Posted January 09, 2025
dtgreene: The Amiga version may be good in graphics and sound, but for some games the Amiga version has other issues.
For example:
* Bard's Tale 1-2: Warriors don't get extra attacks, making them useless. Bards, on the other hand, do. (At least this is what I remember reading.)
* Bard's Tale 3: The Amiga version apparently is as buggy as the DOS version, making the game significantly less fun. (The good versions of this game are the 8-bit versions and the remaster (though the remaster did change things significantly).
* Ultima 3: Aside from Rangers being overpowered (they get MP like Druids do (but with INT and WIS switched), there's the issue of the RNG being incredibly streaky. I've had 3/4 per enemy chance spells hit all 8 enemies more often than they should, and sometimes even miss all 8 enemies. For chest opening, I've found that, if one chest opening method doesn't work or triggers a trap, it will keep failing or triggering a trap for quite a while. Also, the DOS version, while lacking music, may be one of the better ones since it allows long names and handing over more than 00 food/gold at a time.
* Ultima 5: The Amiga version, unlike the Apple 2/Commodore 128 versions, plays the same music track for the entire game. (The NES version also does, but it's a different track, and the NES version has other major issues.)
Interesting. I played D&D back in the day but never got much into computer RPGs as they came along. I liked other stuff like the original Populous and such. I liked the text based Moria also (which became Angband). For example:
* Bard's Tale 1-2: Warriors don't get extra attacks, making them useless. Bards, on the other hand, do. (At least this is what I remember reading.)
* Bard's Tale 3: The Amiga version apparently is as buggy as the DOS version, making the game significantly less fun. (The good versions of this game are the 8-bit versions and the remaster (though the remaster did change things significantly).
* Ultima 3: Aside from Rangers being overpowered (they get MP like Druids do (but with INT and WIS switched), there's the issue of the RNG being incredibly streaky. I've had 3/4 per enemy chance spells hit all 8 enemies more often than they should, and sometimes even miss all 8 enemies. For chest opening, I've found that, if one chest opening method doesn't work or triggers a trap, it will keep failing or triggering a trap for quite a while. Also, the DOS version, while lacking music, may be one of the better ones since it allows long names and handing over more than 00 food/gold at a time.
* Ultima 5: The Amiga version, unlike the Apple 2/Commodore 128 versions, plays the same music track for the entire game. (The NES version also does, but it's a different track, and the NES version has other major issues.)
Just because a software version runs on a better platform does not mean that software will be better. It will depend on how well it was coded or recoded if it was from a different platform. Bugs may be made better or worse and new bugs may be created if software was "ported" to another platform.