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Well, I have Doom 95 and recently installed it (including with VSTmidi driver to have it and Final Fantasy VII with midi) so I tried the Resident Evil ddraw and it worked, but when I leave 1080 the mouse patch makes the game spin, but if I put it in 1440x1080 it is normal, with the Metal Gear Solid the game is normal, but the face sprite has an error, as for Final Fantasy, both VII and VIII are broken, I would love to change the direct x because with Reshade I can put CRT shaders in these games, so is there any one I can fix?
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This feels like you're trying to field a bog standard Zaku II against whatever they've got over in the Gundam Unicorn days. Just operating on a totally different level.

So just to be clear, you mean the original highly clumsy ports with no patches aside from the ones you mentioned nor anything like dgvoodo or launchers?
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dnovraD: This feels like you're trying to field a bog standard Zaku II against whatever they've got over in the Gundam Unicorn days. Just operating on a totally different level.

So just to be clear, you mean the original highly clumsy ports with no patches aside from the ones you mentioned nor anything like dgvoodo or launchers?
yes, I mean the original ports, I have them physically here, I know they have Ali's drivers but they don't have the original look, but as for Doom 95 it brings back a lot of memories and I wanted to make it work properly
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AlfredoDore: Well, I have Doom 95 and recently installed it (including with VSTmidi driver to have it and Final Fantasy VII with midi) so I tried the Resident Evil ddraw and it worked, but when I leave 1080 the mouse patch makes the game spin, but if I put it in 1440x1080 it is normal, with the Metal Gear Solid the game is normal, but the face sprite has an error, as for Final Fantasy, both VII and VIII are broken, I would love to change the direct x because with Reshade I can put CRT shaders in these games, so is there any one I can fix?
https://www.chocolate-doom.org/wiki/index.php/FAQ#What_is_Chocolate_Doom.3F

https://www.chocolate-doom.org/wiki/index.php/Downloads

OR

https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom
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AlfredoDore: Well, I have Doom 95 and recently installed it (including with VSTmidi driver to have it and Final Fantasy VII with midi) so I tried the Resident Evil ddraw and it worked, but when I leave 1080 the mouse patch makes the game spin, but if I put it in 1440x1080 it is normal, with the Metal Gear Solid the game is normal, but the face sprite has an error, as for Final Fantasy, both VII and VIII are broken, I would love to change the direct x because with Reshade I can put CRT shaders in these games, so is there any one I can fix?
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TheBigCore: https://www.chocolate-doom.org/wiki/index.php/FAQ#What_is_Chocolate_Doom.3F

https://www.chocolate-doom.org/wiki/index.php/Downloads

OR

https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom
I know about Doom chocolate, but I can't use the virtual midi driver's midi port on it, plus Doom 95 has 480p support
https://ibb.co/vZ94tCp