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Swedrami: "Marcin Paczyński: We're actually working right now on a couple of games from that platform (Neo Geo) and we're also using an open source emulator for that, meaning that we're creating our own version based on that technology."
This is the type of news I like to see. Resources going to game preservation rather than to Galaxy.
Bartosz Kwietniewski & Marcin Paczyński on the evolution of GOG | Deep Dive

"In this special Deep Dive bonus interview, Nightdive's Locke Vincent and Larry Kuperman sit down with Bartosz Kwietniewski (Head of Business Development) and Marcin Paczyński (Senior Business Development Manager) at GOG.com to explore Nightdive's relationship with GOG, how GOG has grown and evolved over the years, the importance of game preservation, and more!"

0:00 - Intro
2:03 - Nightdive Studios origin story
4:50 - GOG is more than just a storefront
8:14 - Preservation with no source code
9:48 - Why is it important to keep games DRM-free?
13:57 - Was it hard to convince big publishers to use GOG?
15:37 - System Shock 2 - the Mount Everest of games
17:25 - Success comes through friendships and help
19:16 - Advice for people trying to release a game
21:10 - How to submit your game
21:52 - Encouragement for new developers
23:56 - How to find those 'White Whale' games
26:35 - Why GOG Galaxy is the best way to view your collection
29:30 - Final thoughts and shoutouts
Post edited April 29, 2025 by Swedrami
high rated
"Larry Kuperman: ...Nightdive is planning on adding 5 titles over the next several months onto GOG.com, so be prepared for that."