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Stellaris

Standalone installer updated: [Windows, Linux, Mac] 4.0.8 ⇒ 4.0.9.
Stellaris 4.0.9 Patch

① Performance
• REVERTED an attempted fix for an Out-of-Sync error (COUNTRY_RESOURCES) that was causing serious performance issues
Post edited 2 days ago by surfer1260
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Rain World

Updated to 1.10.4

Changelog from SteamDB:

Patch Notes (1.10.4) - Updating Korean and Russian Localization and More

Hey Slugcats,

We have released a new patch which updated Korean and Russian localization, disabled warp fatigue in Daemon area, and more!

You can read the full patch notes below.

Patch Notes

• Updated Korean and Russian localization

• Disabled warp fatigue in Daemon area

• Changed Basilisk lizards to not apply their effects while unconscious

• Fixed warps playing their opening sound effect repeatedly while open, rather than just once

• Fixed objects that are supposed to be filtered out in presence of a warp, not getting filtered out

• Fixed Hunter and Monk endings not displaying properly if playing in low quality mode

• Fixed being unable to open the map for a region on the warp region map in certain circumstances

• Fixed Barnacles re-growing their shells after sleeping with a deshelled one in a shelter

• Fixed frozen popcorn plants not progressing their frozen state properly, or opening up towards end of cycle

If you do continue running into a bug or issue after the patch please report it in the bug report form and the team will have better tracking on it!
https://docs.google.com/forms/d/e/1FAIpQLSezXL3WE2udFn8qJn-4bKHf-YkxiIbzmLB6jSwP6XYfp8DJtQ/viewform

• riv otter
high rated
The Witcher: Enhanced Edition

Download added: Bonus, Digital Comic (App)
Size 125.8 MB 2025-05-13
high rated
Elroy and the Aliens

Updated to 1.1.1 (Galaxy & Offline Installer)

Changelog from Steam:
Patch 1.1.1 is out!

Ahoy, adventurers!

Here comes the latest round of patches addressing some minor bugs and improvements. Thanks again for reporting these to us, you are absolutely amazing!

Here's a summary of what's included in patch 1.1.1:

• Fixed issues with incorrect chapter numbers being shown in save files
• Fixed an issue with item interaction and the alien Keef
• Changed some dialog lines to more fitting ones
• Fixed some audio related issues
• Fixed some typos

Rest assured we’re working on improvements all the time, so keep an eye out for future patches!

Love,

- Team Elroy
high rated
Old Skies

Updated to v2.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.0 - Hotfix

• Fixed a crash regarding empty lines
• Fixed a few typos
high rated
The Last Spell:
Updated to 1.2.19.2

Fixes:
Fixed 'Falcon Seed'seed upgraded 'Flying Thorns' skill having 4 range instead of 6
Fixed 'BOOM!' perk damages not being properly applied on each target (the damages were reduced after each hit)
Fixed 'Manual Damage Trap' skill being able to affect the caster
Fixed 'Surgical Strikes' perk effects not being consumed when dropping below the Move threshold by using a skill


Balancing & QoL:
'Shower of Blows' perk bonuses are now reset at the start of each day
'Deadly Ranger' perk now shows bonuses before unlock
high rated
Suzerain

Standalone installer updated:
[Windows] 3.1.0.1.131 ⇒ 3.1.0.1.133
[Mac] 3.1.0.2.131 ⇒ 3.1.0.2.133
Patch 3.1.0 Build 133 Released
(14/05/2025)

Dear citizens of the Suzerainverse,

We're thrilled to share that the latest patch for the 3.1 update has been released. We want to thank you for all of the love and feedback that we received for 3.1 "Sovereign".

If you want to support the team and help improve the playing experience, please report all bugs, feedback, and ideas through the Suzerain Discord server, which you can find here and in the bug report channel.

The patch is deployed to the default branch. The database changes only apply to new games, and code fixes apply to on-going games.

Please note, there is no build 132.

