Posted November 05, 2020
When it comes to console ports of Western-style RPGs, it's pretty clear that there are three main eras:
* The classic era, where said ports were typically done by Japanese developers, and were sometimes quite different from the originals (examples include Ultima, Wizardry, Might & Magic)
* An in-between era where such ports just didn't happen (Baldur's Gate series, Arena/Daggerfall, Wizardry 8 (only Wizardry to never have a console release to my understanding, and certainly the only Sir-Tech Wizardry to not have one) (Wizardry 6 and 7 saw console release in Japan)
* The modern era, where console ports are largely identical, gameplay-wise, to their PC counterparts
This topic is about the first era, the one I'm calling the "classic" era.
For example, we have the following:
* Wizardry 1 NES, which is very similar to the original, but with music and updated graphics. One difference is that you need a certain item to enter the dark zone from the front; another is that levels 5-8, which most experienced players ignore, are completely different.
* Ultima 4 NES, which is *very* different from the original (ranged attacks can hit any enemy, ignoring walls; characters can equip both a melee weapon and a bow at the same time, random invisible encounters that can happen even while standing still, simplified dialog), but which still manages to be good (and certainly worth playing); completely different music
* Ultima 4 SMS, which is actually a faithful port, albeit with an adjusted (but not really simplified) dialog system and no first person view in dungeons; music is a port of the original music
* Might and Magic 3 SNES, which plays like the original, but sluggish and an annoying bug that makes it impossible to increase a specific stat
* Ultima 6 SNES, which is simplified compared to the original, but otherwise a pretty good port; the music is intact and actually well done in this version
On the other hand, we have some poor ports:
* Might and Magic 2 SNES (European): Seems like they tried to be faithful to the original, but unfortunately riddled with bugs that make the game borderline unplayable, easily exploitable, and can prevent you from loading a save. This was planned for US release, but I have a feeling they couldn't get it past Nintendo of America's QA. Japan got a very different version of this game, which isn't faithful to the original, but which I suspect is at least playable (haven't tried it myself).
* Ultima 5 NES: Here, they tried to use an engine similar to Ultima 6. Unfortunately, this didn't work out well, and the game has numerous issues that make the game nearly unplayable, like ignoring input for 5 frames per second (game runs at 60 FPS, but it doesn't look like it), only being able to recover MP when you die and are revived, and having the same repetitive music track for the entire game. It's so bad that I consider it kusoge, and put it on the same tier of other notoriously bad games, like Big Rigs, Action 52, and ET. This game is so bad that it turned me off from trying the PC version, which is *way* better (it's at the very least decent).
So, any thoughts? Have you played any of these old console ports, and what do you think of them?
* The classic era, where said ports were typically done by Japanese developers, and were sometimes quite different from the originals (examples include Ultima, Wizardry, Might & Magic)
* An in-between era where such ports just didn't happen (Baldur's Gate series, Arena/Daggerfall, Wizardry 8 (only Wizardry to never have a console release to my understanding, and certainly the only Sir-Tech Wizardry to not have one) (Wizardry 6 and 7 saw console release in Japan)
* The modern era, where console ports are largely identical, gameplay-wise, to their PC counterparts
This topic is about the first era, the one I'm calling the "classic" era.
For example, we have the following:
* Wizardry 1 NES, which is very similar to the original, but with music and updated graphics. One difference is that you need a certain item to enter the dark zone from the front; another is that levels 5-8, which most experienced players ignore, are completely different.
* Ultima 4 NES, which is *very* different from the original (ranged attacks can hit any enemy, ignoring walls; characters can equip both a melee weapon and a bow at the same time, random invisible encounters that can happen even while standing still, simplified dialog), but which still manages to be good (and certainly worth playing); completely different music
* Ultima 4 SMS, which is actually a faithful port, albeit with an adjusted (but not really simplified) dialog system and no first person view in dungeons; music is a port of the original music
* Might and Magic 3 SNES, which plays like the original, but sluggish and an annoying bug that makes it impossible to increase a specific stat
* Ultima 6 SNES, which is simplified compared to the original, but otherwise a pretty good port; the music is intact and actually well done in this version
On the other hand, we have some poor ports:
* Might and Magic 2 SNES (European): Seems like they tried to be faithful to the original, but unfortunately riddled with bugs that make the game borderline unplayable, easily exploitable, and can prevent you from loading a save. This was planned for US release, but I have a feeling they couldn't get it past Nintendo of America's QA. Japan got a very different version of this game, which isn't faithful to the original, but which I suspect is at least playable (haven't tried it myself).
* Ultima 5 NES: Here, they tried to use an engine similar to Ultima 6. Unfortunately, this didn't work out well, and the game has numerous issues that make the game nearly unplayable, like ignoring input for 5 frames per second (game runs at 60 FPS, but it doesn't look like it), only being able to recover MP when you die and are revived, and having the same repetitive music track for the entire game. It's so bad that I consider it kusoge, and put it on the same tier of other notoriously bad games, like Big Rigs, Action 52, and ET. This game is so bad that it turned me off from trying the PC version, which is *way* better (it's at the very least decent).
So, any thoughts? Have you played any of these old console ports, and what do you think of them?