023 by (ø,ø)
high rated
avatar
surfer1260: Another World: 20th Anniversary Edition

Download removed: Bonus, development diary
Download removed: Bonus, manual (17 pages)
Download removed: Bonus, HD wallpapers
Download removed: Bonus, soundtrack (MP3)
Download removed: Bonus, soundtrack (FLAC)
Download removed: Bonus, technical handbook
Download removed: Bonus, Another World 15th Anniversary Edition
Just want to add that the Development Diary and Technical Handbook can still be found in the 'Making Of' download.

The Manual, Wallpapers and 15th Anniversary Edition are just gone, so keep your old ones if you still have them.
high rated
avatar
surfer1260: Another World: 20th Anniversary Edition

Download removed: Bonus, development diary
Download removed: Bonus, manual (17 pages)
Download removed: Bonus, HD wallpapers
Download removed: Bonus, soundtrack (MP3)
Download removed: Bonus, soundtrack (FLAC)
Download removed: Bonus, technical handbook
Download removed: Bonus, Another World 15th Anniversary Edition
It seems that the complete "Making Of package" has been broken down into the individual languages and these also contain the "development diary" and the "technical handbook". The soundtrack in MP3 + FLAC format was removed and reinstated as WAV format.

The manual, the HD wallpapers and the “Another World 15th Anniversary Edition” remain missing. :-(

Edit:

Really? :-D
Post edited November 16, 2023 by kultpcgames
high rated
art of rally

Updated to 1.5.0 (Galaxy & Offline Installer)

australia DLC available now.

Changelog from SteamDB:
art of rally - Major update v1.5.0

Not only are we releasing the major australia DLC later today, but there's also a huge update to the base game full of fixes and quality of life improvements that is live right now - check it out below!

Changelog

improvements

• performance improvements for long sessions and when multi-tasking (e.g. alt+tab)
• stability improvements for vegetation renderer indirect
• framerate is no longer capped at 230 fps
• custom rallies can now have up to 12 stages
• windows on some houses and boats now glow at night
• unlocked songs remain unlocked after resetting collectibles
• last visited free roam stage is remembered
• various improvements to ghost selection
• added “total time” to stage post-finish menu in multiple stage rallies
• career and custom rally overall results now support times longer than 1 hour (single stage results still cap at 59.59.999)
• free roam views are easier to activate and can be activated by holding the button while passing through the trigger area
• added extra checks for unlocking freeroam stages and some achievements
• improved controller button glyphs position in enter/exit View prompts

fixes

• prevented tires from clipping through road on some stages
• prevented various bugs that could be triggered by a terminal damage crash
• fixed various issues with saving and loading rally progress and car condition
• various fixes to ghost selection in menus and leaderboard interaction
• fixed a bug where some ghosts show the wrong vehicle (may not apply retroactively to existing ghosts)
• retired AI now remains retired even after resuming saved rally
• best time in post-finish menu shows correct locally saved best time when offline or when privacy policy is declined
• recover car near finish gates no longer triggers multiple time penalties
• skidmarks are cleared when entering free roam views and when recovering car
• fixed issues with vehicle placement in free roam views
• fixed il gorilla e1 wheel texture issues when changing liveries
• fixed issues with wheel texture on some ghosts (e.g. le 504, the fujin, little monkey)
• camera effects no longer remain active outside photo mode during a replay
• controller vibration stops after restarting stage or recovering car
• player selected audio settings are reapplied after disconnecting headphones / earbuds
• fixed a bug causing screenshot names to use a 12-hour format in rare cases
• fixed guardrail collider in farschewiler
• fixed reset zone and prop issues in lake nakuru
• fixed house texture issues in norway and kenya
• reduced water foam under bridges on some stages
• fixed rare leaderboard UI issue in post-finish menu
• fixed rare terminal damage UI issue in post-finish menu
• fixed issues with fonts for Chinese, Japanese and Korean (incl. rendering on Steam Deck)
• retired leaderboard entries can no longer be used as custom ghosts
• rich presence fixes for Steam and Discord
• dynamic resolution option removed for Vulkan, as it’s not supported
• vegetation renderer indirect option removed for Vulkan, as it’s not supported

If you've enjoyed the game over the years and can spare a moment for a review it's much appreciated!
high rated
The Invincible

Updated to 1.14 (Galaxy & Offline Installer)

Changelog from SteamDB:
[HOTFIX 1.0.1] Spacecraft Repairs: hardlocks, audio & other bugs

Big thank you to every astronaut who has submitted bugs/feedback, and thank you all for taking part in The Invincible’s cosmic adventure!
Since the release we have been working hard to solve as much of the reported issues as possible.

