Posted November 11, 2020
Sometimes, a game gets ported to multiple platforms; in the past, many CRPGs (and some other games) got ported to different home computers (yes, even Dragon Quest and Final Fantasy got MSX releases in Japan), while in modern times many games get released on both PCs and consoles, not to mention that there's different PC OSes and multiple consoles out there.
While it is definitely a good thing that more people are able to enjoy the games, sometimes there are differences between the versions (especially back when games got ported to different home computers), and every now and then, at least one version of an otherwise good game ends up coming out bad.
Here are some examples:
* Bard's Tale series: The Amiga versions have major bugs (in Amiga BT1 and BT2, Bards get extra attacks but Warriors do not), and the 16-bit ports (DOS and Amiga) of Bard's Tale 3 are just bad (monsters never use breath attacks or inflict status ailments, stoneblade doesn't work, harmonic gems are rare to the point of being frustrating (instead of being arguably too common as they are in the 8-bit versions)).
* Ultima 5's NES version is *really* bad, kuso-level bad, to the point where it's borderline unplayable. (They tried to remake it in an Ultima 6-like engine, but the NES can't really handle that, and the developers didn't really know how to develop for the NES.) (Ultima 3, 4, and 6 all got decent console ports, at least.)
* Might and Magic 2's European SNES release is incredibly buggy, while MM3 SNES, while quite playable, is unfortunately slow, and a bug makes one of the casting stats much harder to increase.
So, what other good games are there that have bad versions?
(Please don't bring up the Infinity Engine games in this topic; I would rather not have this topic devolve into an argument about them, and I can forsee that happening, so I am asking you to please not.)
While it is definitely a good thing that more people are able to enjoy the games, sometimes there are differences between the versions (especially back when games got ported to different home computers), and every now and then, at least one version of an otherwise good game ends up coming out bad.
Here are some examples:
* Bard's Tale series: The Amiga versions have major bugs (in Amiga BT1 and BT2, Bards get extra attacks but Warriors do not), and the 16-bit ports (DOS and Amiga) of Bard's Tale 3 are just bad (monsters never use breath attacks or inflict status ailments, stoneblade doesn't work, harmonic gems are rare to the point of being frustrating (instead of being arguably too common as they are in the 8-bit versions)).
* Ultima 5's NES version is *really* bad, kuso-level bad, to the point where it's borderline unplayable. (They tried to remake it in an Ultima 6-like engine, but the NES can't really handle that, and the developers didn't really know how to develop for the NES.) (Ultima 3, 4, and 6 all got decent console ports, at least.)
* Might and Magic 2's European SNES release is incredibly buggy, while MM3 SNES, while quite playable, is unfortunately slow, and a bug makes one of the casting stats much harder to increase.
So, what other good games are there that have bad versions?
(Please don't bring up the Infinity Engine games in this topic; I would rather not have this topic devolve into an argument about them, and I can forsee that happening, so I am asking you to please not.)