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These games are pretty much the epitome of "exhausting slog". They are all overly long and become boring towards the end. They have poor map design, most fights basically boil down to large areas where the game throws hordes of enemies at the player repeatedly in gaunlet type affairs. The "secrets" are also poorly hidden, most don't even deserve to be called secrets.

By horde shooters I mean FPS games like Serious Sam, Painkiller, Hard Reset, Shadow Warrior (reboot) and others.
Post edited April 17, 2018 by Crosmando
Sorry, but I do love them, especially the Serious Sam and Shadow Warrior series. They are to me the epitome of mindless fun.
Post edited April 17, 2018 by xa_chan
How I've tried to love some of the horde shooters. On paper they get me excited with their weapon arsenal and mechanical closeness to classics like Quake and so on. But when I boot them up to actually play them, I'm bored out of my skull in 15 minutes or less.

To me, horde shooters makes it obvious that a big part of what's fun about oldschool shooters is intricate level design and the need to stop and use the brain from time to time. Just shooting everything that moves gets old quick.
Post edited April 17, 2018 by user deleted
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ApexProcyon: To me, horde shooters makes it obvious that a big part of what's fun about oldschool shooters is intricate level design and the need to stop and use the brain from time to time. Just shooting everything that moves gets old quick.
Exactly my thoughts, finding keys, navigating intricate maps and even some platforming is a good way to break up the shooting parts. I mean, when you look at Doom or Duke Nukem, there aren't actually that many enemies, some levels even have less than 100 enemies.
Post edited April 17, 2018 by Crosmando
I like them for when I'm not in the mood for a complicated game and just want an easy to pick up fps game. That or when I want to play an fps but don't have much time to play (mostly Serious Sam).
I like them, Serious Sam in particular. No more and no less than the good shooters of old, like Doom, quake and the Build Engine ones, they are just a different sub-genre.
Of course, not liking them is perfectly fine, tastes are never right or wrong (almost).

Corridor modern shooters, those I do not like even a bit.
I.
And here i thought we were talking about those cheap top-down games where you basically try to set yourself somewhere and pound on enemies and occasionally moving around to get a powerup that just spawned from an enemy you killed.

For the FPS gmes, frankly, if the enemy knows where i am that much, why are they continually sending the same small hordes of the same size, instead of building increasingly larger hordes? Why isn't the enemy using the hordes to set a trap for me? To carry some sort of dangerous suicide bomb out of desperation? If i'm a lone soldier just ripping through your army, why have you not made an honest attempt to focus some attention on stopping me before i wipe out your army?
I like Killing Floor but really dislike Left 4 Dead. L4D seems too simple to me with no ADS and poor enemy variety, with bad campaign levels. The enemies are also too fast. Since its a ''pickup and use any weapon'' game, all weapons just handle the same (besides melee weapons) and long range grab enemies and one-hit-kill enemies are just unfair.

In KF, waves get progressively stronger, there are class bonuses to using class-weapons, there is ADS and ammo saving actually makes sense because you carry the ammo between waves and will have to spend less if you saved during the last wave. I also like how the equipment of your team gradually evolves from early to late game and facing the boss at the last wave is always fun, because you're up against a really overpowered predator-esque guy who needs to be lured in intelligently into explosives and kept visible for the sniper.
Yeah they're not fun

Dying light
Dead island
Far cry 5 has some annoying corridor bits in it!

and all these FAKE open world games that tell you to get back in the playing area type shooters are NOT FUN!

Most AAA titles are really, really kinda sh!t these days!
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ApexProcyon: To me, horde shooters makes it obvious that a big part of what's fun about oldschool shooters is intricate level design and the need to stop and use the brain from time to time. Just shooting everything that moves gets old quick.
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Crosmando: Exactly my thoughts, finding keys, navigating intricate maps and even some platforming is a good way to break up the shooting parts. I mean, when you look at Doom or Duke Nukem, there aren't actually that many enemies, some levels even have less than 100 enemies.
exactly why i still Love me some old games GAMES I CAN FINISH IN A FEW DAYS and not in a few centuries!
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ApexProcyon: How I've tried to love some of the horde shooters. On paper they get me excited with their weapon arsenal and mechanical closeness to classics like Quake and so on. But when I boot them up to actually play them, I'm bored out of my skull in 15 minutes or less.

To me, horde shooters makes it obvious that a big part of what's fun about oldschool shooters is intricate level design and the need to stop and use the brain from time to time. Just shooting everything that moves gets old quick.
If I play a game like serious sam I actually START TO FALL ASLEEP from the sheer boringness of it!
Post edited April 17, 2018 by fr33kSh0w2012
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Crosmando: These games are pretty much the epitome of "exhausting slog". They are all overly long and become boring towards the end. They have poor map design, most fights basically boil down to large areas where the game throws hordes of enemies at the player repeatedly in gaunlet type affairs. The "secrets" are also poorly hidden, most don't even deserve to be called secrets.

