TimeSplitters Next

TimeSplitters Next

by Free Radical Design
Genres:Shooter
Themes:Science fiction
Game modes:Co-operative, Multiplayer, Battle Royale
Story:TimeSplitters Next was a project in development by Free Radical Design before the studio was closed down by its parent company Embracer Group. Developers who worked on the project said it started off as a Fortnite clone before morphing into an expanded alternate universe take on the classic TimeSplitters 2.Show more
user avatarAdded by @homeless_jesus54
Vote to bring this game to GOG and help preserve it.
123
Stories about this game (0)
What’s your memory of TimeSplitters Next?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with TimeSplitters Next and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 115
583
The Chaos Engine
The Chaos EnginePrepare for the dark world of The Chaos Engine, a steampunk Victorian age in which one or two players must fight the hostile creations of the Chaos Engine across four dynamic landscapes and take part in the ultimate battle. Choose from six hard-nailed mercenaries each with their own unique weapons and skills. Those who have the strength and skill to overturn the Chaos Engine will be remembered.
Action
Action
47
Mask of Mists
Mask of MistsMask of Mists is an action-adventure game in a first-person view in which you are immersed in exploring the world full of magic and dangers!
Action
Action
7
Uchuu Senkan Gomora
Uchuu Senkan GomoraUchuu Senkan Gomora, is a shoot-em-up by UPL, originally released in 1990 for the arcade, and then ported to the Sega Mega Drive in 1991. While the arcade version was released overseas (in the US under license from American Sammy under the name Bio-Ship Paladin), the MD version was only released in Japan — however an American title screen is present in the ROM and displayable if the region is set to US, which may mean a US release was planned (this is unconfirmed). It is UPL's only Mega Drive game — they would go bankrupt shortly after publishing it (the later Task Force Harrier EX was ported and published by Treco). A shoots your weapons; the laser weapon from your main ship can be charged by holding A. B allows you to take control of a beam shot. While B is held down, the D-pad will move a box-shaped target on the screen and A will shoot beam shots toward the target. C is listed as "PAD MODE" but does not appear to do anything. In each level, you can get orbs which give you either subships that shoot weapons diagonally or certain powerups (such as an automatically moving beam target or doubling the size of your ship). Pressing Start at the title screen gives you a configuration menu where you can, among other things, choose to play one of two 2-player modes. Normal 2-player mode is 2-player cooperative (two ships on screen at once), while another option allows the second player to take control of the beam laser while you take control of the main ship.
New
New
6
Gore: Ultimate Soldier
Gore: Ultimate SoldierNew technology has led to the development of an advanced combat training emulator, where the weak have died and the best become even better. Known as the Meat Machine, this device takes Marines where they have never been, shows them enemies they have never faced, and trains them with both existing and advanced weaponry. As one of a variety of characters, you'll explore expansive levels with many ladders and basements, pick up or destroy items, and conserve your ammo and stamina for intense firefights.
Action
Science fiction
Action
Science fiction
71
1
Doom Eternal
Doom EternalDeveloped by id Software, DOOM Eternal is the direct sequel to DOOM (2016). Experience the ultimate combination of speed and power with the next leap in push-forward, first-person combat. As the DOOM Slayer, return to take your vengeance against the forces of Hell. Set to an all-new pulse pounding soundtrack composed by Mick Gordon, fight across dimensions as you slay new and classic demons with powerful new weapons and abilities.
Action
Fantasy
Horror
Warfare
Science fiction
Action
Fantasy
Horror
Warfare
Science fiction
6 922
14
Global Operations
Global OperationsGlobal Operations is a first-person tactical shooter computer game developed by Barking Dog Studios and published by both Crave Entertainment and Electronic Arts. It was released in March 2002. (Wikipedia)
Action
Action
100
5
Prey
PreyPrey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet.
Our Pick
Top
Action
Science fiction
Our Pick
Top
Action
Science fiction
52 497
126
Killzone: Liberation
Killzone: LiberationKillzone Liberation is the sequel to the PS2 game Killzone. New to the franchise is the top-down/third-person perspective, instead of the PS2's first-person pure FPS approach. During the action, you can switch to a tactical overview to plan your actions. The screen zooms out and the actions are slowed down, while icons pop up to show the different actions and objectives. The game comes with a full range of Ad Hoc settings for multiplayer, with co-op and competitive play modes included, such as Deathmatch, Assault and Capture the Flag for up to six players.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
543
Killzone HD
Killzone HDRelive the original Killzone™ experience in high-definition 720p and new Trophy support Originally released for PlayStation® 2 in 2004, Killzone™ tells the story of Jan Templar, an ISA Captain whose home planet comes under attack from a Helghast invasion army. Together with a hot-headed sergeant named Rico, a deadly Shadow Marshal known as Luger, and the half-human, half-Helghast spy Hakha, Templar must attempt to reactivate the Orbital Defense Platform and drive the invading forces from his planet Vekta. This rip-roaring introduction to the Killzone™ universe has been remastered in HD. Featuring a single-player campaign with four playable characters and an offline multiplayer mode against AI opponents, Killzone™ HD has received a thorough audiovisual overhaul: the game boasts 720p graphics at a steady 30fps, with MSAA filtering, sharper textures and higher quality sound effects.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
545