COMMON

① Technical
• Fixed an issue with remote config causing errors
• Added check for updating country relations for a disabled country token
• Implemented link with email functionality for Torpor Accounts
• Characters with no codex entries no longer generate error logs when clicked

② Bug Fixes and Polish
• Fixed issue with game getting stuck at loading or crashing if Firebase is unreachable
• Numpad enter now works with dialogues
• Fixed issue with Torpor Account profile hud overlapping with collections page
• Fixed issues with some variables not getting set at right time

KINGDOM OF RIZIA DLC

① Content Updates
• Updated the gold and tax crown prince choice
• Made balancing updates to RRG
• Fixed religious group relations taking too long to recover
• Capped income tax increases
• Made Intermerkopum authority modifier and resource bonus dynamic based on amount of members
• Increased house relations benefit of royal concert
• Moved new industry decision to turn 8 step 2
• Made it slightly more difficult to annoy religious groups
• Made the negative authority impacts of Denturists slightly higher
• Small balancing edits on authority and budget
• Fixed wrong report variables for Gasom branches
• Added a couple missing dialogue responses
• Added Vina's last name and updated possible death locations in summary screen
• Added narrative support for pipeline sabotage decisions
• Added report on tourism down
• Fixed some Rich Presence mistakes
• Added touch input for rotating collectibles
• Adjusted XP bar and achievement count sizes
• Fixed issue with anti air and coastal artilleries persistence
• Fixed issue with epilogue and map music overlapping when game is loaded right before epilogue
• Updated contional instructions on access to places of worship
• Updated conditinal instructions on diversified economy
• No more zombie Adarfo
• Stopped "escape from palace" revolution ending from triggering on abdication path
• Fixed Pales not joining Intermerkopum despite military alliance
• Fixed incorrect event chain in Exile epilogue
• Restructured and added default options to ATA/Su Omina funding decision in Turn 8 security scene
• Revocation of Golcondist ban now shows up in decree panel when enacted in dialogue
• Updated how Wruhec's Guardians are triggered in the birthday scene
• Updated credits to include a voluntary community tester
• Minor fix to summary panel portrait frame

② Design & Balancing
• Fixed problem with business growth situation not appearing

REPUBLIC OF SORDLAND

① Audio
• Fixed no music issue at curriculum discussion

② Design & Balancing
• Fixed Beatrice being shown as successor before game end
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(ø,ø): Rain World

Updated to 1.10.4
I had two updates for rain world today. The filename of the first one is setup_rain_world_1.10.4_(82101), and the second one is setup_rain_world_1.10.4_(82117).
high rated
Baldur's Gate III (galaxy only for now)

Hotfix #31 Now Live!
Hey everyone,

MODDING

Toolkit

Fixed a potential crash when loading a level without a required mod and then loading with the required mod.


GAME

Crashes and Performance

Fixed a crash when hovering over certain items in the inventory or while trading.
Fixed trippy, high-saturation graphical artefacts appearing in-game, often when teleporting using waypoints.


New Subclasses

Hexblade warlocks can now replace a spell at Level 2 like the other warlock subclasses.
Immutable Form now reacts to Arcane Shot: Banishing Arrow.
The Fancy Footwork passive now also works even if you miss.
Vaprak's Greed now takes into account Human Versatility and increases carrying capacity accordingly by another quarter.
Arcane Shot: Grasping Arrow can now also damage Flying targets when they move.
Removed the Long Rest indicator on the Accursed Spectre passive tooltip.
Dazzling Breath now correctly applies the spellcasting ability modifier when an enemy succeeds its Saving Throw.
Dismissing Wind Walk and Gaseous Form will no longer also remove your Starry Form.
The Shadow Blade no longer shows an empty tooltip when you examine the item while upcasting.
Fixed a bug causing Shadow Blade to lose properties when other conditions are removed. This could cause, for example, the blade to lose any bonus damage when Concentration is broken.
Piercing Arrow's overall damage is now also reduced by half rather than just the bonus damage.
Curving Shot will now only target enemies and not neutral parties. (This could cause neutral parties to, then, naturally, also become your enemies.)
Fixed a bug allowing Sneak Attacks to be triggered on Dirty Trick: Sand Toss.