Improvements:

• Fixed various hardlocks and softlocks reported by players:
• the possibility of getting stuck in the rover on the way to the Convoy area,
• no interaction of the passage between rocks in the City area (with general quests flow and checkpoints problems in this area),
• Yasna getting stuck next to the window in one of the game's endings,
• possibility of getting stuck under the Antimat leg.
• Fixed forcing the dialogue to end and handling its different states; fixes for old saves (e.g. hardlock in the command unit in the base area with access to the 2nd floor).
• Fixed several areas where players were able to leave the playable area or fall under the map going by foot or driving a rover (e.g. digging sites around the excavation pit, base area, landing area, path to battle area).
• Fixed several areas where players were able to get stuck between the landscape/props collisions (e.g. dead body in the old base area).
• Different minor quest/level design fixes reported by the players and QA.
• Checkpoints loading improvements.
• Fixed the bug with Yasna’s four hands and blocked the detector at the beginning area.
• Fixed the rare bug with controller/keyboard focus in the main menu.
• Fixed problems with cancel/exit default input and binding.
• Fixed a camera collision with the player when using photo mode.
• Fixed overlapping dialogue lines in the base area.
• Fixed the incorrect loading of sound effects in the City area.
• Fixed rover speed parameters.
• Performance and optimization fixes (e.g. graphic settings, FPS drops, texture loading).
• Lighting and shadow fixes.
• Some animation and camera parameters fixes and polishing.
• Fixed footstep sounds after Yasna’s blackout during the storm.
• Added missing sounds for some animations.
• Steam Deck: setting the largest font size as default.

*The Invincible has now appeared on GeForce Now page of supported games.

Thank you for reading our spacecraft notice. We hope you'll enjoy the mind-boggling journey of discovering scientific phenomena and rethinking everything you know about the universe even more now!
high rated
Stellaris

Updated from 3.9.3 to 3.10.0.2 on Windows, Mac and Linux

Changelog to be found on the Paradox forum, with just the main highlights copied here:
3.10.0 “Pyxis” Update

Features
* Leader Consolidation - see Dev Diary 322 for more details.
-- Admirals and Generals have been merged into the Commander, the Military leader class.
-- Governors and some Envoy functions have been merged into Officials, the Administrative leader class.
--- Officials are now assigned to represent your empire in each of the Galactic Community (or Imperium) and your Federation rather than assigning multiple Envoys.
--- Envoys still represent your Empire's overall diplomatic bandwidth, and handle First Contact, Improving and Harming Relations, and Espionage.
-- Scientists remain the third, Scientific leader class.
-- All leader classes can now govern planets and sectors.
--- Military governors apply Martial Law to a planet or sector, which increases worker and slave output at the cost of specialist and ruler output, adds soldiers to the planet or sector, and causes soldiers to increase stability.
--- Administrative governors increase general material resource extraction and industrial productivity.
--- Scientific governors increase research output on the planet or sector. This replaces the old Assist Research Scientist action, which has been removed.
--- Most governor traits now include apply to a lesser extent to the rest of the sector, unless a local planetary governor is overriding them.
-- Added the Minister of State for most non-gestalt empires. (Some civics, such as Fanatic Purifiers or Inwards Perfection, remove this position.)
-- The Minister of Defense, Research, and State council positions are no longer locked for players with Galactic Paragons, and can be replaced with other council positions when you reorganize your council, though at a cost.
--- No Minister of Defense: -25% Naval Capacity
--- No Minister of State: -25% Diplomatic Weight
--- No Head of Research: -25% Research Speed
-- A balance pass has been made on all leader traits and subclasses. Many have changed significantly, and the overall power level has generally been decreased.
--- Traits chosen when levelling up will now be biased towards the leader's current position, whether or not you have Galactic Paragons. (i.e., A Scientist that is governing a planet will be more likely to receive leader traits related to planet governance.)
-- The classes of all event leaders and paragons, as well as leader themed civics, technologies, and traditions, have been reviewed and adjusted.
* Council Legitimacy now gives bonuses or penalties to council agenda speed.
* Replaced the Recommended Content window with a more full-featured Additional Content Browser.
-- The Additional Content Browser increases the clarity and transparency of what various DLCs contain, by letting you preview things like Origins, Civics with full tooltips that include nested concepts, animated Portraits, and Shipsets. It is our hope that this will help you make more informed decisions about DLC purchases. (The Additional Content Browser will only be available on some storefronts, and will not update information without an active internet connection.)
* Added Tabbed Outliner.
-- Information is now split across Government, Ships, Politics, and Structures tabs, which will appear as they become relevant to your empire.

