Posted January 30, 2023
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AlexTerranova
Balanced
Registered: Sep 2014
From Finland
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kai2
New User
Registered: Jun 2013
From United States
Posted January 30, 2023
Removing the need for humanity is a novelty ATM. How cool, right? But we'll soon see the world that eliminates the need for human expression (replaced by plastic mimicry)... and then the need for humans almost entirely.
And what happens when most people are no longer needed...?
And what happens when most people are no longer needed...?
Post edited January 30, 2023 by kai2
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Warloch_Ahead
Enjoy your second great depression, chuds.
Registered: Sep 2021
From United States
Posted January 30, 2023
![avatar](http://images.gog.com/bfd2d1f325424caa18f023e4eeb763f62a75dcf906b2219ce162aaa62280d563_avm.jpg)
And what happens when most people are no longer needed...?
![Lesser Blight Elemental](https://images.gog.com/eef93a2d9179b9517bc6319e995c811abe7131ead0ba99084d4868fb4a67a49b_forum_avatar.jpg)
Lesser Blight Elemental
New User
Registered: Jun 2014
From Other
Posted January 30, 2023
AI writing, AI voice acting, AI-generated faces and AI NPC behavior. Sounds like Oblivion NPCs v2.0, I can't wait for the memes.
![timppu](https://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_forum_avatar.jpg)
timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted January 30, 2023
So basically an advanced speech synth, making more lifelike voices from a text input than "normal voice synths"?
I tried it with a couple of texts, and yes I really couldn't tell it wasn't a real human. Depending how much CPU processing that takes, it would be a good way to severely reduce the size of many dialogue-heavy games which have lots of recorded voice acting, and naturally they'd be much cheaper to produce too, as no human voice actors are needed.
All in all, great stuff, if it really is "just" an advanced speech synthesizer. How far we have come from the Texas Instruments TI-99/4A times...
https://www.youtube.com/watch?v=kUPkCNcT1Yw
I tried it with a couple of texts, and yes I really couldn't tell it wasn't a real human. Depending how much CPU processing that takes, it would be a good way to severely reduce the size of many dialogue-heavy games which have lots of recorded voice acting, and naturally they'd be much cheaper to produce too, as no human voice actors are needed.
All in all, great stuff, if it really is "just" an advanced speech synthesizer. How far we have come from the Texas Instruments TI-99/4A times...
https://www.youtube.com/watch?v=kUPkCNcT1Yw
Post edited January 30, 2023 by timppu
![timppu](https://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_forum_avatar.jpg)
timppu
Favorite race: Formula__One
Registered: Jun 2011
From Finland
Posted January 30, 2023
![avatar](http://images.gog.com/49c48934b501804bcfb815dbeeaba07968dbc5423708928d652738289fb12d57_avm.jpg)
Everything will be taken over to cut costs, and people will be left to starve. We deserve nothing but extinction as a species.
System Shock and the movie "Elysium" had those cool devices which would heal the patients of any ailments in a jiffy.
https://www.youtube.com/watch?v=f4gmgTebHog
If such devices were real, should they be destroyed so that doctors and nurses would not become unemployed?
Back in the day, lots of human call operators connected manually all voice calls to their destinations. Now they are all unemployed, and computers connect us. Fair?
I personally think that the less people need to work, the better. Sure there are problems when suddenly some group of people become unemployed, but they just need to find something else meaningful to do in their life, like golf, TikTok, drugs etc.
Post edited January 30, 2023 by timppu
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 30, 2023
Or GPU processing.
Many of those fancy AIs that have been appearing on the internet use GPUs for much of their processing these days.
There's the question, of course, as to whether it's feasible to do this in real time on consumer grade hardware while the GPU is also busy handling graphics at the same time.
timppu: Back in the day, lots of human call operators connected manually all voice calls to their destinations. Now they are all unemployed, and computers connect us. Fair?
I personally think that the less people need to work, the better. Sure there are problems when suddenly some group of people become unemployed, but they just need to find something else meaningful to do in their life, like golf, TikTok, drugs etc. Or you could do what Dorothy Vaughan did and learn the new way of doing things.
For those who aren't aware, Dorothy Vaughan was a human computer (back before the term "computer" had exclusively the meaning it does now) who, after it became apparent that her role would be replaced with electronic computers, taught herself FORTRAN so that she could learn to program them and continue working.
Many of those fancy AIs that have been appearing on the internet use GPUs for much of their processing these days.
There's the question, of course, as to whether it's feasible to do this in real time on consumer grade hardware while the GPU is also busy handling graphics at the same time.
![avatar](http://images.gog.com/27a38075b39196b7c723f8e05f687f831432657aed353eb2a8014101f03b855f_avm.jpg)
I personally think that the less people need to work, the better. Sure there are problems when suddenly some group of people become unemployed, but they just need to find something else meaningful to do in their life, like golf, TikTok, drugs etc.
