Matewis: I thought that Luck was a dump skill in Fallout, until I learned about the sniper perk: on a ranged hit, the chance for it to be a critical is luck*10. So playing with 7 luck means every shot that lands has 70% chance of being critical. Actually a bit OP
There are other games where the Luck stat is useful, perhaps even overpowered. For example:
* In Wasteland, Luck affects the damage you do with weapons other than explosives, and is the only stat to have that effect with ranged weapons, High Luck + SMG/Assault Rifle can get you tons of damage, as the Luck bonus is applied *per hit*.
* In Averrnum 1-3, for each point of Luck you have a 5% chance of not dying when otherwise dealt lethal damage, to a maximum of 95%. So, 19 Luck gives you a 95% chance of surviving anything; it may be expensive, but it can be a quite powerful build to try, and the game makes it feasible to learn some Priest Spells afterwords. (Note that this does not apply to the more recent remakes. I believe it *does* apply to Exile 1-3, however.)
* In Morrowind/Oblivion, it influences may things; in Oblivion, almost every skill adds a percentage of Luck to skills when used. The stat can't be increased quickly through leveling, but fortifying it can be incredibly useful. (In Morrowind, custom Fortify Luck potions make you better at certain skills without bound (and Alchemy is one of those skills, allowing you to increase the attribute exponentially), and in Oblivion it's one of the best custom enchantments you can put on armor before you've maxed out the important skills (though, unlike in Morrowind, it can't increase the effective value of a skill past 100).)
Also, Luck is usually a stat, not a skill.