Gameplay and Scripting

Removed some defunct dialogue that mistakenly made it into Minthara's Speak with Dead dialogue in Patch 8.
Fixed an issue preventing you from waking up if you Long Rested while Shadowheart was killed outside of camp after deciding
fate.
The recast of Cloudkill at Level 6 is now accurately marked as Level 6 instead of Level 5 in the UI.
Fixed a bug preventing you from moving corpses into containers on the controller or split screen UI.
Fixed a multiplayer bug where the Traveller's Chest belonging to the client wouldn't show up in the Basement (Blighted Village) camp in Act I.
Fixed the Illusory Double invoked with Invoke Duplicity appearing to lack equipment and armour.
Fixed a bug where if you had Scratch summoned and then travelled to a new region, he would be dismissed once the new region loaded and, as a bonus, appear dead in your party line.
All barbarian Rages now correctly gain 3 damage bonus, instead of the previous 2, for objects thrown in a Rage once they hit Level 9.
The movement-based Booming Blade condition will no longer apply to inanimate objects that can't move on their own anyway.


Photo Mode

Fixed Wild-Shaped boars and cats not paying proper attention to the 'Look at Camera' option.
Fixed a 'FileSystem error' potentially triggering for users who use non-Latin Windows user accounts when trying to save a screenshot using Photo Mode.


UI and Tooltips

Fixed inconsistent damage values on the Booming Blade tooltips at higher levels.
Fixed a bug causing certain skill tooltips to not appear when you hover over them unless you pin them.
Fixed a Twitch extension bug causing the overlays to disappear on Twitch as soon as you click on them.
Here is a new Wizordum update for us all to enjoy (Offline & GOG Galaxy).

v1.0.06 (May 15, 2025)
Lore Fragments & Chronicles

This update adds Lore Fragments to all existing levels, which speak of events and sometimes hint at hidden areas and puzzles. By discovering all of these concealed fragments, players will unlock the corresponding Chronicle for each level, providing insights into their lore. We also added two new achievements related to them for the brave explorers.

Modding - Creature Customization added

We promised that we would keep expanding the modding capabilities for Wizordum, and this is the first step on that path. You can now, through the mod script, mod existing enemies, changing their sprites, health, and damage they deal. We also prepared a guide so you can have a quick start at it! We want to see your crazy enemy designs now, no more excuses!

Updates

• The level name is displayed on the map and in the loading screen before entering the level.
• Gamepad sensitivity lower-end setting extended to allow lower sensitivity
• [Ep1. Secret Level] Music changed & Magic Map added so you can activate Moonlight Chart
• New Achievements added related to lore fragments (Bookworm & Lore Master)
• Improved spell replenish rate for all character spells
• Minor Mod Browser updates
• [Level editor] Boulder Spawners are now available

Fixes

• Saving while skeletons/undead rise and loading after that will get them stuck in a fake-death pose.
• Achievements not triggering: "Dark Wizard", "Curiosity Killed a Mage", "Big Spender"
• The Boss 2 music intro plays too fast
• Remaining enemies in the final boss fight will now die after defeating the boss
• The Final Boss could stay alive under some conditions
• [Moonlight Chart] Treasure Icon not disappearing when looting a dead body with treasure
• 'Hotheels' achievement fixed (Fire Shield & Arcane Shield will both pause the achievement timer now)
• [E3L03] Glitches & Air Walk
• Rare bug where music won't load properly / gets stuck
• Flame Bars & Cutters - disabled states not saving properly
• Magic Piglets are not moving
• Errors specific to old user adventures that were not updated
(from Steam)

Synergy update for 13 May 2025
Update 1.0.2 - Hotfix #1

Bugfix
Fixed a bug causing a soft lock during the exploration event “Concealed” resolution if the player didn’t have the resources needed in the outcome of “Bond with Locals” step. The cost of each outcome has been removed to make these choices possible in any case.



TerraScape update for 15 May 2025
Cumulative Update 1.1.1.14
- Fixed wrong biome on tile in challenge "Monk-y Business"
- Added new upcoming Weeklie Challenges

Has anyone seen my coffee cup?



