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The Hand of Merlin

The game is a nice mix of 'choose your own adventure' gamebook's style (story progression), RPG (characters progression and combat), and roguelite (few or more runs needed to unlock new heroes, spells & skills, and achievements). The core of the game is the isometric tactical Turn-Based Combat with eye-pleasing graphics, a fairly clear graphical interface, and with interesting combat rules, and sufficiently diversified opponents, although the AI ​​controlling them does not pose too difficult challenges to the player. The game world is a chivalric Middle Ages, modeled on the history of Charlemagne's wars, Andalusia under Muslim rule and the Crusades, with a leading motif of references to Arthurian legends.

Despite the diligence of the developers, some things in the game are confusing and certainly not intuitive.

1. Although the game's GUI suggests that when creating a team you choose one character from each class, any combinations are possible (even 3 characters from one class).

2. Description of the achievement "killing three enemies in the same round" to unlock hero is not clear, rather confusing, cause you need to do this with just 1 of your characters.

3. Gaining access to new Cores requires completing tasks that are unknown to the player and will undoubtedly require at least a few runs. If you prefer to know more, you will find clear tips by reading the list of Achievements (available in the game menu).

Full list here.
Post edited 4 days ago by KillingMoon
A couple that I finish a few weeks back:

Hollow Knight

What will likely come as no surprise to those who have played it - what a great game and an amazing experience. Exploring Hallownest was a lot of fun and had a great atmosphere along with an incredible soundtrack. I got stuck on a few bosses but usually was able to go away and do something else before trying again. I only did the base ending for now so I still have more to look forward to!

Tomb Raider (2013)

This one was a bit more hit and miss. The setting was ok and general traversal was fun. Combat was reasonably enjoyable although sometimes it felt like there was too much. I would have liked if the optional tombs were a bit longer. My main gripe was the amount of times Lara would get a major injury with little to no consequences or the amount of explosion filled running/jumping segments. Overall I did largely enjoy the playthrough but I was also glad to see it end as I found it fairly average overall.