Posted April 20, 2025
I've beaten Fallout 1 and 2 with characters specializing primarily in hand-to-hand combat. Compared to builds that use ranged combat, melee builds are less effective. With melee builds, you don't see those unique death animations, you need to get closer or use cover frequently, and certain encounters and enemies are much tougher, if not impossible to survive.
At the beginning, melee characters are very weak and you practically need to get the Super Sledge as soon as possible to have a chance against tougher humanoid enemies. The Super Sledge is a powerful weapon that doen't require ammo, but the knock-back effect is so annoying. Even with Slayer to upgrade all hits to critical hits, the damage doesn't get as high as burst fire weapons with both ranks of Bonus Ranged Damage or aimed shots to the eyes with the most powerful single-shot guns.
It's much harder to get into the Sierra Army Depot as a melee character. You'd have to rely on Sneak, Advanced Power Armour, and Pulse Grenades. I found it easier to read Guns and Bullets to improve Small Guns skill, sneak as close as you can get to them, and then use one of the Gauss weapons (due to lower AP costs than the Sniper Rifle) to take them out.
Certain encounters with melee characters are much harder to survive, such as against Bounty Hunters at higher levels in Fallout 2 or against those robbers in the cave encounters. It's also much harder to clean out Navarro or the Oil Rig in Fallout 2 with a melee character.
I've read that with a melee character, you can't even attack the Master in hand-to-hand combat; you'd need grenades.
I've read that in Tactics, going up against the tougher enemies with a melee character is practically suicide. I'm currently watching a longplay of a character using guns, and he's hardly had anybody attack anything in hand-to-hand combat.
In Fallout 3, the way the game is made, you are practically encouraged to combine both ranged and melee combat into one build, especially since it's possible to max skills and stats, allowing you to be a jack-of-all-trades character.
In New Vegas, almost all of my planned builds use both ranged and melee combat, only one uses strictly melee combat, together with explosives. From what I've seen, hand-to-hand combat is very powerful with the right chems in New Vegas, much moreso than in previous games.
What do you think? How do you believe melee-only characters compare to ranged builds? Is there even a point to making a character that fights exclusively in melee range if ranged combat is safer and overall stronger?
At the beginning, melee characters are very weak and you practically need to get the Super Sledge as soon as possible to have a chance against tougher humanoid enemies. The Super Sledge is a powerful weapon that doen't require ammo, but the knock-back effect is so annoying. Even with Slayer to upgrade all hits to critical hits, the damage doesn't get as high as burst fire weapons with both ranks of Bonus Ranged Damage or aimed shots to the eyes with the most powerful single-shot guns.
It's much harder to get into the Sierra Army Depot as a melee character. You'd have to rely on Sneak, Advanced Power Armour, and Pulse Grenades. I found it easier to read Guns and Bullets to improve Small Guns skill, sneak as close as you can get to them, and then use one of the Gauss weapons (due to lower AP costs than the Sniper Rifle) to take them out.
Certain encounters with melee characters are much harder to survive, such as against Bounty Hunters at higher levels in Fallout 2 or against those robbers in the cave encounters. It's also much harder to clean out Navarro or the Oil Rig in Fallout 2 with a melee character.
I've read that with a melee character, you can't even attack the Master in hand-to-hand combat; you'd need grenades.
I've read that in Tactics, going up against the tougher enemies with a melee character is practically suicide. I'm currently watching a longplay of a character using guns, and he's hardly had anybody attack anything in hand-to-hand combat.
In Fallout 3, the way the game is made, you are practically encouraged to combine both ranged and melee combat into one build, especially since it's possible to max skills and stats, allowing you to be a jack-of-all-trades character.
In New Vegas, almost all of my planned builds use both ranged and melee combat, only one uses strictly melee combat, together with explosives. From what I've seen, hand-to-hand combat is very powerful with the right chems in New Vegas, much moreso than in previous games.
What do you think? How do you believe melee-only characters compare to ranged builds? Is there even a point to making a character that fights exclusively in melee range if ranged combat is safer and overall stronger?