Posted July 13, 2017
<span class="bold">Leaving Lyndow</span>
Gorgeously looking first-person exploration/adventure game (a.k.a. walking simulator). It's basically a proof of concept for their upcoming, full feature game <i>Eastshade</i>. As such, it's very short: it took me less than one hour to complete it, even taking things quite slow. It tells the story of young Clara's last evening in her home village before joining the Guild of Maritime Exploration on a dangerous scientific mission. Clara will visit all the places in town that are special to her, and will meet all the important people in her life. Some of them will encourage her while others will express their concerns and fears that she might not be returning alive from the expedition. The locations to explore are few and rather small but also astoundingly beautiful and detailed: you can examine many objects that will help you peer into Clara's story and past.
I bought it on itch.io briefly before the devs dropped Linux support as a recent update had broken something in the Linux build. Fortunately they were nice enough as to provide me with a download link for a previous build that did work, so I gladly refused the refund they offered me. Nice guys.
<span class="bold">Haven Moon</span>
Another first-person adventure game, made by a single guy as a love letter to the Myst games of yore. In contrast with Leaving Lyndow, this one is mainly focused on mechanical puzzles rather than on storytelling. Indeed, the story is pretty minimal: for some reason you arrive at Seleos, the moon of the devastated planet Menra. You're alone in this moon as its former inhabitant, who communicates with you via some notes he has left behind, is nowhere to be found. You goal will be to get everything in the several islands of Seleos in working order again so you can escape.
The buildings and environments in Haven Moon are nearly as beautiful and well made as those in Leaving Lyndow, but they feel much emptier and soulless since you cannot interact with any objects other than buttons and levers. And that's a real pity, because the story of the former inhabitant of Seleos could have been delivered via some of his personal objects instead of the typical and somewhat contrived mechanic of paper notes.
The puzzles are for the most part challenging but fair, even though sometimes it's better not to overthink them. I'm particularly thinking about the teleporters and their coordinate system, which makes no sense. But other than that Haven Moon is a nice game that complements quite well with Leaving Lyndow, as it offers most of what is lacking in the latter.
My list of finished games in 2017
Gorgeously looking first-person exploration/adventure game (a.k.a. walking simulator). It's basically a proof of concept for their upcoming, full feature game <i>Eastshade</i>. As such, it's very short: it took me less than one hour to complete it, even taking things quite slow. It tells the story of young Clara's last evening in her home village before joining the Guild of Maritime Exploration on a dangerous scientific mission. Clara will visit all the places in town that are special to her, and will meet all the important people in her life. Some of them will encourage her while others will express their concerns and fears that she might not be returning alive from the expedition. The locations to explore are few and rather small but also astoundingly beautiful and detailed: you can examine many objects that will help you peer into Clara's story and past.
I bought it on itch.io briefly before the devs dropped Linux support as a recent update had broken something in the Linux build. Fortunately they were nice enough as to provide me with a download link for a previous build that did work, so I gladly refused the refund they offered me. Nice guys.
<span class="bold">Haven Moon</span>
Another first-person adventure game, made by a single guy as a love letter to the Myst games of yore. In contrast with Leaving Lyndow, this one is mainly focused on mechanical puzzles rather than on storytelling. Indeed, the story is pretty minimal: for some reason you arrive at Seleos, the moon of the devastated planet Menra. You're alone in this moon as its former inhabitant, who communicates with you via some notes he has left behind, is nowhere to be found. You goal will be to get everything in the several islands of Seleos in working order again so you can escape.
The buildings and environments in Haven Moon are nearly as beautiful and well made as those in Leaving Lyndow, but they feel much emptier and soulless since you cannot interact with any objects other than buttons and levers. And that's a real pity, because the story of the former inhabitant of Seleos could have been delivered via some of his personal objects instead of the typical and somewhat contrived mechanic of paper notes.
The puzzles are for the most part challenging but fair, even though sometimes it's better not to overthink them. I'm particularly thinking about the teleporters and their coordinate system, which makes no sense. But other than that Haven Moon is a nice game that complements quite well with Leaving Lyndow, as it offers most of what is lacking in the latter.
My list of finished games in 2017