Improvements
* Many event chains now include event chain titles in the event window.
* Added three new planet modifiers: Abundant Geothermal Activity, Subterranean Wildlife, Rich Microflora
* Added four planetary decisions to be able to remove some negative modifiers without having to terraform the planet: Remove Bleak Planet, Add Dayside Farm, Remove Hazardous Weather, Remove Dangerous Wildlife
* A toast message will now appear when a truce expires.
* Clarified tooltips of modifiers that increased leader cap
* Expanded on the Zroni dig site descriptions.
* A notification will now be sent when yoour fleets are unexpectedly forced to decloak
* You can now change the destination of a Leviathan Parade Situation at the cost of some unity.
Post edited November 17, 2023 by gogtrial34987
high rated
Grim Dawn

Standalone installer updated: [Windows] 1.1.9.8 ⇒ 1.2.0.0.

The full changelog can be found here.
Below some highlights:
Grim Dawn Version v1.2.0.0

Grim Dawn’s most comprehensive free update ever is now available!

V1.2 is dense with new features, mechanics, and quality of life improvements that have been on top of your wishlists. You can look forward to improved leveling, better difficulty skips, new accessibility features, a dedicated evade ability, and much much more! V1.2 is, without a doubt, our labor of love update that will usher in the next era of Grim Dawn before Fangs of Asterkarn is released in 2024!

V1.2.0.0
① [Major New Features]
• You can now play the entirety of the game up to the level cap on the difficulty that's enjoyable to you. To support this, level scaling has been updated on Normal and Elite difficulty. Many areas on Normal now scale up to level 100. Elite difficulty now scales up to level 100 in all areas. Loot quality and experience gains remain higher on higher difficulties.
• Defeating the Loghorrean on Normal/Veteran difficulty now unlocks Elite and Ultimate difficulty for that character (note: this difficulty unlock is not retroactive). Players can proceed to the difficulty they feel most ready for.
• Completing a quest that grants Skill or Attribute points on a higher difficulty (Elite or Ultimate) will now reward you the Skill and Attribute points from the lower difficulties as well (ex. completing Kasparov's Pocket Portal on Ultimate will also grant skill points from the Normal/Elite difficulty quests if you skipped them).
• All loot tables have been overhauled with 30-60% less items dropping. To compensate, loot quality and iron bits drops have been significantly increased.
• All Bosses now have a 100% chance to drop their (non-legendary) Monster Infrequents.
• A new base Evade skill has been added, bound to Spacebar by default. Evade interrupts any other action to immediately dash in the desired direction and offers a brief invulnerability window (iframes). Pause now defaults to P and the Party window to K. Existing players will need to set a keybind or reset their keybinds in order to take advantage of this. Keybinds have been reset for Xbox players to accomodate this addition.
• Health and Energy Potions have been removed from the game. The character now has potion skills baseline and does not need to keep them in their inventory. Dedicated potion buttons have been added to the Quickbar.
• Toggled buffs are now automatically toggled on and no longer need to be on the skill bar (note: if your character currently has two exclusive skills learned, the one with more points invested takes priority).
• You can now disable visuals for toggled buffs in the game options to improve visual clarity on your character and to show off all that gear.
• New visuals have been added to alert you to Legendary, Monster Infrequent, Double Rare and Double Rare Monster Infrequent drops. Monster Infrequents are now marked by an icon to separate them from standard Rare items.
• Monster Health Bar options have been improved. You can now toggle thicker health bars and display % values for monster health.
• Monster Health Bar can now be toggled to also display all debuffs applied to the target monster.
• The Nullification mechanic (ex. Arcane heroes) has been overhauled. It now purges all temporary buffs and Disables toggled buffs for 5 seconds. No more fumbling through your skill bars to turn auras back on.
• New Accessibility Feature: Disable Day-Night Cycle. By enabling this, the game will be perpetually set to noon.
• New Accessibility Feature: Disable Fog. If you do not wish to see the ambient fog, you can disable it in the video options.
• New Accessibility Feature: Cooldown Counters. Enable this to see a numeric countdown on your skills on the quickbar.
• New Accessibility Feature: Auto-Pick Up Radius can now be increased or reduced from its default setting.
• A new keybind has been added to hide the User Interface for taking screenshots. Existing players will need to set a keybind or reset their keybinds in order to take advantage of this.

