Marble Drop

Marble Drop (1997)

by Maxis South, Maxis
Genres:Strategy, Puzzle
Themes:Sandbox
Game modes:Single player
Story:Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.Show more
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Stories about this game (2)
What’s your memory of Marble Drop?Share your favorite moments and see what others remember about this game.
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I played this game on a school computer every day before class started; sometimes even getting my parents to drop me off early just so I would have more time to play it. At the end of the year the teacher gave me the CD it came on. I still have that disc but computers these days don't have slots for physical media. I would love to play this again, some of the puzzles were quite challenging and I remember the sense of accomplishment in finding the optimum solution.
user avatar@nymonuser avatar@nymon
May 24, 2025
Whenever I remember this game, I immediately hear the sound effects and music when you finish a puzzle. It was extremely challenging for me because I am a color blind. But still, I really would love to have a decent version of this game (with all sound effects and music, and if possible with a color blind mode :))
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