available now.
art of rally - Major update v1.5.0 Not only are we releasing the
major australia DLC later today, but there's also a huge update to the base game full of fixes and quality of life improvements that is live
right now - check it out below!
Changelog improvements • performance improvements for long sessions and when multi-tasking (e.g. alt+tab)
• stability improvements for vegetation renderer indirect
• framerate is no longer capped at 230 fps
• custom rallies can now have up to 12 stages
• windows on some houses and boats now glow at night
• unlocked songs remain unlocked after resetting collectibles
• last visited free roam stage is remembered
• various improvements to ghost selection
• added “total time” to stage post-finish menu in multiple stage rallies
• career and custom rally overall results now support times longer than 1 hour (single stage results still cap at 59.59.999)
• free roam views are easier to activate and can be activated by holding the button while passing through the trigger area
• added extra checks for unlocking freeroam stages and some achievements
• improved controller button glyphs position in enter/exit View prompts
fixes • prevented tires from clipping through road on some stages
• prevented various bugs that could be triggered by a terminal damage crash
• fixed various issues with saving and loading rally progress and car condition
• various fixes to ghost selection in menus and leaderboard interaction
• fixed a bug where some ghosts show the wrong vehicle (may not apply retroactively to existing ghosts)
• retired AI now remains retired even after resuming saved rally
• best time in post-finish menu shows correct locally saved best time when offline or when privacy policy is declined
• recover car near finish gates no longer triggers multiple time penalties
• skidmarks are cleared when entering free roam views and when recovering car
• fixed issues with vehicle placement in free roam views
• fixed il gorilla e1 wheel texture issues when changing liveries
• fixed issues with wheel texture on some ghosts (e.g. le 504, the fujin, little monkey)
• camera effects no longer remain active outside photo mode during a replay
• controller vibration stops after restarting stage or recovering car
• player selected audio settings are reapplied after disconnecting headphones / earbuds
• fixed a bug causing screenshot names to use a 12-hour format in rare cases
• fixed guardrail collider in farschewiler
• fixed reset zone and prop issues in lake nakuru
• fixed house texture issues in norway and kenya
• reduced water foam under bridges on some stages
• fixed rare leaderboard UI issue in post-finish menu
• fixed rare terminal damage UI issue in post-finish menu
• fixed issues with fonts for Chinese, Japanese and Korean (incl. rendering on Steam Deck)
• retired leaderboard entries can no longer be used as custom ghosts
• rich presence fixes for Steam and Discord
• dynamic resolution option removed for Vulkan, as it’s not supported
• vegetation renderer indirect option removed for Vulkan, as it’s not supported
If you've enjoyed the game over the years and can spare a moment for a review it's much appreciated!