Posted 2 days ago
There used to be a time that I played games almost exclusively with cheats. That was during the PS1 and PS2 era. After 360 and onward, my mentality switched to achievement hunting and completionist playthroughs. Not only did most games disable any and all cheating to begin with, but some allowed it with disabled achievements instead. Great middle ground if you ask me.
That being said, even if there were no worries about either of the above criteria, I'd still avoid using cheats today. The last time I did wasn't fun at all. It was boring. Not sure how old me could stomach playing games with cheats on, but things change. Story modes were added to most games which make cheating almost impractical since there is usually barely any challenge. Why bother? Play story mode if you want to experience the story without much challenge.
I get that some cheats enable fun experiences like big head modes and other goofy things, but I don't really classify them as cheats. They are more like features or alternative modes. Many games include them as unlockables these days... or in the worst cases as paid microtransactions. Either way, I think they left the real of being purely in the realm of cheating to unlock.
Personally, I believe that cheating is from a bygone era of games when developers added stupid things as challenges, like clunky controls. Games used to be ruthless for no particular reason other than to buff their playtime due to restarting over and over. Games were made for the challenge first and foremost; fun had to be derived later (if ever) from that experience. Games weren't accessible (or nearly as). Cheating was a direct result to address some or all of these issues. Nothing wrong with it, just no longer necessary in today's gaming landscape.
That being said, even if there were no worries about either of the above criteria, I'd still avoid using cheats today. The last time I did wasn't fun at all. It was boring. Not sure how old me could stomach playing games with cheats on, but things change. Story modes were added to most games which make cheating almost impractical since there is usually barely any challenge. Why bother? Play story mode if you want to experience the story without much challenge.
I get that some cheats enable fun experiences like big head modes and other goofy things, but I don't really classify them as cheats. They are more like features or alternative modes. Many games include them as unlockables these days... or in the worst cases as paid microtransactions. Either way, I think they left the real of being purely in the realm of cheating to unlock.
Personally, I believe that cheating is from a bygone era of games when developers added stupid things as challenges, like clunky controls. Games used to be ruthless for no particular reason other than to buff their playtime due to restarting over and over. Games were made for the challenge first and foremost; fun had to be derived later (if ever) from that experience. Games weren't accessible (or nearly as). Cheating was a direct result to address some or all of these issues. Nothing wrong with it, just no longer necessary in today's gaming landscape.