② [Shattered Realm]
• The exit portal mechanic has been overhauled for non-boss shards. Each player now receives their own personal portal at their current location that will take them out of the shard and into the next one.
• A new Eternal Waystone has been added that can take you up to Shard 90 with rewards. Existing Deathly Waystones and blueprint have been converted to this waystone. A new Deathly Waystone is available upon beating Shard 95 or higher, but any previously unlocked shards are retained.
• Shrines have been redesigned with powerful new, but temporary blessings, all of which boost your Maximum Movement Speed for their duration. These blessings no longer carry any penalties. Shrine offerings have been updated.
• Increased drop chance of Shattered Souls from champion enemies.
• Increased monster % Crit damage by 10% on Ultimate difficulty.
• Increased monster Health scaling on Normal and Elite difficulties, particularly at shards 60+.
• Reduced monster Physical damage on Elite and Ultimate difficulties, particularly at shards 60+.
• Monster % Heal effects are now reduced in the Shattered Realm.
• The "A Done Deal" achievement now requires you to interact with each of the Shattered Realm's shrines at least once, rather than having all 5 effects active at the same time.
• The Bonebleach special map has been disabled. It may return in the future after some much needed maintenance.
• Reduced Physical damage done by traps.

③ [Crucible]
• Reduced the number of non-boss monsters spawned in the Crucible.
• Waves 150-170 now have 6 mutators as a positive player mutator is now always rolled for the 5th mutator.
• Increased monster % Crit damage by 5% on Gladiator difficulty
• Monster % Heal effects are now reduced in the Crucible.
• Reduced Tribute penalty for failing the event, particularly if failing after using a checkpoint.
• The Tribute cap has been increased to 150.
• Spawn areas no longer grant a movement speed buff to monsters.
• Nullification has been re-enabled in the Crucible, at a reduced duration. Loxmere Nightmage's nullification remains disabled as it is an instant effect that cannot be dodged.
• Monsters now deal less Physical damage in the Crucible on Gladiator difficulty.
• Increased % Physical Resist granted by the Blessing of Ulo to 10%.
• Deathchill Beacons now cast Chilling Surge more frequently.
• Inferno Beacons now cast Firestorm more frequently.
• Stonewall Banners now cast Heal more frequently.
• Vanguard Banners now cast Frenzy more frequently and the Frenzy effect also grants % Max Attack/Cast Speed bonuses.

④ [Mod Tools]
• The world map size limit has been increased from 2gb to 4gb. This should dramatically increase the size of mod maps you can create, but be aware that Crate will be using up some of that new space if you plan on modding the campaign map.
• The console now logs lua errors in custom games.
• Faction Slots have been expanded to 40. Note that Crate will be using these up through 18 in the near future, who can say beyond that. So plan accordingly!
• Skill Modifier slots on items have been increased to 6.
• Localization has been integrated into the game data. You can alter localizations within your mods by overwriting and updating those files.
• Added bool Item.IsType(object id) for checking if an entity is an item within Lua functions.
• A new pet modifier template has been added that can override all 4 of the Raise Skeleton pet arrays.
high rated
Grim Dawn

Standalone installer updated: [Windows] 1.2.0.0 ⇒ 1.2.0.0 Hotfix 1.

No Changelog
high rated
Vagrus - The Riven Realms

Updated to 1.1501115D for Windows, Linux and Mac.

No changelog.
high rated
Ozymandias: Bronze Age Empire Sim

Updated to 1.6.0.11 for Windows and Mac.

Changelog from SteamDB:

Bug fixes

v1.6.0.11

Fixed two mistranslated trait descriptions in JP.
Removed outdated mention of 1 population cities being destroyed in FAQ.