By horde shooters I mean FPS games like Serious Sam, Painkiller, Hard Reset, Shadow Warrior (reboot) and others.
I specifically hate Shadow Warrior reboots.
I think they are overly terrible.
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Enebias: I like them, Serious Sam in particular. No more and no less than the good shooters of old, like Doom, quake and the Build Engine ones, they are just a different sub-genre.
Of course, not liking them is perfectly fine, tastes are never right or wrong (almost).

Corridor modern shooters, those I do not like even a bit.
Most "Open world" games BORE ME TO BITS and modern Corridors shooters like Wolfenstien II: SJW paradise

also Rainbows SUX

ROTT 2013 was a BIG DISAPPOINTMENT!

as was shadow warrior (the new version) really GOT old fast
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kohlrak: And here i thought we were talking about those cheap top-down games where you basically try to set yourself somewhere and pound on enemies and occasionally moving around to get a powerup that just spawned from an enemy you killed.

For the FPS gmes, frankly, if the enemy knows where i am that much, why are they continually sending the same small hordes of the same size, instead of building increasingly larger hordes? Why isn't the enemy using the hordes to set a trap for me? To carry some sort of dangerous suicide bomb out of desperation? If i'm a lone soldier just ripping through your army, why have you not made an honest attempt to focus some attention on stopping me before i wipe out your army?
Why are you trying to apply some realism/common sense on something that is obviously made to be stupid?

is a bit like those samurai movies were a single fighter could kill hundreds of opponents armed with a single katana, where a single archer or a couple of spears could have done the trick.

It is just applied stupidity.
Post edited April 17, 2018 by OldOldGamer
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kohlrak: And here i thought we were talking about those cheap top-down games where you basically try to set yourself somewhere and pound on enemies and occasionally moving around to get a powerup that just spawned from an enemy you killed.

For the FPS gmes, frankly, if the enemy knows where i am that much, why are they continually sending the same small hordes of the same size, instead of building increasingly larger hordes? Why isn't the enemy using the hordes to set a trap for me? To carry some sort of dangerous suicide bomb out of desperation? If i'm a lone soldier just ripping through your army, why have you not made an honest attempt to focus some attention on stopping me before i wipe out your army?
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OldOldGamer: Why are you trying to apply some realism/common sense on something that is obviously made to be stupid?

is a bit like those samurai movies were a single fighter could kill hundreds of opponents armed with a single katana, where a single archer or a couple of spears could have done the trick.

It is just applied stupidity.
Yes, but that's not what I really expect with FPS games. Musou, yes. Shmups? Yes. FPS? No. Especially not borg type enemies.
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Crosmando: These games are pretty much the epitome of "exhausting slog". They are all overly long and become boring towards the end. They have poor map design, most fights basically boil down to large areas where the game throws hordes of enemies at the player repeatedly in gaunlet type affairs. The "secrets" are also poorly hidden, most don't even deserve to be called secrets.

By horde shooters I mean FPS games like Serious Sam, Painkiller, Hard Reset, Shadow Warrior (reboot) and others.
Sounds like your describing the new Doom 2016 game which is small amount of game play MASSIVE ARENA small amount of game play MASSIVE ARENA rinse and repeat OVER AND OVER AND OVER AGAIN!

The worst things are the arena's are:

A.) NOT SKIPPABLE.

and

B.) You're locked into them until you kill everything there.

If I wanted to play an ARENA game I'd play either elderscrolls 1 or Quake III arena!

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Crosmando: These games are pretty much the epitome of "exhausting slog". They are all overly long and become boring towards the end. They have poor map design, most fights basically boil down to large areas where the game throws hordes of enemies at the player repeatedly in gaunlet type affairs. The "secrets" are also poorly hidden, most don't even deserve to be called secrets.

By horde shooters I mean FPS games like Serious Sam, Painkiller, Hard Reset, Shadow Warrior (reboot) and others.
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OldOldGamer: I specifically hate Shadow Warrior reboots.
I think they are overly terrible.
Yes the Shadow warrior reboots are woeful where IS the variety of enemies there is like 3 in the whole game, Where are the cool RC car to get the key type stuff!

GOG should really think of implementing D-fend reloaded and dosbox SVN DUAM into their dos games so we can choose the sound GFX cards we want to use!

The New version of DUAM is REALLY GOOD! http://ykhwong.x-y.net

[url=http://www.msu.edu/~yootaewo/_db/setup.exe]http://www.msu.edu/~yootaewo/_db/setup.exe[/url]
Post edited April 17, 2018 by fr33kSh0w2012