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As the title said, I tried the 5 hour demo and while the visual improvements are welcomed I noticed that on console the game is almost unplayable because of how aiming works (apparently it doesn't slow down on aim sight), and it's not just me, I heard a lot of people complaining about this.

This problem could be solved if gyro aim was an option, why so few games support it? Is it maybe a feature particularly hard to implement? If gyro is not possible mouse and keyboard shouldn't be a problem, they already work pretty well on the PC.

I already have this game on PC but I'd like to buy it again for the PS5, especially because I don't have a GPU able to run it at the moment.
^^^^^ that

I'm also so disappointed that next gen game with an *obvious* cyberpunk theme doesn't support gyroscopic aim at the very least on PS5 - you know the console that comes with a game/tech demo that showcases gyro aim.

Honestly, I'm more disappointed about this than with the bugs and a horrible release.