Rail Route update for 14 May 2025
Hotfix 2.3.19

UPDATE: Mini-tutorials enabled in multiplayer
UPDATE: Subtitles moved a bit down not to obstruct the tracks

FIX: Auto-accept & auto-reverse flags were left enabled in Rio de Janeiro and München in-game maps
FIX: Auto-accept & auto-reverse flags were left enabled when the respective upgrades were installed & uninstalled in the Editor. Train then entered the map automatically without possibility to disable until upgrades installed in-game.
FIX: Typos in Lyon map station names
FIX: Unable to switch to the Editor while Story of Jozic was in chapter when Miloš entices the player to betray Jozic```
ΔV: Rings of Saturn

Update to V1.74.19.

Changelog:

1.74.19 - Burning Edge

* Updated engine to Godot 3.6.
* Updated Steamworks to 1.62.
* Improved performance of burnfinding on single-core-bound systems.
* Improved performance of pending collision tests.
* Improved physics performance.
* Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD hardware, HUD would remember how many times it wanted to refresh and accumulate all the missing reads, catching up once your framerate exceeded the threshold again. This neither looked good nor was good for performance.
* Adjusted plume visuals for most plumes. Previous settings used more GPU power and caused some visual glitches when you have fusion drives installed but underpowered and some RCS firing along them.
* Propellant and Transit Reserve readouts on your HUD will not be misaligned anymore when you install large propellent tanks.
* When racing drone lost track of it's host racer, it would constantly complain to you that the race is now illegal.
* NPC ships will not go into precision manoeuvring mode while engaged in combat anymore. This caused significant performance drops when in combat in interesting areas.
* Grinders of Mining Companions installed in the back of a Cothon family of ships are now unlinked from your excavator. Opening these grinders could damage the reactor of such ship.
* Mining Companion cradle power supply increased to 30MW. While previous 10MW power supply was sufficient to operate the grinders for extended period while attached to the ship, it was insufficient to power the actuators that open and close the grinder itself. Repeated operation could drain the companion capacitor completely making it reboot and possibly lose cargo.
* When your crew successfully salvaged AI ghostship, they will actually fly it back to the station as the dialogue implies, instead of silently returning to your ship and sending the ghostship back on autopilot.
* Not every moonlet discovered counted towards "discover a moonlet" achievement. Now all of them will qualify, even the very special ones.
* Fixed Obonto and Phage stations docking arms interacting weird when you docked with OCP-209.
* Nakamura Dynamics and Eon Interstellar were found to advertise inaccurate thermal consumption values for their thrusters and torches. Legal action pending.
* If you are using a hardware mouse pointer option, your mouse pointer will now disappear after the same period of inactivity as the software counterpart.
* Selling 200+ ships in 10 in-game days overwhelmed the dealership and caused such game to crash upon loading and attempting to access the dealer quickly.
* Fixed issue with some mining companions, beacons and cradles unbalancing and possibly damaging certain ships.
* Fixed Equipment menu labels shifting under your mouse cursor on Enceladus.
* Enabling the "Reduce Flicker" accessibility feature will also reduce flickering of a full processed storage compartment.
* Lidar display on your OMS will now work even if you fly without HUD.
* Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
* Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
* Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
* Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
* Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
* Updated translations.
The Chronicles of Myrtana: Archolos

Update to V1.2.11 (Ukrainian).

Changelog:

The Chronicles of Myrtana: Archolos is now available in Ukrainian!

Big thanks go to Ukrainian translators from our community for their hard work!

If you intend to switch to the Ukrainian localization, right click on CoM: Archolos in your GOG Galaxy library, choose "Properties" and change language there.

WARNING: It is not possible to load savegames after you switch to Ukrainian language! You need to start new playthrough.

To report translation bugs in the Ukrainian version, we recommend posting them on our Discord.

If you want to help translating the game into your own language or help the existing translation teams, get in touch with us on our Discord: https://discord.gg/FHDHweuCVB

Have fun!