Posted June 17, 2018
nightcraw1er.488: I can understand being dissapointed the franchise took a different path from this game on, but the game itself is a really good one. Thereafter they went downhill a bit.
Katzapult: I also believe that Resident Evil 4 is a good game, but hey, if a game has disappointed you, you are allowed to add it to this thread. I´m sure a lot of users don´t agree with my choice of games either. Just a look at the GOG-charts tells me that... ;) Not everyone agrees with me, even though they are wrong :o)
dtgreene: I haven't playe this game, mainly because I found Baldur's Gate and its sequel to be disappointing. The battle system takes the worst aspects of turn based and real time combat, BG1 suffers from the flaws of low level AD&D, BG2 likes to throw too many urgent quests on you when you're trying to do other things, and the games just didn't work for me as a result.
I really wish the developers of such indie RPGs would have copied older RPGs, like Wizardry (minus things like permadeath and aging), Bard's Tale, and Might and Magic (again, minus aging) instead. Or, perhaps, I'd like to see an indie RPG in the style of the SaGa series (but no visible enemies that move in real time, please).
StingingVelvet: What no one likes to admit is that the BG games are largely consider classics because of their stories, not their combat. The games you mention largely had better combat to my memory, as did "isometric" turn-based classics like Fallout. The real-time with pause thing gets boring as hell when you're just endlessly clicking on mobs. Dragon Age: Origins adapted it a bit better for the modern day with more emphasis on special abilities and a faster pace, but even it got bogged down in trash mobs and relied on story and exploration to make it a good game. I really wish the developers of such indie RPGs would have copied older RPGs, like Wizardry (minus things like permadeath and aging), Bard's Tale, and Might and Magic (again, minus aging) instead. Or, perhaps, I'd like to see an indie RPG in the style of the SaGa series (but no visible enemies that move in real time, please).
Personally I think turn-based tactical combat or actual action combat are the ways to go, but companies are always going to think that real-time with pause audience is out there because of Baldur's Gate's success, even though that success was mostly because of other aspects of the game.
Post edited June 17, 2018 by nightcraw1er.488