Posted July 21, 2021
What triggered this post was recently playing a old football game with the kids, Nintendo World Cup , not a single one of the 5 kids (5, 13,13,15 and 18) manage to do the special "trick" shot nor did they want to try a second match: "game is dificult and unfun". Every one of the kids play FIFA games quite ok, even the 5 year old.
They are ok with having to press 5 or 6 buttons on the gamepad for FIFA (except the directional movement) but a game with only 2 buttons is that hard to play?
Of course, FIFA have that weird game code that benefits the weaker player and punishes the best player, like many other popular games. Mario Kart 64 punishes the 1st position to the point of the best way to win it is being 2nd or 3rd the whole race and keep a powerfull power-up to fire on the last lap.
While this "feature" is awsome to "equalize" skill levels with casual players, it does usually punish better players with artificial ways. This got me thinking that it must be really hard to make such a game fun for every one, be it a casual or the most seasoned, competitive player.
That thinking got a little extended to other areas of life, say (here it comes...), making a very fast track car but perfectly acceptable as a modern road car must be a engineering and design nightmare.
I'm a big fan of "easy to play, hard to master" but on some games this concept is way, way to strong.
This topic has been discussed previously, like rubber banding on race games (wich I hate with a passion) but my question is, wich games do actually implement such a feature in a good and fun to everyone way?
From the little I've played Super Smash Bros, it is actually a good exemple of such a feature.
They are ok with having to press 5 or 6 buttons on the gamepad for FIFA (except the directional movement) but a game with only 2 buttons is that hard to play?
Of course, FIFA have that weird game code that benefits the weaker player and punishes the best player, like many other popular games. Mario Kart 64 punishes the 1st position to the point of the best way to win it is being 2nd or 3rd the whole race and keep a powerfull power-up to fire on the last lap.
While this "feature" is awsome to "equalize" skill levels with casual players, it does usually punish better players with artificial ways. This got me thinking that it must be really hard to make such a game fun for every one, be it a casual or the most seasoned, competitive player.
That thinking got a little extended to other areas of life, say (here it comes...), making a very fast track car but perfectly acceptable as a modern road car must be a engineering and design nightmare.
I'm a big fan of "easy to play, hard to master" but on some games this concept is way, way to strong.
This topic has been discussed previously, like rubber banding on race games (wich I hate with a passion) but my question is, wich games do actually implement such a feature in a good and fun to everyone way?
From the little I've played Super Smash Bros, it is actually a good exemple of such a feature.