Posted October 16, 2014
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Update: Clicking the close button on the error window lets both games run but with no audio and BG2 still fails to load/hangs after building a character. I leave this bit from the terminal below
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
ALSA lib dlmisc.c:252:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
fixme:win:EnumDisplayDevicesW ((null),0,0x337ef8,0x00000000), stub!
fixme:dplay:dplobby_destroy Should kill the msg thread
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
wineserver: file_set_error() can't map error: Too many levels of symbolic links
(above is from BG2)
![avatar](/upload/avatars/2014/07/8fa98c47873b1f349e9efc17d2175bc3c1e4d99b_t.jpg)
Are there any "libasound" files in your BG installation (aka came with the package)? You might want to move/remove them, Earlier this morning I read a post about someone mentioning removing libraries from a game in order to fix an issue but I just can't find it.