rtcvb32: Hmmm, Win95 OS was only something like 80Mb, setting up drivers and getting it to work with say VirtualBox and all dependencies wouldn't seem too hard;
JÖCKÖ HÖMÖ: Vitrualbox doesn't have 3d acceleration for the early directx or windows and the last time I checked they had broke it for XP and possibly Windows 7.
I remember trying a game in a VM on virtualbox with accelleration, it was 'experimental' and then the graphics were off by like 2 inches on the screen (
a model in once place, the weapon/items held in the next square to the left, etc).
Hmmm... how many full 3D games are there for win95 that require that compability? Beyond MS flight simulator 98 and a Dos/Win of an apache helicopter game (
that ran better in Dos anyways) i'm not sure. Actually i remember a lot more FMV's than i do games with acceleration...
Gede: The problem is the cost of implementing that solution and the return of investment. It does not seem cost-effective.
Taking 30 minutes to install 95 on a virtual drive, install a few files, and then make it a master is too much work? Hmmm...
If it didn't have COW then differences for your saves would be more difficult, unless those were mounted as say the S drive. After that, all games would just be installed to the original using the COW and you'd only distribute the COW file... One game per module, as though it's the only game installed, saves saved to S would carry over easily enough, likely Fat16 (
unless you think you'd exceed 4Gb in saves...)