Posted January 11, 2023
It's pretty damn zen. With the newest version, you can even turn off outside problems and just focus on cultivating your weird megaprojects. My last fort was near a volcano with a cavern near by, except that cave turned out to be a problem so I installed a set of iron bars to just nip that problem in the bud.
Were I to keep playing that fort, I could later decide to breach the depths of the earth via that cave, or instead bypass the cave and dig straight though the earth. It's a lot similar to the reason I play SimCity or that one gardening game on the 3DS Streetpass app when that still was a thing; it allows me to cultivate a little thing without much worry.
Even when troubles did occur, they were rather easily repaired; as were the dwarves. Though I felt a slight clench, they're tougher than they lead on, and even my hunter who lost his foot in an attack was able to become a legendary crutch walker.
There's something about letting them live long enough to become legendary in their own right which serves as a moment of pride; that you helped cultivate them personally into such stratum of status.
Dwarf Fortress is an excellent storymaking game because unlike games influenced by it, it's rather organic in how it all occurs; there's no narrator AI deciding to make your life more interesting, but simply many gears, sprockets, and cogs all working together to make the entire world interesting. And legends aside, you can take great steps to influence that worldly machine. Become a library where the finest discoveries are made and pump out billions of books. (Okay, not really billions, but you get the idea.)
Plus, Zach & Tarn appear to be standout people, so I have no problems supporting their glorious work that has remained popular for over 20 years, unlike Factorio, Rimworld, and Caves of Qud, who have all turned out to have rather problematic developers and/or opinions.
And that's just for Fortress Mode.
There's two other modes to look into.
The Adventure Mode is a personal favorite of mine. Dropping into a world that's yours to carve a path into, yet being of only the importance the world can allow you; for all they know you're just some outsider who showed up one day, got a spear on your back, and wandered off into the wilderness. And it's just you and the world. Want to build a house? Cool, get to it. Explore the underground? I wouldn't suggest that but you can get lost in the caverns. Quest for the nobility to become one yourself? Yeah.
Just wander the lands and see the sights? Yep. There's no overarching objectives except what you make of it.
And of course the ultimate chronicle, the Legends Mode. See why dwarven society went extinct in the year 300, see the aftermath of the fire you sparked in adventure mode in the midst of an Elfin treehouse, see the depths of wealth that made your outpost into the Mountainhome and each conquest you've made. But that's simply not all; there's even in depth maps which can show a variety of things including the territorial history of the various claimants, the spread of religions, the establishment of necromantic orders, and so much more.
Were I to keep playing that fort, I could later decide to breach the depths of the earth via that cave, or instead bypass the cave and dig straight though the earth. It's a lot similar to the reason I play SimCity or that one gardening game on the 3DS Streetpass app when that still was a thing; it allows me to cultivate a little thing without much worry.
Even when troubles did occur, they were rather easily repaired; as were the dwarves. Though I felt a slight clench, they're tougher than they lead on, and even my hunter who lost his foot in an attack was able to become a legendary crutch walker.
There's something about letting them live long enough to become legendary in their own right which serves as a moment of pride; that you helped cultivate them personally into such stratum of status.
Dwarf Fortress is an excellent storymaking game because unlike games influenced by it, it's rather organic in how it all occurs; there's no narrator AI deciding to make your life more interesting, but simply many gears, sprockets, and cogs all working together to make the entire world interesting. And legends aside, you can take great steps to influence that worldly machine. Become a library where the finest discoveries are made and pump out billions of books. (Okay, not really billions, but you get the idea.)
Plus, Zach & Tarn appear to be standout people, so I have no problems supporting their glorious work that has remained popular for over 20 years, unlike Factorio, Rimworld, and Caves of Qud, who have all turned out to have rather problematic developers and/or opinions.
And that's just for Fortress Mode.
There's two other modes to look into.
The Adventure Mode is a personal favorite of mine. Dropping into a world that's yours to carve a path into, yet being of only the importance the world can allow you; for all they know you're just some outsider who showed up one day, got a spear on your back, and wandered off into the wilderness. And it's just you and the world. Want to build a house? Cool, get to it. Explore the underground? I wouldn't suggest that but you can get lost in the caverns. Quest for the nobility to become one yourself? Yeah.
Just wander the lands and see the sights? Yep. There's no overarching objectives except what you make of it.
And of course the ultimate chronicle, the Legends Mode. See why dwarven society went extinct in the year 300, see the aftermath of the fire you sparked in adventure mode in the midst of an Elfin treehouse, see the depths of wealth that made your outpost into the Mountainhome and each conquest you've made. But that's simply not all; there's even in depth maps which can show a variety of things including the territorial history of the various claimants, the spread of religions, the establishment of necromantic orders, and so much more.
Post edited January 11, 2023 by Darvond