For those who aren't aware, Dorothy Vaughan was a human computer (back before the term "computer" had exclusively the meaning it does now) who, after it became apparent that her role would be replaced with electronic computers, taught herself FORTRAN so that she could learn to program them and continue working.
Post edited January 30, 2023 by dtgreene
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AlexTerranova
Balanced
Registered: Sep 2014
From Finland
Posted January 30, 2023
So, why were good old midi's discarded in favour of pre-recorded music? And for what purpose do even some indie studios hire real orchestras and bands to perform soundtracks for their games? ;)
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pacgoger
New User
Registered: Apr 2017
From Spain
Posted January 30, 2023
Obviously, I am not referring to main/secondary characters. I was thinking of the silent, robotic, lifeless NPCs we still have in open worlds. Do you really think this technology isn't an improvement over that? Imagine the possibilities: conversations between NPCs, radio DJs, TV news, followers, merchants, etc....
![AlexTerranova](https://images.gog.com/84251cf08a56e45951df61f36f45561bc9aa5ef22c8e2c0a9dc57cf4d72d8134_forum_avatar.jpg)
AlexTerranova
Balanced
Registered: Sep 2014
From Finland
Posted January 30, 2023
Simply a bad design, not a lack of resources. This problem has been solved in Gothic 1.
I prefer pre-recorded broadcasts, more or less tied to the story ( like in VtM: Bloodlines )
***
AI-generated voice could take the same tasks in games, for which we use it in real life. Public address systems in shopping malls / on transport, "talking" vending machines / info stands, etc. And of course, the voice-over of automatons and AI-systems themselves. :)
I prefer pre-recorded broadcasts, more or less tied to the story ( like in VtM: Bloodlines )
***
AI-generated voice could take the same tasks in games, for which we use it in real life. Public address systems in shopping malls / on transport, "talking" vending machines / info stands, etc. And of course, the voice-over of automatons and AI-systems themselves. :)
Post edited January 31, 2023 by AlexTerranova
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dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 30, 2023
One other use: In an RPG, use this for battle narration. For example, if an attack deals 1743 damage, you could have the AI voice actor (based, perhaps, on a sports broadcaster) shout "one thousand seven hundred and forty-three damage!", and similarly for other things, including character names.
(I'm thinking of battle narration like you see in games like Dragon Quest and Wasteland 1, here, but voice acted.)
(I'm thinking of battle narration like you see in games like Dragon Quest and Wasteland 1, here, but voice acted.)
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paladin181
Cheese
Registered: Nov 2012
From United States
Posted January 30, 2023
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You can also input voice files and get your favourite video game character (or anyone really) to say anything.
![rtcvb32](https://images.gog.com/77665aa6affc77960e6b537ee348222af4d3fecc684f14d10088eae491b41e33_forum_avatar.jpg)
rtcvb32
echo e.lolfiu_fefiipieue|tr valueof_pi [0-9]
Registered: Aug 2013
From United States
Posted January 30, 2023
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There's the question, of course, as to whether it's feasible to do this in real time on consumer grade hardware while the GPU is also busy handling graphics at the same time.
I'd honestly like to see more programs trying to take advantage of the GPU. Say lzo/zlib compression/decompression, image optimizations, more video filters in ffmpeg (like frame interpolation), encryption/decryption.
![dtgreene](https://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_forum_avatar.jpg)
dtgreene
vaccines work she/her
Registered: Jan 2010
From United States
Posted January 30, 2023
![avatar](http://images.gog.com/b13211519e73aa06f8273a50b02964660502da1a057e7466ad747d57469678b9_avm.jpg)
There's the question, of course, as to whether it's feasible to do this in real time on consumer grade hardware while the GPU is also busy handling graphics at the same time.
![avatar](http://images.gog.com/77665aa6affc77960e6b537ee348222af4d3fecc684f14d10088eae491b41e33_avm.jpg)
I'd honestly like to see more programs trying to take advantage of the GPU. Say lzo/zlib compression/decompression, image optimizations, more video filters in ffmpeg (like frame interpolation), encryption/decryption.
Well, they're also really good at rendering triangles, but that's not as useful for computation. (Anyone know about how many triangles a modern GPU can render per second?)
Edit: Another issue is that programs need to code specifically for the GPU, and may need to write entirely different code for different GPU manufacturers, as Intel, AMD, and Nvidia can't agree on a single, fully functional, standard. And then you get ARM devices, including smartphones and recent Macs, which have their own graphics hardware and, for example, don't support full modern OpenGL.
Post edited January 30, 2023 by dtgreene
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Vainamoinen
🇺🇦 🇺🇦 🇺🇦 🇺🇦
Registered: May 2010
From Germany
Posted January 30, 2023
I tried some snippets from old game reviews that I've written. They had some capitalized words in there and it was impressive to see how the software structures the rest of the sentence around giving extra emphasis to the capitalized word. I see a range of applications for this great tool. "Voice acting" is of course none of those.
Post edited January 30, 2023 by Vainamoinen