It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Good morning!

It's actually 11:40 pm as I'm typing this. I'm just assuming you are reading my post with your morning coffee.

Most games pause when you enter its inventory system, at least in single player. However, when you do that in the original Baldur's Gate 1, your party gets shanked more times than a prison snitch. That's because the game doesn't pause.

You can overcome this by simply preparing your party before your next battle. Ordnance maxes out at 20 units per stack, so you'll burn through them pretty quick. Your quick spell slot will vanish once you cast it. Remember to check these things after every battle and after you resume a saved game. Occasionally you'll run out of ammo mid fight, or need a potion/scroll you didn't initially have space for. When this happens try to be quick.

I'd recommend filling every quick slot that you can - even if that character doesn't need the item. The reason behind this is so you can pause on the main screen and look at what who has what potion/scroll. Another advantage to filling all your quick slots is that you have more space in your bag.

I don't think any of the remixes (Enhanced Edition, BGT, Tutu, NWN port) have this problem.

I know this is pretty basic stuff. I'm just trying to save some noobs a little bit of grief.

Thank you for replying.

Edit: There's a method I use when sorting my bag. I put ammunition on the far right. Beside that is consumables (potions/scrolls), beside that is quest items, and the in the last part I put weapons and armour. You don't have to use this exact system. Something else will probably work for you just fine. The point I'm trying to make is to try and think about how you sort your bag. So if you have to access your inventory it'll go a lot smoother.
Post edited October 02, 2016 by jsidhu762
I'm not entirely sure what is the purpose of this topic, but since Baldur's Gate was my first game using the Infinity engine I got used to having no pause inside inventory pretty quickly. I know some might not like this comparison, but similar thing is in Diablo where sometimes you were forced to open your inventory in the middle of fight.

Since I've played BG so many times, I have my own habits of playing. Nowadays, when there's a lot less time to play, I always check things after loading the game: who has which weapons, what spells, how much ammunition, etc.

I tend to have, I would call it "organized mess" in each character's inventory i.e. I don't group things in categories, I simply put things to the left, so that I know how many free slots each character has. When I take or use an item I shove things to the left again. This helps me remembering, who has what in thier inventory.

I always try to make sure that each character has some type of healing potion and/or antidote + some kind of useful potions/scrolls in his/her quck slots, so I don't have to always open the inventory in dire need of these. I always check ammunition after each fight, even against random enemies and quck slots after I used some of that stuff.

I know these seem like time consuming, but I simply like to have direct control on what's going on with party members and their inventory.
avatar
Tuthrick: I'm not entirely sure what is the purpose of this topic, but since Baldur's Gate was my first game using the Infinity engine I got used to having no pause inside inventory pretty quickly. I know some might not like this comparison, but similar thing is in Diablo where sometimes you were forced to open your inventory in the middle of fight.

Since I've played BG so many times, I have my own habits of playing. Nowadays, when there's a lot less time to play, I always check things after loading the game: who has which weapons, what spells, how much ammunition, etc.

I tend to have, I would call it "organized mess" in each character's inventory i.e. I don't group things in categories, I simply put things to the left, so that I know how many free slots each character has. When I take or use an item I shove things to the left again. This helps me remembering, who has what in thier inventory.

I always try to make sure that each character has some type of healing potion and/or antidote + some kind of useful potions/scrolls in his/her quck slots, so I don't have to always open the inventory in dire need of these. I always check ammunition after each fight, even against random enemies and quck slots after I used some of that stuff.

I know these seem like time consuming, but I simply like to have direct control on what's going on with party members and their inventory.
Thanks for the suggestion. As for the purpose of my post, I occasionally see some people wanting to get into the game. They might pass by here, reddit, or some other forum and say want to try out original BG1. I made it for people who are just starting the game.