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high rated
Kathy Rain 2: Soothsayer

Updated to v.1.0.3.4089 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch v.1.0.3.4088 changelog

Hello investigators,

Thank you so much for all your feedback and bug reports — the first patch for Kathy Rain 2: Soothsayer is now live!

v.1.0.3.4088 changelog:

• The inventory should now try its best to remember if it was opened or closed instead of hiding off screen as soon as you click on basically anything anywhere — that tends to happen every now and then in a point and click adventure
• The library computer no longer features software from the 1960s and can now handle input characters beyond A-Z and 0-9
• Fixed a number of instances of people making weird faces when saying things
• Made it almost impossible to miss a few key items in the Gazette. If this doesn't work we'll make Eileen throw them on Kathy if she tries to leave
• Moved the space bar feature tutorial to the library to space out the early tutorialization and make the game slightly more compatible with TikTok attention spans
• Improved some of the hints related to the forensic puzzle in the cabin. Kathy should now actually remember what she voiced aloud 4 seconds earlier
• Various little updates of the German translation. We don't speak a word of German, so if it's good we'll take all the credit and if it's bad we'll angrily join you with pitchforks outside the translators' office
• Kathy's bedroom window has started following the laws of physics and now emits light
• Resolved a number of bugs related to rapidly skipping through the new game trigger warning, since apparently some of you were so triggered by it you just couldn't help yourself from planting your head on your keyboard
• Fixed the notebook bookmarks flashing for ~0.17 seconds during cutscenes, because our creative director noticed and even though nobody else in the world does he's still the boss and we need to do what he says (send help please)
• Kathy no longer instantly forgets where she picked up a certain key
• Corey can no longer spawn red spray can particles near his foot as if he put it through a meat grinder. We were torn about this one since it would explain his numb toes
• Kathy is no longer scared to make eye contact with the stereo in the dorm room
• Improved the computer book hints in the vain hope of reducing the number of players throwing their PC out of the window during that puzzle
• Kathy now politely steps out of the way if she is caught by the ranger instead of chest bumping him
• Fixed the smell of Lucas' trash can making Kathy transcend to another dimension allowing her to phase through the desk
• Kathy no longer moonwalks in perpetuity out of frustration if the player tries drag and dropping the cigarette pack onto the PO boxes
• Put an end to the toolbox rag's delusions of grandeur, covering up a bunch of other tools with its clickable area
• Fixed a rare crash when loading saves when Kathy is at a precise moment in the middle of an interaction, because that's obviously a totally normal thing to do
• The priest should now make more of a angry ruckus when he repairs his car
• Eliminated an error when trying to use random inventory items on the computer power button, because using everything on everything is core gameplay baby
• Kathy has recovered from a neurological condition making her stop and drool after using a thing on another thing in one of the endgame scenes
• An extra layer of ear punishment was a nice idea in theory, but we've seen the error of our ways and now none of the endgame music will duplicate after a checkpoint restart
avatar
bjgamer: Frozenheim

update for 28 May 2025
offline installers updated to 1.4.9.1
Finally!

We were missing so many updates. For those who are interested...

Update v. 1.4.4.26
Hotfix v. 1.4.5.4
Patch 1.4.6.3
Hotfix v. 1.4.6.4
Patch 1.4.7.3
Hotfix v 1.4.7.8
Patch 1.4.8.3
Patch 1.4.9.1
high rated
Endzone 2 (Early Access)

Updated to 0.8.9279.22684 (Galaxy & Offline Installer)

Changelog from SteamDB:
#9 Regular Update | Improvements, Bugfixes & More

Survivors,

This update delivers different quality-of-life improvements and long-requested UI upgrades to make your time in Endzone 2 smoother than ever. One highlight is the "transfer all" button for looting ruins that has finally made it into the game.

We’ve also made a key change to controls: the number keys (1–0) are now dedicated to assigning and selecting vehicle groups, giving you quicker access to your fleet. Game speed controls have been moved to new shortcuts to accommodate this change.

As always, we’ve tackled a range of bugs and stability issues across the board—from UI glitches to rare savegame problems—ensuring a more polished and reliable experience.

Thanks for all your feedback—keep it coming!

ADDED

Sounds: Added new sounds to different buildings
UI: Fixed different layout issues in the inspector of buildings.
UI: Settlers in vehicles notification is now also displayed in the HUD.
UI: Analytics view for production now also displays buildings that spawn entities in the world.
UI: Arrow buttons in the town center inspector header can now be used to switch through town centers of all player settlements.
UI: Implemented transfer all buttons when transferring resources between zones/ruins/expedtions and vehicles.
Vehicles: A group of vehicles can now be assigned to a shortcut by pressing control + any numeric key on the keyboard.
Vehicles: A group of vehicles can now be selected via shortcut (any numeric key that has a group assigned). First press selects the group, second focusses the first vehicle of the group with the camera.
Transportation Routes: Added ui feedback (flyup over vehicle) for vehicles that can't load a certain resource while on a transportation route as the respective slot is blocked by another resource.

FIXED

UI: Fixed highlighting color for surrounding buildings not updating correctly when switching between buildings.
UI: Fixed scroll view of transportation routes sometimes not showing all entries.
UI: Fixed some world UIs not being displayed while radiation heatmap is active.
UI: Radiation output in settler inspector now uses correct values.
UI: Fixed overlapping icons of nearby power poles for houses.
UI: Removed obsolete disease feedback from ui.
UI: Values of electricity analytics view no longer flicker with each production cycle.
Transportation Routes: Pausing or unpausing transportation routes via the toggle in the transportation route overview now immediately updates transportation route rpm.
Construction Sites: Potential fix for an error that occurred when displaying paths for builders on selected construction sites.
Construction Sites: Building inspector no longer shows repair tab for damaged buildings if they are currently being dismantled.
Construction Sites: Potential fix for an error that occurred when switching through build/repair-modes in town center.
Expeditions: Fixed 92% bug in brewery.

TWEAKED

UI: If a building has more positive than negative buffs on surrounding buildings all surrounding buildings are now highlighted in turquoise instead of red.
UI: Improved feedback for missing workforce in profession overview.
UI: World uis for upcycling ruins are now hidden once in construction to avoid overlap with other world uis.
UI: Added tooltip to progress ui of decontaminator that shows the soil radiation removed per minute.
Controls: Reworked game speed controls (increase/decrease instead of direct speed controls).
Events: "Shelter" event now counts all houses (except shelters).
Transportation Routes: Improved transportation route access point pick behaviour.

Your Teams from Gentlymad & Assemble | 0.8.9279.22684 #3d569b4d2
high rated
EVERSPACE 2

Updated to 1.4.48111 Wrath Of The Ancients Hotfix2 (Galaxy & Offline Installer)

Changelog from Steam:
EVERSPACE 2 Patch 1.4.48111

Greetings, pilots!

We hope you had an exciting weekend adventuring in Okkar star systems in Wrath of the Ancients!

The team has put together another patch with fixes for bugs found by QA and the community, as well as a few small tweaks to improve the overall experience. We also took this opportunity to clean up a few small bugs found in the Titans DLC.

As mentioned in previous posts, thank you to the community members who took the time to report issues and follow up with more information. The details shared make it much easier for the team to find and fix bugs we’ve missed.

We’re continuing to keep an eye out for issues reported by players in the ROCKFISH Games Discord. While we can’t promise there will be another patch in the immediate future, we’ll be assessing a need for future updates based on the quantity and severity of issues found.

Read on for the full list of tweaks and bug fixes added in today’s update.

Tweaks

• Import custom styles from other ships is available on all stations now (not just at homebase)
• [WOTA] Reduced Ancient Altar Lunacy range from 400 - 1600 to 300 - 1000
• [WOTA] Added confirmation pop-up for Ancient Altar events if the player’s ship is ill-equipped for the challenge
• [WOTA] Highlight Viridium core during "Wrath of the Ancients" boss fight
• [WOTA] Ghost's ship can now also be stopped with the “Incapacitate” condition in “A Different Ending”
• [WOTA] Provided more guidance on how to start “Far and Beyond” side mission via mission indicators

Bugfixes

• Fixed that damage reduction was not capped at 90%
• Fixed "Break open the hardened ore patch" location challenge at “Grady and Brunt Refinery” potentially not counting towards location completion percentage
• Fixed that certain structures in the “Lost Cargo” job category blocked entry points or holes, making the job unfinishable
• UI: Fixed some cases where mining attributes were accidentally filtered out from the list of lockables when re-rolling
• UI: Fixed that “amount selection” radial progress bar color was wrong (blue)
• UI: Fixed minor navigation inconsistency in modal item modification screen
• UI: Fixed a rare issue that could render an empty slot statcard over the “Ship Stats” tooltip after changing ships
• UI: Fixed minor layout issues of some modal screens when using 16:10 aspect ratio
• UI: Fixed a graphical glitch affecting the mission intro/outro banner background blur
• [WOTA] Fixed that it was possible to leave during certain parts of the side mission "The Countdown" which lead to some Trinychs attacking in other locations
• [WOTA] Fixed a problem in which "The Countdown" mission did not continue properly after having left the mission location at a bad time
• [WOTA] Fixed that Ancient Rifts were aborted although "Second Chance" mode of Entropy Anchor was activated before hull hitpoints reached zero
• [WOTA] Fixed that Munition Motor booster was increasing weapon spread while boosting instead of decreasing it
• [WOTA] Fixed an issue that caused HIVE to keep on commenting during mission "Ukkram"
• [WOTA] Fixed a subtitle to voice-line mismatch in the mission "A Different Ending"
• [WOTA] Fixed that "Warden's Embrace" mine launcher could be fired with no ammo left
• [WOTA] Fixed that it was possible to use a portable conductor for a wrong puzzle, resulting in a puzzle blocker in “Shakut Waystations”
• [WOTA] Fixed that Reinforced Frame catalyst would give you unlimited consumables
• [WOTA] Fixed that a Hexaspatial catalyst installed on top of a Chaos catalyst would re-roll the shield's stats
• [WOTA] Fixed that Safety Delimiter catalyst would damage weapons that have the "Cannot be damaged" attribute
• [WOTA] UI: Fixed that Ushak codex entry was unlocked when entering Rhak Homeworlds and vice versa
• [TITANS] Fixed that it was possible for Leviathan or Dreadnought alert dialogues to play during cutscenes
• [TITANS] Fixed NPC character portraits during Dreadnought missions
• [TITANS] Fixed black screen that occurred when attempting to enter a 'Leviathan Sighting' location by automatically disabling the auto-pilot if the event has already expired

It will be a while until we can share about what comes next. For now, thank you to all you fantastic space game fans who have supported us during EVERSPACE 2’s journey.

Lee and your ROCKFISH Games team